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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "core/editing/RenderedPosition.h" | 31 #include "core/editing/RenderedPosition.h" |
| 32 | 32 |
| 33 #include "core/editing/TextAffinity.h" | 33 #include "core/editing/TextAffinity.h" |
| 34 #include "core/editing/VisiblePosition.h" | 34 #include "core/editing/VisiblePosition.h" |
| 35 #include "core/editing/VisibleUnits.h" | 35 #include "core/editing/VisibleUnits.h" |
| 36 #include "core/layout/api/LineLayoutAPIShim.h" |
| 36 #include "core/layout/compositing/CompositedSelectionBound.h" | 37 #include "core/layout/compositing/CompositedSelectionBound.h" |
| 37 #include "core/paint/LineLayoutPaintShim.h" | |
| 38 #include "core/paint/PaintLayer.h" | 38 #include "core/paint/PaintLayer.h" |
| 39 | 39 |
| 40 namespace blink { | 40 namespace blink { |
| 41 | 41 |
| 42 static inline LayoutObject* layoutObjectFromPosition(const Position& position) | 42 static inline LayoutObject* layoutObjectFromPosition(const Position& position) |
| 43 { | 43 { |
| 44 ASSERT(position.isNotNull()); | 44 ASSERT(position.isNotNull()); |
| 45 Node* layoutObjectNode = nullptr; | 45 Node* layoutObjectNode = nullptr; |
| 46 switch (position.anchorType()) { | 46 switch (position.anchorType()) { |
| 47 case PositionAnchorType::OffsetInAnchor: | 47 case PositionAnchorType::OffsetInAnchor: |
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| 82 , m_offset(0) | 82 , m_offset(0) |
| 83 , m_prevLeafChild(uncachedInlineBox()) | 83 , m_prevLeafChild(uncachedInlineBox()) |
| 84 , m_nextLeafChild(uncachedInlineBox()) | 84 , m_nextLeafChild(uncachedInlineBox()) |
| 85 { | 85 { |
| 86 if (position.isNull()) | 86 if (position.isNull()) |
| 87 return; | 87 return; |
| 88 InlineBoxPosition boxPosition = computeInlineBoxPosition(position, affinity)
; | 88 InlineBoxPosition boxPosition = computeInlineBoxPosition(position, affinity)
; |
| 89 m_inlineBox = boxPosition.inlineBox; | 89 m_inlineBox = boxPosition.inlineBox; |
| 90 m_offset = boxPosition.offsetInBox; | 90 m_offset = boxPosition.offsetInBox; |
| 91 if (m_inlineBox) | 91 if (m_inlineBox) |
| 92 m_layoutObject = LineLayoutPaintShim::layoutObjectFrom(m_inlineBox->line
LayoutItem()); | 92 m_layoutObject = LineLayoutAPIShim::layoutObjectFrom(m_inlineBox->lineLa
youtItem()); |
| 93 else | 93 else |
| 94 m_layoutObject = layoutObjectFromPosition(position); | 94 m_layoutObject = layoutObjectFromPosition(position); |
| 95 } | 95 } |
| 96 | 96 |
| 97 RenderedPosition::RenderedPosition(const PositionInComposedTree& position, TextA
ffinity affinity) | 97 RenderedPosition::RenderedPosition(const PositionInComposedTree& position, TextA
ffinity affinity) |
| 98 : RenderedPosition(toPositionInDOMTree(position), affinity) | 98 : RenderedPosition(toPositionInDOMTree(position), affinity) |
| 99 { | 99 { |
| 100 } | 100 } |
| 101 | 101 |
| 102 InlineBox* RenderedPosition::prevLeafChild() const | 102 InlineBox* RenderedPosition::prevLeafChild() const |
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| 271 bool layoutObjectContainsPosition(LayoutObject* target, const Position& position
) | 271 bool layoutObjectContainsPosition(LayoutObject* target, const Position& position
) |
| 272 { | 272 { |
| 273 for (LayoutObject* layoutObject = layoutObjectFromPosition(position); layout
Object && layoutObject->node(); layoutObject = layoutObject->parent()) { | 273 for (LayoutObject* layoutObject = layoutObjectFromPosition(position); layout
Object && layoutObject->node(); layoutObject = layoutObject->parent()) { |
| 274 if (layoutObject == target) | 274 if (layoutObject == target) |
| 275 return true; | 275 return true; |
| 276 } | 276 } |
| 277 return false; | 277 return false; |
| 278 } | 278 } |
| 279 | 279 |
| 280 }; | 280 }; |
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