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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColor.h" | 8 #include "SkColor.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkFixed.h" | 10 #include "SkFixed.h" |
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97 case 3: r = p; g = q; b = v; break; | 97 case 3: r = p; g = q; b = v; break; |
98 case 4: r = t; g = p; b = v; break; | 98 case 4: r = t; g = p; b = v; break; |
99 default: r = v; g = p; b = q; break; | 99 default: r = v; g = p; b = q; break; |
100 } | 100 } |
101 return SkColorSetARGB(a, r, g, b); | 101 return SkColorSetARGB(a, r, g, b); |
102 } | 102 } |
103 | 103 |
104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
105 #include "SkNx.h" | 105 #include "SkNx.h" |
106 | 106 |
107 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) { | 107 SkPM4f SkPM4f::FromPMColor(SkPMColor c) { |
108 SkColor4f c4; | 108 Sk4f value = SkNx_cast<float>(Sk4b::Load((const uint8_t*)&c)); |
109 Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec()); | 109 SkPM4f c4; |
| 110 (value * Sk4f(1.0f / 255)).store(c4.fVec); |
110 return c4; | 111 return c4; |
111 } | 112 } |
112 | 113 |
113 SkColor4f SkColor4f::FromColor(SkColor c) { | 114 SkColor4f SkColor4f::FromColor(SkColor c) { |
114 Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load((const uint8_
t*)&c))); | 115 Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load((const uint8_
t*)&c))); |
115 SkColor4f c4; | 116 SkColor4f c4; |
116 (value * Sk4f(1.0f / 255)).store(c4.vec()); | 117 (value * Sk4f(1.0f / 255)).store(c4.vec()); |
117 return c4; | 118 return c4; |
118 } | 119 } |
119 | 120 |
| 121 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) { |
| 122 SkColor4f c4; |
| 123 Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec()); |
| 124 return c4; |
| 125 } |
| 126 |
120 SkPM4f SkColor4f::premul() const { | 127 SkPM4f SkColor4f::premul() const { |
121 auto src = Sk4f::Load(this->pin().vec()); | 128 auto src = Sk4f::Load(this->pin().vec()); |
122 float srcAlpha = src.kth<0>(); // need the pinned version of our alpha | 129 float srcAlpha = src.kth<0>(); // need the pinned version of our alpha |
123 src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha); | 130 src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha); |
124 | 131 |
125 #ifdef SK_PMCOLOR_IS_BGRA | 132 #ifdef SK_PMCOLOR_IS_BGRA |
126 // ARGB -> BGRA | 133 // ARGB -> BGRA |
127 Sk4f dst = SkNx_shuffle<3,2,1,0>(src); | 134 Sk4f dst = SkNx_shuffle<3,2,1,0>(src); |
128 #else | 135 #else |
129 // ARGB -> RGBA | 136 // ARGB -> RGBA |
130 Sk4f dst = SkNx_shuffle<1,2,3,0>(src); | 137 Sk4f dst = SkNx_shuffle<1,2,3,0>(src); |
131 #endif | 138 #endif |
132 | 139 |
133 SkPM4f pm4; | 140 SkPM4f pm4; |
134 dst.store(pm4.fVec); | 141 dst.store(pm4.fVec); |
135 return pm4; | 142 return pm4; |
136 } | 143 } |
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