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Side by Side Diff: src/core/SkShader.cpp

Issue 1623453002: Revert of experiment: float color components (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAtomics.h" 8 #include "SkAtomics.h"
9 #include "SkBitmapProcShader.h" 9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h" 10 #include "SkColorShader.h"
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110 110
111 fPaintAlpha = rec.fPaint->getAlpha(); 111 fPaintAlpha = rec.fPaint->getAlpha();
112 } 112 }
113 113
114 SkShader::Context::~Context() {} 114 SkShader::Context::~Context() {}
115 115
116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { 116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
117 return nullptr; 117 return nullptr;
118 } 118 }
119 119
120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f[], int count) {
121 SkASSERT(false && "shadeSpan4f called but not implemented");
122 }
123
124 #include "SkColorPriv.h" 120 #include "SkColorPriv.h"
125 121
126 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space 122 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space
127 #define kTempColorCount (kTempColorQuadCount << 2) 123 #define kTempColorCount (kTempColorQuadCount << 2)
128 124
129 #ifdef SK_CPU_BENDIAN 125 #ifdef SK_CPU_BENDIAN
130 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) 126 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
131 #else 127 #else
132 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) 128 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
133 #endif 129 #endif
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
276 unsigned g = SkColorGetG(color); 272 unsigned g = SkColorGetG(color);
277 unsigned b = SkColorGetB(color); 273 unsigned b = SkColorGetB(color);
278 274
279 if (a != 255) { 275 if (a != 255) {
280 r = SkMulDiv255Round(r, a); 276 r = SkMulDiv255Round(r, a);
281 g = SkMulDiv255Round(g, a); 277 g = SkMulDiv255Round(g, a);
282 b = SkMulDiv255Round(b, a); 278 b = SkMulDiv255Round(b, a);
283 } 279 }
284 fPMColor = SkPackARGB32(a, r, g, b); 280 fPMColor = SkPackARGB32(a, r, g, b);
285 281
286 SkColor4f c4 = SkColor4f::FromColor(shader.fColor); 282 fFlags = kConstInY32_Flag;
287 c4.fA *= rec.fPaint->getAlpha() / 255.0f;
288 fPM4f = c4.premul();
289
290 fFlags = kConstInY32_Flag | kSupports4f_Flag;
291 if (255 == a) { 283 if (255 == a) {
292 fFlags |= kOpaqueAlpha_Flag; 284 fFlags |= kOpaqueAlpha_Flag;
293 } 285 }
294 } 286 }
295 287
296 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) { 288 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) {
297 sk_memset32(span, fPMColor, count); 289 sk_memset32(span, fPMColor, count);
298 } 290 }
299 291
300 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) { 292 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) {
301 memset(alpha, SkGetPackedA32(fPMColor), count); 293 memset(alpha, SkGetPackedA32(fPMColor), count);
302 } 294 }
303 295
304 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) {
305 for (int i = 0; i < count; ++i) {
306 span[i] = fPM4f;
307 }
308 }
309
310 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { 296 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
311 if (info) { 297 if (info) {
312 if (info->fColors && info->fColorCount >= 1) { 298 if (info->fColors && info->fColorCount >= 1) {
313 info->fColors[0] = fColor; 299 info->fColors[0] = fColor;
314 } 300 }
315 info->fColorCount = 1; 301 info->fColorCount = 1;
316 info->fTileMode = SkShader::kRepeat_TileMode; 302 info->fTileMode = SkShader::kRepeat_TileMode;
317 } 303 }
318 return kColor_GradientType; 304 return kColor_GradientType;
319 } 305 }
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354 #include "SkEmptyShader.h" 340 #include "SkEmptyShader.h"
355 341
356 void SkEmptyShader::toString(SkString* str) const { 342 void SkEmptyShader::toString(SkString* str) const {
357 str->append("SkEmptyShader: ("); 343 str->append("SkEmptyShader: (");
358 344
359 this->INHERITED::toString(str); 345 this->INHERITED::toString(str);
360 346
361 str->append(")"); 347 str->append(")");
362 } 348 }
363 #endif 349 #endif
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