| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
| 9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
| 10 | 10 |
| (...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 114 | 114 |
| 115 /** | 115 /** |
| 116 * Called sometimes before drawing with this shader. Return the type of | 116 * Called sometimes before drawing with this shader. Return the type of |
| 117 * alpha your shader will return. The default implementation returns 0. | 117 * alpha your shader will return. The default implementation returns 0. |
| 118 * Your subclass should override if it can (even sometimes) report a | 118 * Your subclass should override if it can (even sometimes) report a |
| 119 * non-zero value, since that will enable various blitters to perform | 119 * non-zero value, since that will enable various blitters to perform |
| 120 * faster. | 120 * faster. |
| 121 */ | 121 */ |
| 122 virtual uint32_t getFlags() const { return 0; } | 122 virtual uint32_t getFlags() const { return 0; } |
| 123 | 123 |
| 124 bool supports4f() const { |
| 125 return SkToBool(this->getFlags() & kSupports4f_Flag); |
| 126 } |
| 127 |
| 124 /** | 128 /** |
| 125 * Called for each span of the object being drawn. Your subclass should | 129 * Called for each span of the object being drawn. Your subclass should |
| 126 * set the appropriate colors (with premultiplied alpha) that correspon
d | 130 * set the appropriate colors (with premultiplied alpha) that correspon
d |
| 127 * to the specified device coordinates. | 131 * to the specified device coordinates. |
| 128 */ | 132 */ |
| 129 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 133 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
| 130 | 134 |
| 131 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); | 135 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); |
| 132 | 136 |
| 133 /** | 137 /** |
| (...skipping 276 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 410 SkMatrix fLocalMatrix; | 414 SkMatrix fLocalMatrix; |
| 411 | 415 |
| 412 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 416 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 413 friend class SkLocalMatrixShader; | 417 friend class SkLocalMatrixShader; |
| 414 friend class SkBitmapProcShader; // for computeTotalInverse() | 418 friend class SkBitmapProcShader; // for computeTotalInverse() |
| 415 | 419 |
| 416 typedef SkFlattenable INHERITED; | 420 typedef SkFlattenable INHERITED; |
| 417 }; | 421 }; |
| 418 | 422 |
| 419 #endif | 423 #endif |
| OLD | NEW |