| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
| 9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
| 10 | 10 |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 74 enum Flags { | 74 enum Flags { |
| 75 //!< set if all of the colors will be opaque | 75 //!< set if all of the colors will be opaque |
| 76 kOpaqueAlpha_Flag = 1 << 0, | 76 kOpaqueAlpha_Flag = 1 << 0, |
| 77 | 77 |
| 78 /** set if the spans only vary in X (const in Y). | 78 /** set if the spans only vary in X (const in Y). |
| 79 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient | 79 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient |
| 80 that varies from left-to-right. This flag specifies this for | 80 that varies from left-to-right. This flag specifies this for |
| 81 shadeSpan(). | 81 shadeSpan(). |
| 82 */ | 82 */ |
| 83 kConstInY32_Flag = 1 << 1, | 83 kConstInY32_Flag = 1 << 1, |
| 84 kSupports4f_Flag = 1 << 2, | |
| 85 }; | 84 }; |
| 86 | 85 |
| 87 /** | 86 /** |
| 88 * Returns true if the shader is guaranteed to produce only opaque | 87 * Returns true if the shader is guaranteed to produce only opaque |
| 89 * colors, subject to the SkPaint using the shader to apply an opaque | 88 * colors, subject to the SkPaint using the shader to apply an opaque |
| 90 * alpha value. Subclasses should override this to allow some | 89 * alpha value. Subclasses should override this to allow some |
| 91 * optimizations. | 90 * optimizations. |
| 92 */ | 91 */ |
| 93 virtual bool isOpaque() const { return false; } | 92 virtual bool isOpaque() const { return false; } |
| 94 | 93 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 121 */ | 120 */ |
| 122 virtual uint32_t getFlags() const { return 0; } | 121 virtual uint32_t getFlags() const { return 0; } |
| 123 | 122 |
| 124 /** | 123 /** |
| 125 * Called for each span of the object being drawn. Your subclass should | 124 * Called for each span of the object being drawn. Your subclass should |
| 126 * set the appropriate colors (with premultiplied alpha) that correspon
d | 125 * set the appropriate colors (with premultiplied alpha) that correspon
d |
| 127 * to the specified device coordinates. | 126 * to the specified device coordinates. |
| 128 */ | 127 */ |
| 129 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 128 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
| 130 | 129 |
| 131 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); | |
| 132 | |
| 133 /** | 130 /** |
| 134 * The const void* ctx is only const because all the implementations are
const. | 131 * The const void* ctx is only const because all the implementations are
const. |
| 135 * This can be changed to non-const if a new shade proc needs to change
the ctx. | 132 * This can be changed to non-const if a new shade proc needs to change
the ctx. |
| 136 */ | 133 */ |
| 137 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in
t count); | 134 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in
t count); |
| 138 virtual ShadeProc asAShadeProc(void** ctx); | 135 virtual ShadeProc asAShadeProc(void** ctx); |
| 139 | 136 |
| 140 /** | 137 /** |
| 141 * Similar to shadeSpan, but only returns the alpha-channel for a span. | 138 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
| 142 * The default implementation calls shadeSpan() and then extracts the a
lpha | 139 * The default implementation calls shadeSpan() and then extracts the a
lpha |
| (...skipping 267 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 410 SkMatrix fLocalMatrix; | 407 SkMatrix fLocalMatrix; |
| 411 | 408 |
| 412 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 409 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 413 friend class SkLocalMatrixShader; | 410 friend class SkLocalMatrixShader; |
| 414 friend class SkBitmapProcShader; // for computeTotalInverse() | 411 friend class SkBitmapProcShader; // for computeTotalInverse() |
| 415 | 412 |
| 416 typedef SkFlattenable INHERITED; | 413 typedef SkFlattenable INHERITED; |
| 417 }; | 414 }; |
| 418 | 415 |
| 419 #endif | 416 #endif |
| OLD | NEW |