Index: ash/display/screen_ash.cc |
diff --git a/ash/display/screen_ash.cc b/ash/display/screen_ash.cc |
index 477c7106baa716823984f078f5b2fe2255f25058..60089223bac1059192798b8089e8cffb8559919c 100644 |
--- a/ash/display/screen_ash.cc |
+++ b/ash/display/screen_ash.cc |
@@ -17,7 +17,6 @@ |
#include "ui/aura/env.h" |
#include "ui/aura/window_event_dispatcher.h" |
#include "ui/gfx/display.h" |
-#include "ui/gfx/display_finder.h" |
#include "ui/gfx/screen.h" |
namespace ash { |
@@ -26,6 +25,42 @@ |
DisplayManager* GetDisplayManager() { |
return Shell::GetInstance()->display_manager(); |
+} |
+ |
+gfx::Display FindDisplayNearestPoint(const std::vector<gfx::Display>& displays, |
+ const gfx::Point& point) { |
+ int min_distance = INT_MAX; |
+ const gfx::Display* nearest_display = NULL; |
+ for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); |
+ iter != displays.end(); ++iter) { |
+ const gfx::Display& display = *iter; |
+ int distance = display.bounds().ManhattanDistanceToPoint(point); |
+ if (distance < min_distance) { |
+ min_distance = distance; |
+ nearest_display = &display; |
+ } |
+ } |
+ // There should always be at least one display that is less than INT_MAX away. |
+ DCHECK(nearest_display); |
+ return *nearest_display; |
+} |
+ |
+const gfx::Display* FindDisplayMatching( |
+ const std::vector<gfx::Display>& displays, |
+ const gfx::Rect& match_rect) { |
+ int max_area = 0; |
+ const gfx::Display* matching = NULL; |
+ for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); |
+ iter != displays.end(); ++iter) { |
+ const gfx::Display& display = *iter; |
+ gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect); |
+ int area = intersect.width() * intersect.height(); |
+ if (area > max_area) { |
+ max_area = area; |
+ matching = &display; |
+ } |
+ } |
+ return matching; |
} |
class ScreenForShutdown : public gfx::Screen { |
@@ -49,11 +84,11 @@ |
return primary_display_; |
} |
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { |
- return *gfx::FindDisplayNearestPoint(display_list_, point); |
+ return FindDisplayNearestPoint(display_list_, point); |
} |
gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override { |
const gfx::Display* matching = |
- gfx::FindDisplayWithBiggestIntersection(display_list_, match_rect); |
+ FindDisplayMatching(display_list_, match_rect); |
// Fallback to the primary display if there is no matching display. |
return matching ? *matching : GetPrimaryDisplay(); |
} |
@@ -152,14 +187,14 @@ |
// Fallback to the display that has the shortest Manhattan distance from |
// the |point|. This is correct in the only areas that matter, namely in the |
// corners between the physical screens. |
- return *gfx::FindDisplayNearestPoint( |
- GetDisplayManager()->active_display_list(), point); |
+ return FindDisplayNearestPoint(GetDisplayManager()->active_display_list(), |
+ point); |
} |
gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { |
if (match_rect.IsEmpty()) |
return GetDisplayNearestPoint(match_rect.origin()); |
- const gfx::Display* matching = gfx::FindDisplayWithBiggestIntersection( |
+ const gfx::Display* matching = FindDisplayMatching( |
GetDisplayManager()->active_display_list(), match_rect); |
// Fallback to the primary display if there is no matching display. |
return matching ? *matching : GetPrimaryDisplay(); |