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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 329 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html', | 329 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html', |
| 330 ['mac'], bug=483282) | 330 ['mac'], bug=483282) |
| 331 | 331 |
| 332 # Linux only. | 332 # Linux only. |
| 333 self.Skip('deqp/functional/gles3/shaderswitch.html', | 333 self.Skip('deqp/functional/gles3/shaderswitch.html', |
| 334 ['linux'], bug=483282) | 334 ['linux'], bug=483282) |
| 335 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', | 335 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', |
| 336 ['linux'], bug=483282) | 336 ['linux'], bug=483282) |
| 337 self.Fail('conformance2/rendering/draw-buffers.html', | 337 self.Fail('conformance2/rendering/draw-buffers.html', |
| 338 ['linux'], bug=483282) | 338 ['linux'], bug=483282) |
| 339 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html', |
| 340 ['linux'], bug=483282) |
| 339 | 341 |
| 340 # Linux AMD only. | 342 # Linux AMD only. |
| 341 # It looks like AMD shader compiler rejects many valid ES3 semantics. | 343 # It looks like AMD shader compiler rejects many valid ES3 semantics. |
| 342 self.Skip('deqp/data/gles3/shaders/arrays.html', | 344 self.Skip('deqp/data/gles3/shaders/arrays.html', |
| 343 ['linux', 'amd'], bug=483282) | 345 ['linux', 'amd'], bug=483282) |
| 344 self.Skip('deqp/data/gles3/shaders/qualification_order.html', | 346 self.Skip('deqp/data/gles3/shaders/qualification_order.html', |
| 345 ['linux', 'amd'], bug=483282) | 347 ['linux', 'amd'], bug=483282) |
| 346 self.Skip('deqp/functional/gles3/texturestatequery.html', | 348 self.Skip('deqp/functional/gles3/texturestatequery.html', |
| 347 ['linux', 'amd'], bug=483282) | 349 ['linux', 'amd'], bug=483282) |
| 348 self.Fail('conformance2/buffers/buffer-type-restrictions.html', | 350 self.Fail('conformance2/buffers/buffer-type-restrictions.html', |
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| 414 # self.Fail(page_name, | 416 # self.Fail(page_name, |
| 415 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 417 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 416 # self.Fail(page_name, | 418 # self.Fail(page_name, |
| 417 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 419 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 418 | 420 |
| 419 # Conflicts if between a generic os condition and a specific version | 421 # Conflicts if between a generic os condition and a specific version |
| 420 # self.Fail(page_name, | 422 # self.Fail(page_name, |
| 421 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 423 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 422 # self.Fail(page_name, | 424 # self.Fail(page_name, |
| 423 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 425 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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