Index: content/browser/gpu/compositor_util.cc |
diff --git a/content/browser/gpu/compositor_util.cc b/content/browser/gpu/compositor_util.cc |
index 1438e6a1d62fd0c2f2a8dc58981be72caede68dd..44f1fbea0870584687ace3d15ac2898b5ef2f806 100644 |
--- a/content/browser/gpu/compositor_util.cc |
+++ b/content/browser/gpu/compositor_util.cc |
@@ -188,13 +188,6 @@ int NumberOfRendererRasterThreads() { |
int num_raster_threads = num_processors / 2; |
-#if defined(OS_ANDROID) |
- // Limit the number of raster threads to 1 on Android. |
- // TODO(reveman): Remove this when we have a better mechanims to prevent |
- // pre-paint raster work from slowing down non-raster work. crbug.com/504515 |
- num_raster_threads = 1; |
aelias_OOO_until_Jul13
2016/02/23 23:01:41
I'm still skeptical of this though. As I said ear
reveman
2016/02/24 17:08:54
I'm not really looking to improve a specific bench
aelias_OOO_until_Jul13
2016/02/24 17:21:41
Understood, that makes sense to me. I've been con
|
-#endif |
- |
const base::CommandLine& command_line = |
*base::CommandLine::ForCurrentProcess(); |