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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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110 | 110 |
111 fPaintAlpha = rec.fPaint->getAlpha(); | 111 fPaintAlpha = rec.fPaint->getAlpha(); |
112 } | 112 } |
113 | 113 |
114 SkShader::Context::~Context() {} | 114 SkShader::Context::~Context() {} |
115 | 115 |
116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | 116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
117 return nullptr; | 117 return nullptr; |
118 } | 118 } |
119 | 119 |
120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f[], int count) { | |
121 SkASSERT(false && "shadeSpan4f called but not implemented"); | |
122 } | |
123 | |
124 #include "SkColorPriv.h" | 120 #include "SkColorPriv.h" |
125 | 121 |
126 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space | 122 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space |
127 #define kTempColorCount (kTempColorQuadCount << 2) | 123 #define kTempColorCount (kTempColorQuadCount << 2) |
128 | 124 |
129 #ifdef SK_CPU_BENDIAN | 125 #ifdef SK_CPU_BENDIAN |
130 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 126 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
131 #else | 127 #else |
132 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 128 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
133 #endif | 129 #endif |
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276 unsigned g = SkColorGetG(color); | 272 unsigned g = SkColorGetG(color); |
277 unsigned b = SkColorGetB(color); | 273 unsigned b = SkColorGetB(color); |
278 | 274 |
279 if (a != 255) { | 275 if (a != 255) { |
280 r = SkMulDiv255Round(r, a); | 276 r = SkMulDiv255Round(r, a); |
281 g = SkMulDiv255Round(g, a); | 277 g = SkMulDiv255Round(g, a); |
282 b = SkMulDiv255Round(b, a); | 278 b = SkMulDiv255Round(b, a); |
283 } | 279 } |
284 fPMColor = SkPackARGB32(a, r, g, b); | 280 fPMColor = SkPackARGB32(a, r, g, b); |
285 | 281 |
286 SkColor4f c4 = SkColor4f::FromColor(shader.fColor); | 282 fFlags = kConstInY32_Flag; |
287 c4.fA *= rec.fPaint->getAlpha() / 255.0f; | |
288 fPM4f = c4.premul(); | |
289 | |
290 fFlags = kConstInY32_Flag | kSupports4f_Flag; | |
291 if (255 == a) { | 283 if (255 == a) { |
292 fFlags |= kOpaqueAlpha_Flag; | 284 fFlags |= kOpaqueAlpha_Flag; |
293 } | 285 } |
294 } | 286 } |
295 | 287 |
296 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { | 288 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
297 sk_memset32(span, fPMColor, count); | 289 sk_memset32(span, fPMColor, count); |
298 } | 290 } |
299 | 291 |
300 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { | 292 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
301 memset(alpha, SkGetPackedA32(fPMColor), count); | 293 memset(alpha, SkGetPackedA32(fPMColor), count); |
302 } | 294 } |
303 | 295 |
304 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[],
int count) { | |
305 for (int i = 0; i < count; ++i) { | |
306 span[i] = fPM4f; | |
307 } | |
308 } | |
309 | |
310 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 296 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
311 if (info) { | 297 if (info) { |
312 if (info->fColors && info->fColorCount >= 1) { | 298 if (info->fColors && info->fColorCount >= 1) { |
313 info->fColors[0] = fColor; | 299 info->fColors[0] = fColor; |
314 } | 300 } |
315 info->fColorCount = 1; | 301 info->fColorCount = 1; |
316 info->fTileMode = SkShader::kRepeat_TileMode; | 302 info->fTileMode = SkShader::kRepeat_TileMode; |
317 } | 303 } |
318 return kColor_GradientType; | 304 return kColor_GradientType; |
319 } | 305 } |
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354 #include "SkEmptyShader.h" | 340 #include "SkEmptyShader.h" |
355 | 341 |
356 void SkEmptyShader::toString(SkString* str) const { | 342 void SkEmptyShader::toString(SkString* str) const { |
357 str->append("SkEmptyShader: ("); | 343 str->append("SkEmptyShader: ("); |
358 | 344 |
359 this->INHERITED::toString(str); | 345 this->INHERITED::toString(str); |
360 | 346 |
361 str->append(")"); | 347 str->append(")"); |
362 } | 348 } |
363 #endif | 349 #endif |
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