Chromium Code Reviews| Index: content/browser/gpu/compositor_util.cc |
| diff --git a/content/browser/gpu/compositor_util.cc b/content/browser/gpu/compositor_util.cc |
| index 1438e6a1d62fd0c2f2a8dc58981be72caede68dd..44f1fbea0870584687ace3d15ac2898b5ef2f806 100644 |
| --- a/content/browser/gpu/compositor_util.cc |
| +++ b/content/browser/gpu/compositor_util.cc |
| @@ -188,13 +188,6 @@ int NumberOfRendererRasterThreads() { |
| int num_raster_threads = num_processors / 2; |
| -#if defined(OS_ANDROID) |
| - // Limit the number of raster threads to 1 on Android. |
| - // TODO(reveman): Remove this when we have a better mechanims to prevent |
| - // pre-paint raster work from slowing down non-raster work. crbug.com/504515 |
| - num_raster_threads = 1; |
|
aelias_OOO_until_Jul13
2016/02/23 23:01:41
I'm still skeptical of this though. As I said ear
reveman
2016/02/24 17:08:54
I'm not really looking to improve a specific bench
aelias_OOO_until_Jul13
2016/02/24 17:21:41
Understood, that makes sense to me. I've been con
|
| -#endif |
| - |
| const base::CommandLine& command_line = |
| *base::CommandLine::ForCurrentProcess(); |