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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColor.h" | 8 #include "SkColor.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkFixed.h" | 10 #include "SkFixed.h" |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 97 case 3: r = p; g = q; b = v; break; | 97 case 3: r = p; g = q; b = v; break; |
| 98 case 4: r = t; g = p; b = v; break; | 98 case 4: r = t; g = p; b = v; break; |
| 99 default: r = v; g = p; b = q; break; | 99 default: r = v; g = p; b = q; break; |
| 100 } | 100 } |
| 101 return SkColorSetARGB(a, r, g, b); | 101 return SkColorSetARGB(a, r, g, b); |
| 102 } | 102 } |
| 103 | 103 |
| 104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 105 #include "SkNx.h" | 105 #include "SkNx.h" |
| 106 | 106 |
| 107 SkPM4f SkPM4f::FromPMColor(SkPMColor c) { | 107 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) { |
| 108 Sk4f value = SkNx_cast<float>(Sk4b::Load((const uint8_t*)&c)); | 108 SkColor4f c4; |
| 109 SkPM4f c4; | 109 Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec()); |
| 110 (value * Sk4f(1.0f / 255)).store(c4.fVec); | |
| 111 return c4; | 110 return c4; |
| 112 } | 111 } |
| 113 | 112 |
| 114 SkColor4f SkColor4f::FromColor(SkColor c) { | 113 SkColor4f SkColor4f::FromColor(SkColor c) { |
| 115 Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load((const uint8_
t*)&c))); | 114 Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load((const uint8_
t*)&c))); |
| 116 SkColor4f c4; | 115 SkColor4f c4; |
| 117 (value * Sk4f(1.0f / 255)).store(c4.vec()); | 116 (value * Sk4f(1.0f / 255)).store(c4.vec()); |
| 118 return c4; | 117 return c4; |
| 119 } | 118 } |
| 120 | 119 |
| 121 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) { | |
| 122 SkColor4f c4; | |
| 123 Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec()); | |
| 124 return c4; | |
| 125 } | |
| 126 | |
| 127 SkPM4f SkColor4f::premul() const { | 120 SkPM4f SkColor4f::premul() const { |
| 128 auto src = Sk4f::Load(this->pin().vec()); | 121 auto src = Sk4f::Load(this->pin().vec()); |
| 129 float srcAlpha = src.kth<0>(); // need the pinned version of our alpha | 122 float srcAlpha = src.kth<0>(); // need the pinned version of our alpha |
| 130 src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha); | 123 src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha); |
| 131 | 124 |
| 132 #ifdef SK_PMCOLOR_IS_BGRA | 125 #ifdef SK_PMCOLOR_IS_BGRA |
| 133 // ARGB -> BGRA | 126 // ARGB -> BGRA |
| 134 Sk4f dst = SkNx_shuffle<3,2,1,0>(src); | 127 Sk4f dst = SkNx_shuffle<3,2,1,0>(src); |
| 135 #else | 128 #else |
| 136 // ARGB -> RGBA | 129 // ARGB -> RGBA |
| 137 Sk4f dst = SkNx_shuffle<1,2,3,0>(src); | 130 Sk4f dst = SkNx_shuffle<1,2,3,0>(src); |
| 138 #endif | 131 #endif |
| 139 | 132 |
| 140 SkPM4f pm4; | 133 SkPM4f pm4; |
| 141 dst.store(pm4.fVec); | 134 dst.store(pm4.fVec); |
| 142 return pm4; | 135 return pm4; |
| 143 } | 136 } |
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