| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConfigConversionEffect.h" | 8 #include "GrConfigConversionEffect.h" |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 #include "GrDrawContext.h" | 10 #include "GrDrawContext.h" |
| 11 #include "GrInvariantOutput.h" | 11 #include "GrInvariantOutput.h" |
| 12 #include "GrSimpleTextureEffect.h" | 12 #include "GrSimpleTextureEffect.h" |
| 13 #include "SkMatrix.h" | 13 #include "SkMatrix.h" |
| 14 #include "glsl/GrGLSLFragmentProcessor.h" | 14 #include "glsl/GrGLSLFragmentProcessor.h" |
| 15 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 15 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 16 | 16 |
| 17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor { | 17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor { |
| 18 public: | 18 public: |
| 19 GrGLConfigConversionEffect(const GrProcessor& processor) { | 19 GrGLConfigConversionEffect() {} |
| 20 const GrConfigConversionEffect& configConversionEffect = | |
| 21 processor.cast<GrConfigConversionEffect>(); | |
| 22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); | |
| 23 fPMConversion = configConversionEffect.pmConversion(); | |
| 24 } | |
| 25 | 20 |
| 26 virtual void emitCode(EmitArgs& args) override { | 21 virtual void emitCode(EmitArgs& args) override { |
| 22 const GrConfigConversionEffect& cce = args.fFp.cast<GrConfigConversionEf
fect>(); |
| 23 const GrSwizzle& swizzle = cce.swizzle(); |
| 24 GrConfigConversionEffect::PMConversion pmConversion = cce.pmConversion()
; |
| 25 |
| 27 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. | 26 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. |
| 28 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi
on); | 27 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi
on); |
| 29 SkString tmpDecl; | 28 SkString tmpDecl; |
| 30 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); | 29 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); |
| 31 | 30 |
| 32 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 31 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 33 | 32 |
| 34 fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); | 33 fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); |
| 35 | 34 |
| 36 fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); | 35 fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); |
| 37 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_st
r(), | 36 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_st
r(), |
| 38 args.fCoords[0].getType()); | 37 args.fCoords[0].getType()); |
| 39 fragBuilder->codeAppend(";"); | 38 fragBuilder->codeAppend(";"); |
| 40 | 39 |
| 41 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { | 40 if (GrConfigConversionEffect::kNone_PMConversion == pmConversion) { |
| 42 SkASSERT(fSwapRedAndBlue); | 41 SkASSERT(GrSwizzle::RGBA() != swizzle); |
| 43 fragBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.
c_str()); | 42 fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_
str(), |
| 43 swizzle.c_str()); |
| 44 } else { | 44 } else { |
| 45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; | 45 switch (pmConversion) { |
| 46 switch (fPMConversion) { | |
| 47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: | 46 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: |
| 48 fragBuilder->codeAppendf( | 47 fragBuilder->codeAppendf( |
| 49 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", | 48 "%s = vec4(ceil(%s.rgb * %s.a * 255.0) / 255.0, %s.a);", |
| 50 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); | 49 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c
_str()); |
| 51 break; | 50 break; |
| 52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: | 51 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: |
| 53 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. | 52 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. |
| 54 // In Intel GPUs, the integer value converted from floor(%s.
r * 255.0) / 255.0 | 53 // In Intel GPUs, the integer value converted from floor(%s.
r * 255.0) / 255.0 |
| 55 // is less than the integer value converted from %s.r by 1
when the %s.r is | 54 // is less than the integer value converted from %s.r by 1
when the %s.r is |
| 56 // converted from the integer value 2^n, such as 1, 2, 4, 8,
etc. | 55 // converted from the integer value 2^n, such as 1, 2, 4, 8,
etc. |
| 57 fragBuilder->codeAppendf( | 56 fragBuilder->codeAppendf( |
| 58 "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0,
%s.a);", | 57 "%s = vec4(floor(%s.rgb * %s.a * 255.0 + 0.001) / 255.0,
%s.a);", |
| 59 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); | 58 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c
_str()); |
| 59 |
| 60 break; | 60 break; |
| 61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: | 61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: |
| 62 fragBuilder->codeAppendf( | 62 fragBuilder->codeAppendf( |
| 63 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s
.a * 255.0) / 255.0, %s.a);", | 63 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %
s.a * 255.0) / 255.0, %s.a);", |
| 64 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); | 64 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c
_str(), |
| 65 tmpVar.c_str()); |
| 65 break; | 66 break; |
| 66 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: | 67 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: |
| 67 fragBuilder->codeAppendf( | 68 fragBuilder->codeAppendf( |
| 68 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %
s.a * 255.0) / 255.0, %s.a);", | 69 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb /
%s.a * 255.0) / 255.0, %s.a);", |
| 69 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); | 70 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c
_str(), |
| 71 tmpVar.c_str()); |
| 70 break; | 72 break; |
| 71 default: | 73 default: |
| 72 SkFAIL("Unknown conversion op."); | 74 SkFAIL("Unknown conversion op."); |
| 73 break; | 75 break; |
| 74 } | 76 } |
| 75 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str
()); | 77 fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_
str(), |
| 78 swizzle.c_str()); |
| 76 } | 79 } |
| 77 SkString modulate; | 80 SkString modulate; |
| 78 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | 81 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| 79 fragBuilder->codeAppend(modulate.c_str()); | 82 fragBuilder->codeAppend(modulate.c_str()); |
| 80 } | 83 } |
| 81 | 84 |
| 82 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, | 85 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
| 83 GrProcessorKeyBuilder* b) { | 86 GrProcessorKeyBuilder* b) { |
| 84 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion
Effect>(); | 87 const GrConfigConversionEffect& cce = processor.cast<GrConfigConversionE
ffect>(); |
| 85 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() <
< 1); | 88 uint32_t key = (cce.swizzle().asKey()) | (cce.pmConversion() << 16); |
| 86 b->add32(key); | 89 b->add32(key); |
| 87 } | 90 } |
| 88 | 91 |
| 89 private: | 92 private: |
| 90 bool fSwapRedAndBlue; | |
| 91 GrConfigConversionEffect::PMConversion fPMConversion; | |
| 92 | |
| 93 typedef GrGLSLFragmentProcessor INHERITED; | 93 typedef GrGLSLFragmentProcessor INHERITED; |
| 94 | 94 |
| 95 }; | 95 }; |
| 96 | 96 |
| 97 /////////////////////////////////////////////////////////////////////////////// | 97 /////////////////////////////////////////////////////////////////////////////// |
| 98 | 98 |
| 99 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, | 99 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, |
| 100 bool swapRedAndBlue, | 100 const GrSwizzle& swizzle, |
| 101 PMConversion pmConversion, | 101 PMConversion pmConversion, |
| 102 const SkMatrix& matrix) | 102 const SkMatrix& matrix) |
| 103 : INHERITED(texture, matrix) | 103 : INHERITED(texture, matrix) |
| 104 , fSwapRedAndBlue(swapRedAndBlue) | 104 , fSwizzle(swizzle) |
| 105 , fPMConversion(pmConversion) { | 105 , fPMConversion(pmConversion) { |
| 106 this->initClassID<GrConfigConversionEffect>(); | 106 this->initClassID<GrConfigConversionEffect>(); |
| 107 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a
premul/unpremul | 107 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a
premul/unpremul |
| 108 // conversion. | 108 // conversion. |
| 109 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() || | 109 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() || |
| 110 kBGRA_8888_GrPixelConfig == texture->config()) || | 110 kBGRA_8888_GrPixelConfig == texture->config()) || |
| 111 kNone_PMConversion == pmConversion); | 111 kNone_PMConversion == pmConversion); |
| 112 // Why did we pollute our texture cache instead of using a GrSingleTextureEf
fect? | 112 // Why did we pollute our texture cache instead of using a GrSingleTextureEf
fect? |
| 113 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion); | 113 SkASSERT(swizzle != GrSwizzle::RGBA() || kNone_PMConversion != pmConversion)
; |
| 114 } | 114 } |
| 115 | 115 |
| 116 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const { | 116 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const { |
| 117 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>(); | 117 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>(); |
| 118 return other.fSwapRedAndBlue == fSwapRedAndBlue && | 118 return other.fSwizzle == fSwizzle && |
| 119 other.fPMConversion == fPMConversion; | 119 other.fPMConversion == fPMConversion; |
| 120 } | 120 } |
| 121 | 121 |
| 122 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout
) const { | 122 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout
) const { |
| 123 this->updateInvariantOutputForModulation(inout); | 123 this->updateInvariantOutputForModulation(inout); |
| 124 } | 124 } |
| 125 | 125 |
| 126 /////////////////////////////////////////////////////////////////////////////// | 126 /////////////////////////////////////////////////////////////////////////////// |
| 127 | 127 |
| 128 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect); | 128 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect); |
| 129 | 129 |
| 130 const GrFragmentProcessor* GrConfigConversionEffect::TestCreate(GrProcessorTestD
ata* d) { | 130 const GrFragmentProcessor* GrConfigConversionEffect::TestCreate(GrProcessorTestD
ata* d) { |
| 131 PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kP
MConversionCnt)); | 131 PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kP
MConversionCnt)); |
| 132 bool swapRB; | 132 GrSwizzle swizzle; |
| 133 if (kNone_PMConversion == pmConv) { | 133 do { |
| 134 swapRB = true; | 134 swizzle = GrSwizzle::CreateRandom(d->fRandom); |
| 135 } else { | 135 } while (pmConv == kNone_PMConversion && swizzle == GrSwizzle::RGBA()); |
| 136 swapRB = d->fRandom->nextBool(); | |
| 137 } | |
| 138 return new GrConfigConversionEffect(d->fTextures[GrProcessorUnitTest::kSkiaP
MTextureIdx], | 136 return new GrConfigConversionEffect(d->fTextures[GrProcessorUnitTest::kSkiaP
MTextureIdx], |
| 139 swapRB, pmConv, GrTest::TestMatrix(d->fR
andom)); | 137 swizzle, pmConv, GrTest::TestMatrix(d->f
Random)); |
| 140 } | 138 } |
| 141 | 139 |
| 142 /////////////////////////////////////////////////////////////////////////////// | 140 /////////////////////////////////////////////////////////////////////////////// |
| 143 | 141 |
| 144 void GrConfigConversionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 142 void GrConfigConversionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 145 GrProcessorKeyBuilder* b) c
onst { | 143 GrProcessorKeyBuilder* b) c
onst { |
| 146 GrGLConfigConversionEffect::GenKey(*this, caps, b); | 144 GrGLConfigConversionEffect::GenKey(*this, caps, b); |
| 147 } | 145 } |
| 148 | 146 |
| 149 GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLSLInstance() const
{ | 147 GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLSLInstance() const
{ |
| 150 return new GrGLConfigConversionEffect(*this); | 148 return new GrGLConfigConversionEffect(); |
| 151 } | 149 } |
| 152 | 150 |
| 153 | 151 |
| 154 | 152 |
| 155 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
, | 153 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
, |
| 156 PMConversion* pmTo
UPMRule, | 154 PMConversion* pmTo
UPMRule, |
| 157 PMConversion* upmT
oPMRule) { | 155 PMConversion* upmT
oPMRule) { |
| 158 *pmToUPMRule = kNone_PMConversion; | 156 *pmToUPMRule = kNone_PMConversion; |
| 159 *upmToPMRule = kNone_PMConversion; | 157 *upmToPMRule = kNone_PMConversion; |
| 160 SkAutoTMalloc<uint32_t> data(256 * 256 * 3); | 158 SkAutoTMalloc<uint32_t> data(256 * 256 * 3); |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 208 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntT
oScalar(256)); | 206 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntT
oScalar(256)); |
| 209 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1); | 207 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1); |
| 210 // We do a PM->UPM draw from dataTex to readTex and read the data. Then
we do a UPM->PM draw | 208 // We do a PM->UPM draw from dataTex to readTex and read the data. Then
we do a UPM->PM draw |
| 211 // from readTex to tempTex followed by a PM->UPM draw to readTex and fin
ally read the data. | 209 // from readTex to tempTex followed by a PM->UPM draw to readTex and fin
ally read the data. |
| 212 // We then verify that two reads produced the same values. | 210 // We then verify that two reads produced the same values. |
| 213 | 211 |
| 214 GrPaint paint1; | 212 GrPaint paint1; |
| 215 GrPaint paint2; | 213 GrPaint paint2; |
| 216 GrPaint paint3; | 214 GrPaint paint3; |
| 217 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect( | 215 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect( |
| 218 dataTex, false, *pmToUPMRule, SkMatrix::I())); | 216 dataTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I())); |
| 219 SkAutoTUnref<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect( | 217 SkAutoTUnref<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect( |
| 220 readTex, false, *upmToPMRule, SkMatrix::I())); | 218 readTex, GrSwizzle::RGBA(), *upmToPMRule, SkMatrix::I())); |
| 221 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect( | 219 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect( |
| 222 tempTex, false, *pmToUPMRule, SkMatrix::I())); | 220 tempTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I())); |
| 223 | 221 |
| 224 paint1.addColorFragmentProcessor(pmToUPM1); | 222 paint1.addColorFragmentProcessor(pmToUPM1); |
| 225 paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); | 223 paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| 226 | 224 |
| 227 | 225 |
| 228 SkAutoTUnref<GrDrawContext> readDrawContext( | 226 SkAutoTUnref<GrDrawContext> readDrawContext( |
| 229 context->drawContext(readTex->asRenderTarget
())); | 227 context->drawContext(readTex->asRenderTarget
())); |
| 230 if (!readDrawContext) { | 228 if (!readDrawContext) { |
| 231 failed = true; | 229 failed = true; |
| 232 break; | 230 break; |
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| 282 } | 280 } |
| 283 } | 281 } |
| 284 } | 282 } |
| 285 if (failed) { | 283 if (failed) { |
| 286 *pmToUPMRule = kNone_PMConversion; | 284 *pmToUPMRule = kNone_PMConversion; |
| 287 *upmToPMRule = kNone_PMConversion; | 285 *upmToPMRule = kNone_PMConversion; |
| 288 } | 286 } |
| 289 } | 287 } |
| 290 | 288 |
| 291 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture, | 289 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture, |
| 292 bool swapRedAndBlue, | 290 const GrSwizzle& swi
zzle, |
| 293 PMConversion pmConve
rsion, | 291 PMConversion pmConve
rsion, |
| 294 const SkMatrix& matr
ix) { | 292 const SkMatrix& matr
ix) { |
| 295 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) { | 293 if (swizzle == GrSwizzle::RGBA() && kNone_PMConversion == pmConversion) { |
| 296 // If we returned a GrConfigConversionEffect that was equivalent to a Gr
SimpleTextureEffect | 294 // If we returned a GrConfigConversionEffect that was equivalent to a Gr
SimpleTextureEffect |
| 297 // then we may pollute our texture cache with redundant shaders. So in t
he case that no | 295 // then we may pollute our texture cache with redundant shaders. So in t
he case that no |
| 298 // conversions were requested we instead return a GrSimpleTextureEffect. | 296 // conversions were requested we instead return a GrSimpleTextureEffect. |
| 299 return GrSimpleTextureEffect::Create(texture, matrix); | 297 return GrSimpleTextureEffect::Create(texture, matrix); |
| 300 } else { | 298 } else { |
| 301 if (kRGBA_8888_GrPixelConfig != texture->config() && | 299 if (kRGBA_8888_GrPixelConfig != texture->config() && |
| 302 kBGRA_8888_GrPixelConfig != texture->config() && | 300 kBGRA_8888_GrPixelConfig != texture->config() && |
| 303 kNone_PMConversion != pmConversion) { | 301 kNone_PMConversion != pmConversion) { |
| 304 // The PM conversions assume colors are 0..255 | 302 // The PM conversions assume colors are 0..255 |
| 305 return nullptr; | 303 return nullptr; |
| 306 } | 304 } |
| 307 return new GrConfigConversionEffect(texture, swapRedAndBlue, pmConversio
n, matrix); | 305 return new GrConfigConversionEffect(texture, swizzle, pmConversion, matr
ix); |
| 308 } | 306 } |
| 309 } | 307 } |
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