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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "bindings/core/v8/ScriptState.h" | 5 #include "bindings/core/v8/ScriptState.h" |
6 | 6 |
7 #include "bindings/core/v8/V8Binding.h" | 7 #include "bindings/core/v8/V8Binding.h" |
8 #include "core/dom/ExecutionContext.h" | 8 #include "core/dom/ExecutionContext.h" |
9 #include "core/frame/LocalDOMWindow.h" | 9 #include "core/frame/LocalDOMWindow.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
| 11 #include "core/inspector/v8/V8Debugger.h" |
11 | 12 |
12 namespace blink { | 13 namespace blink { |
13 | 14 |
14 PassRefPtr<ScriptState> ScriptState::create(v8::Local<v8::Context> context, Pass
RefPtr<DOMWrapperWorld> world) | 15 PassRefPtr<ScriptState> ScriptState::create(v8::Local<v8::Context> context, Pass
RefPtr<DOMWrapperWorld> world) |
15 { | 16 { |
16 RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world)); | 17 RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world)); |
17 // This ref() is for keeping this ScriptState alive as long as the v8::Conte
xt is alive. | 18 // This ref() is for keeping this ScriptState alive as long as the v8::Conte
xt is alive. |
18 // This is deref()ed in the weak callback of the v8::Context. | 19 // This is deref()ed in the weak callback of the v8::Context. |
19 scriptState->ref(); | 20 scriptState->ref(); |
20 return scriptState; | 21 return scriptState; |
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120 { | 121 { |
121 ASSERT_NOT_REACHED(); | 122 ASSERT_NOT_REACHED(); |
122 } | 123 } |
123 | 124 |
124 LocalDOMWindow* ScriptState::domWindow() const | 125 LocalDOMWindow* ScriptState::domWindow() const |
125 { | 126 { |
126 v8::HandleScope scope(m_isolate); | 127 v8::HandleScope scope(m_isolate); |
127 return toLocalDOMWindow(toDOMWindow(context())); | 128 return toLocalDOMWindow(toDOMWindow(context())); |
128 } | 129 } |
129 | 130 |
| 131 int ScriptState::contextIdInDebugger() |
| 132 { |
| 133 v8::HandleScope scope(m_isolate); |
| 134 return V8Debugger::contextId(m_context.newLocal(m_isolate)); |
| 135 } |
| 136 |
130 ScriptState* ScriptState::forMainWorld(LocalFrame* frame) | 137 ScriptState* ScriptState::forMainWorld(LocalFrame* frame) |
131 { | 138 { |
132 return ScriptState::forWorld(frame, DOMWrapperWorld::mainWorld()); | 139 return ScriptState::forWorld(frame, DOMWrapperWorld::mainWorld()); |
133 } | 140 } |
134 | 141 |
135 ScriptState* ScriptState::forWorld(LocalFrame* frame, DOMWrapperWorld& world) | 142 ScriptState* ScriptState::forWorld(LocalFrame* frame, DOMWrapperWorld& world) |
136 { | 143 { |
137 ASSERT(frame); | 144 ASSERT(frame); |
138 v8::HandleScope handleScope(toIsolate(frame)); | 145 v8::HandleScope handleScope(toIsolate(frame)); |
139 v8::Local<v8::Context> context = toV8Context(frame, world); | 146 v8::Local<v8::Context> context = toV8Context(frame, world); |
140 if (context.IsEmpty()) | 147 if (context.IsEmpty()) |
141 return nullptr; | 148 return nullptr; |
142 ScriptState* scriptState = ScriptState::from(context); | 149 ScriptState* scriptState = ScriptState::from(context); |
143 ASSERT(scriptState->contextIsValid()); | 150 ASSERT(scriptState->contextIsValid()); |
144 return scriptState; | 151 return scriptState; |
145 } | 152 } |
146 | 153 |
147 } | 154 } |
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