Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(297)

Unified Diff: media/audio/mac/audio_low_latency_input_mac.cc

Issue 1612943003: Shuts down input audio for long sequence of AudioUnitRender errors on Mac OSX (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: media/audio/mac/audio_low_latency_input_mac.cc
diff --git a/media/audio/mac/audio_low_latency_input_mac.cc b/media/audio/mac/audio_low_latency_input_mac.cc
index c034b61f9d1ee2627f18a2d2c85a3c9bd0267cc6..7819ae71b22b0861123b2e1884abd86008cce06f 100644
--- a/media/audio/mac/audio_low_latency_input_mac.cc
+++ b/media/audio/mac/audio_low_latency_input_mac.cc
@@ -5,6 +5,7 @@
#include "media/audio/mac/audio_low_latency_input_mac.h"
#include <CoreServices/CoreServices.h>
+#include <string>
#include "base/logging.h"
#include "base/mac/mac_logging.h"
@@ -586,7 +587,8 @@ OSStatus AUAudioInputStream::InputProc(void* user_data,
if (result) {
UMA_HISTOGRAM_SPARSE_SLOWLY("Media.AudioInputCbErrorMac", result);
OSSTATUS_LOG(ERROR, result) << "AudioUnitRender() failed ";
- if (result == kAudioUnitErr_TooManyFramesToProcess) {
+ if (result == kAudioUnitErr_TooManyFramesToProcess ||
+ result == kAudioUnitErr_CannotDoInCurrentContext) {
DCHECK(!audio_input->last_success_time_.is_null());
// We delay stopping the stream for kAudioUnitErr_TooManyFramesToProcess
// since it has been observed that some USB headsets can cause this error
@@ -599,7 +601,10 @@ OSStatus AUAudioInputStream::InputProc(void* user_data,
base::TimeTicks::Now() - audio_input->last_success_time_;
if ((time_since_last_success >
base::TimeDelta::FromSeconds(kMaxErrorTimeoutInSeconds))) {
- LOG(ERROR) << "Too long sequence of TooManyFramesToProcess errors!";
+ std::string err = (result == kAudioUnitErr_TooManyFramesToProcess)
tommi (sloooow) - chröme 2016/01/21 15:09:20 const char*
+ ? "kAudioUnitErr_TooManyFramesToProcess"
+ : "kAudioUnitErr_CannotDoInCurrentContext";
+ LOG(ERROR) << "Too long sequence of " << err << " errors!";
audio_input->HandleError(result);
}
} else if (result == kAudioUnitErr_CannotDoInCurrentContext) {
tommi (sloooow) - chröme 2016/01/21 15:09:20 this check is now superfluous, right?
@@ -607,7 +612,7 @@ OSStatus AUAudioInputStream::InputProc(void* user_data,
// requested action now - but it could later.
// TODO(henrika): figure out why we see this error message; do nothing
// for now. Hoping that we will get back on track soon.
- LOG(ERROR) << "kAudioUnitErr_CannotDoInCurrentContext";
+ // LOG(ERROR) << "kAudioUnitErr_CannotDoInCurrentContext";
} else {
// We have also seen kAudioUnitErr_NoConnection in some cases. Bailing
// out for this error for now.
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698