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Side by Side Diff: include/core/SkShader.h

Issue 1623453002: Revert of experiment: float color components (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED 9 #define SkShader_DEFINED
10 10
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74 enum Flags { 74 enum Flags {
75 //!< set if all of the colors will be opaque 75 //!< set if all of the colors will be opaque
76 kOpaqueAlpha_Flag = 1 << 0, 76 kOpaqueAlpha_Flag = 1 << 0,
77 77
78 /** set if the spans only vary in X (const in Y). 78 /** set if the spans only vary in X (const in Y).
79 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient 79 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
80 that varies from left-to-right. This flag specifies this for 80 that varies from left-to-right. This flag specifies this for
81 shadeSpan(). 81 shadeSpan().
82 */ 82 */
83 kConstInY32_Flag = 1 << 1, 83 kConstInY32_Flag = 1 << 1,
84 kSupports4f_Flag = 1 << 2,
85 }; 84 };
86 85
87 /** 86 /**
88 * Returns true if the shader is guaranteed to produce only opaque 87 * Returns true if the shader is guaranteed to produce only opaque
89 * colors, subject to the SkPaint using the shader to apply an opaque 88 * colors, subject to the SkPaint using the shader to apply an opaque
90 * alpha value. Subclasses should override this to allow some 89 * alpha value. Subclasses should override this to allow some
91 * optimizations. 90 * optimizations.
92 */ 91 */
93 virtual bool isOpaque() const { return false; } 92 virtual bool isOpaque() const { return false; }
94 93
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121 */ 120 */
122 virtual uint32_t getFlags() const { return 0; } 121 virtual uint32_t getFlags() const { return 0; }
123 122
124 /** 123 /**
125 * Called for each span of the object being drawn. Your subclass should 124 * Called for each span of the object being drawn. Your subclass should
126 * set the appropriate colors (with premultiplied alpha) that correspon d 125 * set the appropriate colors (with premultiplied alpha) that correspon d
127 * to the specified device coordinates. 126 * to the specified device coordinates.
128 */ 127 */
129 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 128 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
130 129
131 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
132
133 /** 130 /**
134 * The const void* ctx is only const because all the implementations are const. 131 * The const void* ctx is only const because all the implementations are const.
135 * This can be changed to non-const if a new shade proc needs to change the ctx. 132 * This can be changed to non-const if a new shade proc needs to change the ctx.
136 */ 133 */
137 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in t count); 134 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in t count);
138 virtual ShadeProc asAShadeProc(void** ctx); 135 virtual ShadeProc asAShadeProc(void** ctx);
139 136
140 /** 137 /**
141 * Similar to shadeSpan, but only returns the alpha-channel for a span. 138 * Similar to shadeSpan, but only returns the alpha-channel for a span.
142 * The default implementation calls shadeSpan() and then extracts the a lpha 139 * The default implementation calls shadeSpan() and then extracts the a lpha
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410 SkMatrix fLocalMatrix; 407 SkMatrix fLocalMatrix;
411 408
412 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 409 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
413 friend class SkLocalMatrixShader; 410 friend class SkLocalMatrixShader;
414 friend class SkBitmapProcShader; // for computeTotalInverse() 411 friend class SkBitmapProcShader; // for computeTotalInverse()
415 412
416 typedef SkFlattenable INHERITED; 413 typedef SkFlattenable INHERITED;
417 }; 414 };
418 415
419 #endif 416 #endif
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