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Side by Side Diff: src/core/SkShader.cpp

Issue 1617813002: experiment: float color components (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix 'nother warning Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAtomics.h" 8 #include "SkAtomics.h"
9 #include "SkBitmapProcShader.h" 9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h" 10 #include "SkColorShader.h"
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110 110
111 fPaintAlpha = rec.fPaint->getAlpha(); 111 fPaintAlpha = rec.fPaint->getAlpha();
112 } 112 }
113 113
114 SkShader::Context::~Context() {} 114 SkShader::Context::~Context() {}
115 115
116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { 116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
117 return nullptr; 117 return nullptr;
118 } 118 }
119 119
120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f[], int count) {
121 SkASSERT(false && "shadeSpan4f called but not implemented");
122 }
123
120 #include "SkColorPriv.h" 124 #include "SkColorPriv.h"
121 125
122 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space 126 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space
123 #define kTempColorCount (kTempColorQuadCount << 2) 127 #define kTempColorCount (kTempColorQuadCount << 2)
124 128
125 #ifdef SK_CPU_BENDIAN 129 #ifdef SK_CPU_BENDIAN
126 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) 130 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
127 #else 131 #else
128 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) 132 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
129 #endif 133 #endif
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
272 unsigned g = SkColorGetG(color); 276 unsigned g = SkColorGetG(color);
273 unsigned b = SkColorGetB(color); 277 unsigned b = SkColorGetB(color);
274 278
275 if (a != 255) { 279 if (a != 255) {
276 r = SkMulDiv255Round(r, a); 280 r = SkMulDiv255Round(r, a);
277 g = SkMulDiv255Round(g, a); 281 g = SkMulDiv255Round(g, a);
278 b = SkMulDiv255Round(b, a); 282 b = SkMulDiv255Round(b, a);
279 } 283 }
280 fPMColor = SkPackARGB32(a, r, g, b); 284 fPMColor = SkPackARGB32(a, r, g, b);
281 285
282 fFlags = kConstInY32_Flag; 286 SkColor4f c4 = SkColor4f::FromColor(shader.fColor);
287 c4.fA *= rec.fPaint->getAlpha() / 255.0f;
288 fPM4f = c4.premul();
289
290 fFlags = kConstInY32_Flag | kSupports4f_Flag;
283 if (255 == a) { 291 if (255 == a) {
284 fFlags |= kOpaqueAlpha_Flag; 292 fFlags |= kOpaqueAlpha_Flag;
285 } 293 }
286 } 294 }
287 295
288 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) { 296 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) {
289 sk_memset32(span, fPMColor, count); 297 sk_memset32(span, fPMColor, count);
290 } 298 }
291 299
292 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) { 300 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) {
293 memset(alpha, SkGetPackedA32(fPMColor), count); 301 memset(alpha, SkGetPackedA32(fPMColor), count);
294 } 302 }
295 303
304 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) {
305 for (int i = 0; i < count; ++i) {
306 span[i] = fPM4f;
307 }
308 }
309
296 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { 310 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
297 if (info) { 311 if (info) {
298 if (info->fColors && info->fColorCount >= 1) { 312 if (info->fColors && info->fColorCount >= 1) {
299 info->fColors[0] = fColor; 313 info->fColors[0] = fColor;
300 } 314 }
301 info->fColorCount = 1; 315 info->fColorCount = 1;
302 info->fTileMode = SkShader::kRepeat_TileMode; 316 info->fTileMode = SkShader::kRepeat_TileMode;
303 } 317 }
304 return kColor_GradientType; 318 return kColor_GradientType;
305 } 319 }
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340 #include "SkEmptyShader.h" 354 #include "SkEmptyShader.h"
341 355
342 void SkEmptyShader::toString(SkString* str) const { 356 void SkEmptyShader::toString(SkString* str) const {
343 str->append("SkEmptyShader: ("); 357 str->append("SkEmptyShader: (");
344 358
345 this->INHERITED::toString(str); 359 this->INHERITED::toString(str);
346 360
347 str->append(")"); 361 str->append(")");
348 } 362 }
349 #endif 363 #endif
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