| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
| 9 #include "SkView.h" | 9 #include "SkView.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| (...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 64 for (int width = -1; width <= 1; width++) { | 64 for (int width = -1; width <= 1; width++) { |
| 65 canvas->save(); | 65 canvas->save(); |
| 66 circle(canvas, width, false); | 66 circle(canvas, width, false); |
| 67 canvas->translate(0, dy); | 67 canvas->translate(0, dy); |
| 68 circle(canvas, width, true); | 68 circle(canvas, width, true); |
| 69 canvas->restore(); | 69 canvas->restore(); |
| 70 canvas->translate(dx, 0); | 70 canvas->translate(dx, 0); |
| 71 } | 71 } |
| 72 } | 72 } |
| 73 | 73 |
| 74 static void blowup(SkCanvas* canvas, const SkIRect& src, const SkRect& dst)
{ | |
| 75 SkBaseDevice* device = canvas->getDevice(); | |
| 76 const SkBitmap& bm = device->accessBitmap(false); | |
| 77 canvas->drawBitmapRect(bm, &src, dst, NULL); | |
| 78 } | |
| 79 | |
| 80 static void make_poly(SkPath* path, int n) { | 74 static void make_poly(SkPath* path, int n) { |
| 81 if (n <= 0) { | 75 if (n <= 0) { |
| 82 return; | 76 return; |
| 83 } | 77 } |
| 84 path->incReserve(n + 1); | 78 path->incReserve(n + 1); |
| 85 path->moveTo(SK_Scalar1, 0); | 79 path->moveTo(SK_Scalar1, 0); |
| 86 SkScalar step = SK_ScalarPI * 2 / n; | 80 SkScalar step = SK_ScalarPI * 2 / n; |
| 87 SkScalar angle = 0; | 81 SkScalar angle = 0; |
| 88 for (int i = 1; i < n; i++) { | 82 for (int i = 1; i < n; i++) { |
| 89 angle += step; | 83 angle += step; |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 124 }; | 118 }; |
| 125 | 119 |
| 126 const SkScalar CircleView::ANIM_DX(SK_Scalar1 / 67); | 120 const SkScalar CircleView::ANIM_DX(SK_Scalar1 / 67); |
| 127 const SkScalar CircleView::ANIM_DY(SK_Scalar1 / 29); | 121 const SkScalar CircleView::ANIM_DY(SK_Scalar1 / 29); |
| 128 const SkScalar CircleView::ANIM_RAD(SK_Scalar1 / 19); | 122 const SkScalar CircleView::ANIM_RAD(SK_Scalar1 / 19); |
| 129 | 123 |
| 130 ////////////////////////////////////////////////////////////////////////////// | 124 ////////////////////////////////////////////////////////////////////////////// |
| 131 | 125 |
| 132 static SkView* MyFactory() { return new CircleView; } | 126 static SkView* MyFactory() { return new CircleView; } |
| 133 static SkViewRegister reg(MyFactory); | 127 static SkViewRegister reg(MyFactory); |
| OLD | NEW |