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Issue 16154027: New unified type representation (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: More simplifications Created 7 years, 6 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include "types.h"
29
30 namespace v8 {
31 namespace internal {
32
33 // Get the smallest bitset subsuming this type.
34 int Type::LubBitset() {
35 if (this->is_bitset()) {
36 return this->as_bitset();
37 } else if (this->is_union()) {
38 Handle<Unioned> unioned = this->as_union();
39 int bitset = kNone;
40 for (int i = 0; i < unioned->length(); ++i)
41 bitset |= union_get(unioned, i)->LubBitset();
42 return bitset;
43 } else {
44 Map* map = this->is_class()? *this->as_class() : this->as_constant()->map();
45 switch (map->instance_type()) {
46 case STRING_TYPE:
47 case ASCII_STRING_TYPE:
48 case CONS_STRING_TYPE:
49 case CONS_ASCII_STRING_TYPE:
50 case SLICED_STRING_TYPE:
51 case EXTERNAL_STRING_TYPE:
52 case EXTERNAL_ASCII_STRING_TYPE:
53 case EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
54 case SHORT_EXTERNAL_STRING_TYPE:
55 case SHORT_EXTERNAL_ASCII_STRING_TYPE:
56 case SHORT_EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
57 case INTERNALIZED_STRING_TYPE:
58 case ASCII_INTERNALIZED_STRING_TYPE:
59 case CONS_INTERNALIZED_STRING_TYPE:
60 case CONS_ASCII_INTERNALIZED_STRING_TYPE:
61 case EXTERNAL_INTERNALIZED_STRING_TYPE:
62 case EXTERNAL_ASCII_INTERNALIZED_STRING_TYPE:
63 case EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
64 case SHORT_EXTERNAL_INTERNALIZED_STRING_TYPE:
65 case SHORT_EXTERNAL_ASCII_INTERNALIZED_STRING_TYPE:
66 case SHORT_EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
67 return kString;
68 case SYMBOL_TYPE:
69 return kSymbol;
70 case ODDBALL_TYPE:
71 return kOddball;
72 case HEAP_NUMBER_TYPE:
73 return kDouble;
74 case JS_VALUE_TYPE:
75 case JS_DATE_TYPE:
76 case JS_OBJECT_TYPE:
77 case JS_CONTEXT_EXTENSION_OBJECT_TYPE:
78 case JS_GENERATOR_OBJECT_TYPE:
79 case JS_MODULE_TYPE:
80 case JS_GLOBAL_OBJECT_TYPE:
81 case JS_BUILTINS_OBJECT_TYPE:
82 case JS_GLOBAL_PROXY_TYPE:
83 case JS_ARRAY_BUFFER_TYPE:
84 case JS_TYPED_ARRAY_TYPE:
85 case JS_WEAK_MAP_TYPE:
86 case JS_REGEXP_TYPE:
87 return kOtherObject;
88 case JS_ARRAY_TYPE:
89 return kArray;
90 case JS_FUNCTION_TYPE:
91 return kFunction;
92 case JS_PROXY_TYPE:
93 case JS_FUNCTION_PROXY_TYPE:
94 return kProxy;
95 default:
Sven Panne 2013/06/05 08:02:41 Are there really unhandled cases? If yes, how many
rossberg 2013/06/05 09:44:24 I know, unfortunately, there are several dozens of
96 UNREACHABLE();
97 return kNone;
98 }
99 }
100 }
101
102
103 // Get the largest bitset subsumed by this type.
104 int Type::GlbBitset() {
105 if (this->is_bitset()) {
106 return this->as_bitset();
107 } else if (this->is_union()) {
108 // All but the first are non-bitsets and thus would yield kNone anyway.
109 return union_get(this->as_union(), 0)->GlbBitset();
110 } else {
111 return kNone;
112 }
113 }
114
115
116 // Check this <= that.
117 bool Type::Is(Handle<Type> that) {
118 // Fast path for bitsets.
119 if (that->is_bitset()) {
120 return (this->LubBitset() | that->as_bitset()) == that->as_bitset();
121 }
122
123 if (that->is_class()) {
124 return this->is_class() && *this->as_class() == *that->as_class();
125 }
126 if (that->is_constant()) {
127 return this->is_constant() && *this->as_constant() == *that->as_constant();
128 }
129
130 // T <= (T1 \/ ... \/ Tn) <=> (T <= T1) \/ ... \/ (T <= Tn)
131 if (that->is_union()) {
132 Handle<Unioned> unioned = that->as_union();
133 for (int i = 0; i < unioned->length(); ++i) {
134 Handle<Type> that_i = union_get(unioned, i);
135 if (this->Is(that_i)) return true;
136 if (this->is_bitset()) break; // Fast fail, no other field is a bitset.
137 }
138 return false;
139 }
140
141 // (T1 \/ ... \/ Tn) <= T <=> (T1 <= T) /\ ... /\ (Tn <= T)
142 if (this->is_union()) {
143 Handle<Unioned> unioned = this->as_union();
144 for (int i = 0; i < unioned->length(); ++i) {
145 Handle<Type> this_i = union_get(unioned, i);
146 if (!this_i->Is(that)) return false;
147 }
148 return true;
149 }
150
151 return false;
152 }
153
154
155 // Check this overlaps that.
156 bool Type::Maybe(Handle<Type> that) {
157 // Fast path for bitsets.
158 if (this->is_bitset()) {
159 return (this->as_bitset() & that->LubBitset()) != 0;
160 }
161 if (that->is_bitset()) {
162 return (this->LubBitset() & that->as_bitset()) != 0;
163 }
164
165 if (this->is_class()) {
166 return that->is_class() && *this->as_class() == *that->as_class();
167 }
168 if (this->is_constant()) {
169 return that->is_constant() && *this->as_constant() == *that->as_constant();
170 }
171
172 // (T1 \/ ... \/ Tn) overlaps T <=> (T1 overlaps T) \/ ... \/ (Tn overlaps T)
173 if (this->is_union()) {
174 Handle<Unioned> unioned = this->as_union();
175 for (int i = 0; i < unioned->length(); ++i) {
176 Handle<Type> this_i = union_get(unioned, i);
177 if (this_i->Maybe(that)) return true;
178 }
179 return false;
180 }
181
182 // T overlaps (T1 \/ ... \/ Tn) <=> (T overlaps T1) \/ ... \/ (T overlaps Tn)
183 if (that->is_union()) {
184 Handle<Unioned> unioned = that->as_union();
185 for (int i = 0; i < unioned->length(); ++i) {
186 Handle<Type> that_i = union_get(unioned, i);
187 if (this->Maybe(that_i)) return true;
188 }
189 return false;
190 }
191
192 return false;
193 }
194
195
196 bool Type::InUnion(Handle<Unioned> unioned, int current_size) {
197 ASSERT(!this->is_union());
198 for (int i = 0; i < current_size; ++i) {
199 Handle<Type> type = union_get(unioned, i);
200 if (type->is_bitset() ? this->Is(type) : this == *type) return true;
201 }
202 return false;
203 }
204
205 // Get non-bitsets from this which are not subsumed by that, store at unioned,
206 // starting at index. Returns updated index.
207 int Type::ExtendUnion(Handle<Unioned> result, int current_size) {
208 int old_size = current_size;
209 if (this->is_class() || this->is_constant()) {
210 if (!this->InUnion(result, old_size)) result->set(current_size++, this);
211 } else if (this->is_union()) {
212 Handle<Unioned> unioned = this->as_union();
213 for (int i = 0; i < unioned->length(); ++i) {
214 Handle<Type> type = union_get(unioned, i);
215 ASSERT(i == 0 || !(type->is_bitset() || type->Is(union_get(unioned, 0))));
216 if (type->is_bitset()) continue;
217 if (!type->InUnion(result, old_size)) result->set(current_size++, *type);
218 }
219 }
220 return current_size;
221 }
222
223
224 // Union is O(1) on simple bit unions, but O(n*m) on structured unions.
225 // TODO(rossberg): Should we use object sets somehow? Is it worth it?
226 Type* Type::Union(Handle<Type> type1, Handle<Type> type2) {
227 // Fast case: bit sets.
228 if (type1->is_bitset() && type2->is_bitset()) {
229 return from_bitset(type1->as_bitset() | type2->as_bitset());
230 }
231
232 // Semi-fast case: Unioned objects are neither involved nor produced.
233 if (!(type1->is_union() || type2->is_union())) {
234 if (type1->Is(type2)) return *type2;
235 if (type2->Is(type1)) return *type1;
236 }
237
238 // Slow case: may need to produce a Unioned object.
239 Isolate* isolate = NULL;
240 int size = type1->is_bitset() || type2->is_bitset() ? 1 : 0;
241 if (!type1->is_bitset()) {
242 isolate = HeapObject::cast(*type1)->GetIsolate();
243 size += (type1->is_union() ? type1->as_union()->length() : 1);
244 }
245 if (!type2->is_bitset()) {
246 if (isolate == NULL) isolate = HeapObject::cast(*type2)->GetIsolate();
Sven Panne 2013/06/05 08:02:41 The test is a nano-optimization, leaving it out ma
rossberg 2013/06/05 09:44:24 Done.
247 size += (type2->is_union() ? type2->as_union()->length() : 1);
248 }
249 ASSERT(isolate != NULL);
250 ASSERT(size >= 2);
251 Handle<Unioned> unioned = isolate->factory()->NewFixedArray(size);
252 size = 0;
253
254 int bitset = type1->GlbBitset() | type2->GlbBitset();
255 if (bitset != kNone) unioned->set(size++, from_bitset(bitset));
256 size = type1->ExtendUnion(unioned, size);
257 size = type2->ExtendUnion(unioned, size);
258
259 if (size == 1)
260 return *union_get(unioned, 0);
261 else if (size == unioned->length())
262 return from_handle(unioned);
263
264 // There was an overlap. Copy to smaller union.
265 Handle<Unioned> result = isolate->factory()->NewFixedArray(size);
266 for (int i = 0; i < size; ++i) result->set(i, unioned->get(i));
267 return from_handle(result);
268 }
269
270
271 Type* Type::Optional(Handle<Type> type) {
272 if (type->is_bitset())
Sven Panne 2013/06/05 08:02:41 I would have expected a ternary ?: from you... ;-)
rossberg 2013/06/05 09:44:24 Right you are! :)
273 return from_bitset(type->as_bitset() | kUndefined);
274 else
275 return Union(type, Undefined()->handle_via(*type));
276 }
277
278 } } // namespace v8::internal
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