| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
| 3 * 2006 Rob Buis <buis@kde.org> | 3 * 2006 Rob Buis <buis@kde.org> |
| 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
| 5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 6 * | 6 * |
| 7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
| 8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
| 9 * are met: | 9 * are met: |
| 10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
| (...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 115 bool hasCurrentPoint() const; | 115 bool hasCurrentPoint() const; |
| 116 FloatPoint currentPoint() const; | 116 FloatPoint currentPoint() const; |
| 117 | 117 |
| 118 void setWindRule(const WindRule); | 118 void setWindRule(const WindRule); |
| 119 | 119 |
| 120 void moveTo(const FloatPoint&); | 120 void moveTo(const FloatPoint&); |
| 121 void addLineTo(const FloatPoint&); | 121 void addLineTo(const FloatPoint&); |
| 122 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); | 122 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); |
| 123 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); | 123 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); |
| 124 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); | 124 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
| 125 void addArcTo(const FloatPoint&, const FloatSize& r, float xRotate, bool lar
geArc, bool sweep); |
| 125 void closeSubpath(); | 126 void closeSubpath(); |
| 126 | 127 |
| 127 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); | 128 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); |
| 128 void addRect(const FloatRect&); | 129 void addRect(const FloatRect&); |
| 129 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); | 130 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); |
| 130 void addEllipse(const FloatRect&); | 131 void addEllipse(const FloatRect&); |
| 131 | 132 |
| 132 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); | 133 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
| 133 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); | 134 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); |
| 134 void addRoundedRect(const FloatRoundedRect&); | 135 void addRoundedRect(const FloatRoundedRect&); |
| (...skipping 21 matching lines...) Expand all Loading... |
| 156 SkPath m_path; | 157 SkPath m_path; |
| 157 }; | 158 }; |
| 158 | 159 |
| 159 #if ENABLE(ASSERT) | 160 #if ENABLE(ASSERT) |
| 160 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); | 161 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); |
| 161 #endif | 162 #endif |
| 162 | 163 |
| 163 } // namespace blink | 164 } // namespace blink |
| 164 | 165 |
| 165 #endif | 166 #endif |
| OLD | NEW |