Index: build/toolchain/win/setup_toolchain.py |
diff --git a/build/toolchain/win/setup_toolchain.py b/build/toolchain/win/setup_toolchain.py |
index d2dc4609644fe9862901e8938b8c590bc54eace0..ae3d28932293c5d85170f5f688a1ef590ca5481c 100644 |
--- a/build/toolchain/win/setup_toolchain.py |
+++ b/build/toolchain/win/setup_toolchain.py |
@@ -153,11 +153,16 @@ def main(): |
# The Windows SDK include directories must be first. They both have a sal.h, |
# and the SDK one is newer and the SDK uses some newer features from it not |
# present in the Visual Studio one. |
+ # I suspect this is not true in the brave-new world of VS 2015. However |
+ # when building with an installed version of VS 2013 there are additional |
+ # reasons to put these first - it's the only way to get the Windows 10 |
+ # SDK to be used. |
if win_sdk_path: |
- additional_includes = ('{sdk_dir}\\Include\\shared;' + |
- '{sdk_dir}\\Include\\um;' + |
- '{sdk_dir}\\Include\\winrt;').format( |
+ # In package_from_installed.py this goes um;shared;winrt;ucrt |
+ additional_includes = ('{sdk_dir}\\Include\\10.0.10586.0\\shared;' + |
+ '{sdk_dir}\\Include\\10.0.10586.0\\um;' + |
+ '{sdk_dir}\\Include\\10.0.10586.0\\winrt;').format( |
sdk_dir=win_sdk_path) |
env['INCLUDE'] = additional_includes + env['INCLUDE'] |
env_block = _FormatAsEnvironmentBlock(env) |