Index: media/audio/mac/audio_low_latency_input_mac.cc |
diff --git a/media/audio/mac/audio_low_latency_input_mac.cc b/media/audio/mac/audio_low_latency_input_mac.cc |
index c034b61f9d1ee2627f18a2d2c85a3c9bd0267cc6..7819ae71b22b0861123b2e1884abd86008cce06f 100644 |
--- a/media/audio/mac/audio_low_latency_input_mac.cc |
+++ b/media/audio/mac/audio_low_latency_input_mac.cc |
@@ -5,6 +5,7 @@ |
#include "media/audio/mac/audio_low_latency_input_mac.h" |
#include <CoreServices/CoreServices.h> |
+#include <string> |
#include "base/logging.h" |
#include "base/mac/mac_logging.h" |
@@ -586,7 +587,8 @@ OSStatus AUAudioInputStream::InputProc(void* user_data, |
if (result) { |
UMA_HISTOGRAM_SPARSE_SLOWLY("Media.AudioInputCbErrorMac", result); |
OSSTATUS_LOG(ERROR, result) << "AudioUnitRender() failed "; |
- if (result == kAudioUnitErr_TooManyFramesToProcess) { |
+ if (result == kAudioUnitErr_TooManyFramesToProcess || |
+ result == kAudioUnitErr_CannotDoInCurrentContext) { |
DCHECK(!audio_input->last_success_time_.is_null()); |
// We delay stopping the stream for kAudioUnitErr_TooManyFramesToProcess |
// since it has been observed that some USB headsets can cause this error |
@@ -599,7 +601,10 @@ OSStatus AUAudioInputStream::InputProc(void* user_data, |
base::TimeTicks::Now() - audio_input->last_success_time_; |
if ((time_since_last_success > |
base::TimeDelta::FromSeconds(kMaxErrorTimeoutInSeconds))) { |
- LOG(ERROR) << "Too long sequence of TooManyFramesToProcess errors!"; |
+ std::string err = (result == kAudioUnitErr_TooManyFramesToProcess) |
tommi (sloooow) - chröme
2016/01/21 15:09:20
const char*
|
+ ? "kAudioUnitErr_TooManyFramesToProcess" |
+ : "kAudioUnitErr_CannotDoInCurrentContext"; |
+ LOG(ERROR) << "Too long sequence of " << err << " errors!"; |
audio_input->HandleError(result); |
} |
} else if (result == kAudioUnitErr_CannotDoInCurrentContext) { |
tommi (sloooow) - chröme
2016/01/21 15:09:20
this check is now superfluous, right?
|
@@ -607,7 +612,7 @@ OSStatus AUAudioInputStream::InputProc(void* user_data, |
// requested action now - but it could later. |
// TODO(henrika): figure out why we see this error message; do nothing |
// for now. Hoping that we will get back on track soon. |
- LOG(ERROR) << "kAudioUnitErr_CannotDoInCurrentContext"; |
+ // LOG(ERROR) << "kAudioUnitErr_CannotDoInCurrentContext"; |
} else { |
// We have also seen kAudioUnitErr_NoConnection in some cases. Bailing |
// out for this error for now. |