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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
3 * 2006 Rob Buis <buis@kde.org> | 3 * 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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115 bool hasCurrentPoint() const; | 115 bool hasCurrentPoint() const; |
116 FloatPoint currentPoint() const; | 116 FloatPoint currentPoint() const; |
117 | 117 |
118 void setWindRule(const WindRule); | 118 void setWindRule(const WindRule); |
119 | 119 |
120 void moveTo(const FloatPoint&); | 120 void moveTo(const FloatPoint&); |
121 void addLineTo(const FloatPoint&); | 121 void addLineTo(const FloatPoint&); |
122 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); | 122 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); |
123 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); | 123 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); |
124 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); | 124 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
| 125 void addArcTo(const FloatPoint&, const FloatSize& r, float xRotate, bool lar
geArc, bool sweep); |
125 void closeSubpath(); | 126 void closeSubpath(); |
126 | 127 |
127 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); | 128 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); |
128 void addRect(const FloatRect&); | 129 void addRect(const FloatRect&); |
129 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); | 130 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); |
130 void addEllipse(const FloatRect&); | 131 void addEllipse(const FloatRect&); |
131 | 132 |
132 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); | 133 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
133 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); | 134 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); |
134 void addRoundedRect(const FloatRoundedRect&); | 135 void addRoundedRect(const FloatRoundedRect&); |
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156 SkPath m_path; | 157 SkPath m_path; |
157 }; | 158 }; |
158 | 159 |
159 #if ENABLE(ASSERT) | 160 #if ENABLE(ASSERT) |
160 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); | 161 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); |
161 #endif | 162 #endif |
162 | 163 |
163 } // namespace blink | 164 } // namespace blink |
164 | 165 |
165 #endif | 166 #endif |
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