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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkArithmeticMode.h" | 8 #include "SkArithmeticMode.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkFlattenableBuffers.h" | 10 #include "SkFlattenableBuffers.h" |
| 11 #include "SkString.h" | 11 #include "SkString.h" |
| 12 #include "SkUnPreMultiply.h" | 12 #include "SkUnPreMultiply.h" |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "gl/GrGLEffect.h" | 15 #include "gl/GrGLEffect.h" |
| 16 #include "gl/GrGLEffectMatrix.h" |
| 16 #include "GrTBackendEffectFactory.h" | 17 #include "GrTBackendEffectFactory.h" |
| 17 #include "SkImageFilterUtils.h" | 18 #include "SkImageFilterUtils.h" |
| 18 #endif | 19 #endif |
| 19 | 20 |
| 20 class SkArithmeticMode_scalar : public SkXfermode { | 21 class SkArithmeticMode_scalar : public SkXfermode { |
| 21 public: | 22 public: |
| 22 SkArithmeticMode_scalar(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4)
{ | 23 SkArithmeticMode_scalar(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4)
{ |
| 23 fK[0] = k1; | 24 fK[0] = k1; |
| 24 fK[1] = k2; | 25 fK[1] = k2; |
| 25 fK[2] = k3; | 26 fK[2] = k3; |
| 26 fK[3] = k4; | 27 fK[3] = k4; |
| 27 } | 28 } |
| 28 | 29 |
| 29 virtual void xfer32(SkPMColor dst[], const SkPMColor src[], int count, | 30 virtual void xfer32(SkPMColor dst[], const SkPMColor src[], int count, |
| 30 const SkAlpha aa[]) const SK_OVERRIDE; | 31 const SkAlpha aa[]) const SK_OVERRIDE; |
| 31 | 32 |
| 32 SK_DEVELOPER_TO_STRING() | 33 SK_DEVELOPER_TO_STRING() |
| 33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkArithmeticMode_scalar) | 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkArithmeticMode_scalar) |
| 34 | 35 |
| 35 #if SK_SUPPORT_GPU | 36 #if SK_SUPPORT_GPU |
| 36 virtual bool asNewEffectOrCoeff(GrContext*, GrEffectRef** effect, Coeff*, Co
eff*) const SK_OVERRIDE; | 37 virtual bool asNewEffectOrCoeff(GrContext*, GrEffectRef** effect, Coeff*, Co
eff*, GrTexture* background) const SK_OVERRIDE; |
| 37 #endif | 38 #endif |
| 38 | 39 |
| 39 private: | 40 private: |
| 40 SkArithmeticMode_scalar(SkFlattenableReadBuffer& buffer) : INHERITED(buffer)
{ | 41 SkArithmeticMode_scalar(SkFlattenableReadBuffer& buffer) : INHERITED(buffer)
{ |
| 41 fK[0] = buffer.readScalar(); | 42 fK[0] = buffer.readScalar(); |
| 42 fK[1] = buffer.readScalar(); | 43 fK[1] = buffer.readScalar(); |
| 43 fK[2] = buffer.readScalar(); | 44 fK[2] = buffer.readScalar(); |
| 44 fK[3] = buffer.readScalar(); | 45 fK[3] = buffer.readScalar(); |
| 45 } | 46 } |
| 46 | 47 |
| (...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 233 const char* outputColor, | 234 const char* outputColor, |
| 234 const char* inputColor, | 235 const char* inputColor, |
| 235 const TextureSamplerArray&) SK_OVERRIDE; | 236 const TextureSamplerArray&) SK_OVERRIDE; |
| 236 | 237 |
| 237 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 238 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 238 | 239 |
| 239 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 240 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 240 | 241 |
| 241 private: | 242 private: |
| 242 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; | 243 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; |
| 243 | 244 GrGLEffectMatrix fBackgroundEffectMatrix; |
| 244 GrGLUniformManager::UniformHandle fKUni; | 245 GrGLUniformManager::UniformHandle fKUni; |
| 245 | 246 |
| 246 typedef GrGLEffect INHERITED; | 247 typedef GrGLEffect INHERITED; |
| 247 }; | 248 }; |
| 248 | 249 |
| 249 /////////////////////////////////////////////////////////////////////////////// | 250 /////////////////////////////////////////////////////////////////////////////// |
| 250 | 251 |
| 251 class GrArithmeticEffect : public GrEffect { | 252 class GrArithmeticEffect : public GrEffect { |
| 252 public: | 253 public: |
| 253 static GrEffectRef* Create(float k1, float k2, float k3, float k4) { | 254 static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture
* background) { |
| 254 AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4)))
; | 255 AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, b
ackground))); |
| 255 return CreateEffectRef(effect); | 256 return CreateEffectRef(effect); |
| 256 } | 257 } |
| 257 | 258 |
| 258 virtual ~GrArithmeticEffect(); | 259 virtual ~GrArithmeticEffect(); |
| 259 | 260 |
| 260 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | 261 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; |
| 261 | 262 |
| 262 typedef GrGLArithmeticEffect GLEffect; | 263 typedef GrGLArithmeticEffect GLEffect; |
| 263 static const char* Name() { return "Arithmetic"; } | 264 static const char* Name() { return "Arithmetic"; } |
| 265 GrTexture* backgroundTexture() const { return fBackgroundAccess.getTexture()
; } |
| 264 | 266 |
| 265 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags
) const SK_OVERRIDE; | 267 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags
) const SK_OVERRIDE; |
| 266 | 268 |
| 267 float k1() const { return fK1; } | 269 float k1() const { return fK1; } |
| 268 float k2() const { return fK2; } | 270 float k2() const { return fK2; } |
| 269 float k3() const { return fK3; } | 271 float k3() const { return fK3; } |
| 270 float k4() const { return fK4; } | 272 float k4() const { return fK4; } |
| 271 | 273 |
| 272 private: | 274 private: |
| 273 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | 275 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; |
| 274 | 276 |
| 275 GrArithmeticEffect(float k1, float k2, float k3, float k4); | 277 GrArithmeticEffect(float k1, float k2, float k3, float k4, GrTexture* backgr
ound); |
| 276 float fK1, fK2, fK3, fK4; | 278 float fK1, fK2, fK3, fK4; |
| 279 GrTextureAccess fBackgroundAccess; |
| 277 | 280 |
| 278 GR_DECLARE_EFFECT_TEST; | 281 GR_DECLARE_EFFECT_TEST; |
| 279 typedef GrEffect INHERITED; | 282 typedef GrEffect INHERITED; |
| 280 | 283 |
| 281 }; | 284 }; |
| 282 | 285 |
| 283 /////////////////////////////////////////////////////////////////////////////// | 286 /////////////////////////////////////////////////////////////////////////////// |
| 284 | 287 |
| 285 GrArithmeticEffect::GrArithmeticEffect(float k1, float k2, float k3, float k4) | 288 GrArithmeticEffect::GrArithmeticEffect(float k1, float k2, float k3, float k4, |
| 289 GrTexture* background) |
| 286 : fK1(k1), fK2(k2), fK3(k3), fK4(k4) { | 290 : fK1(k1), fK2(k2), fK3(k3), fK4(k4) { |
| 287 this->setWillReadDstColor(); | 291 if (background) { |
| 292 fBackgroundAccess.reset(background); |
| 293 this->addTextureAccess(&fBackgroundAccess); |
| 294 } else { |
| 295 this->setWillReadDstColor(); |
| 296 } |
| 288 } | 297 } |
| 289 | 298 |
| 290 GrArithmeticEffect::~GrArithmeticEffect() { | 299 GrArithmeticEffect::~GrArithmeticEffect() { |
| 291 } | 300 } |
| 292 | 301 |
| 293 bool GrArithmeticEffect::onIsEqual(const GrEffect& sBase) const { | 302 bool GrArithmeticEffect::onIsEqual(const GrEffect& sBase) const { |
| 294 const GrArithmeticEffect& s = CastEffect<GrArithmeticEffect>(sBase); | 303 const GrArithmeticEffect& s = CastEffect<GrArithmeticEffect>(sBase); |
| 295 return fK1 == s.fK1 && | 304 return fK1 == s.fK1 && |
| 296 fK2 == s.fK2 && | 305 fK2 == s.fK2 && |
| 297 fK3 == s.fK3 && | 306 fK3 == s.fK3 && |
| 298 fK4 == s.fK4; | 307 fK4 == s.fK4 && |
| 308 backgroundTexture() == s.backgroundTexture(); |
| 299 } | 309 } |
| 300 | 310 |
| 301 const GrBackendEffectFactory& GrArithmeticEffect::getFactory() const { | 311 const GrBackendEffectFactory& GrArithmeticEffect::getFactory() const { |
| 302 return GrTBackendEffectFactory<GrArithmeticEffect>::getInstance(); | 312 return GrTBackendEffectFactory<GrArithmeticEffect>::getInstance(); |
| 303 } | 313 } |
| 304 | 314 |
| 305 void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* va
lidFlags) const { | 315 void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* va
lidFlags) const { |
| 306 // TODO: optimize this | 316 // TODO: optimize this |
| 307 *validFlags = 0; | 317 *validFlags = 0; |
| 308 } | 318 } |
| 309 | 319 |
| 310 /////////////////////////////////////////////////////////////////////////////// | 320 /////////////////////////////////////////////////////////////////////////////// |
| 311 | 321 |
| 312 GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory
, | 322 GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory
, |
| 313 const GrDrawEffect& drawEffect) : INH
ERITED(factory) { | 323 const GrDrawEffect& drawEffect) |
| 324 : INHERITED(factory) |
| 325 , fBackgroundEffectMatrix(kCoordsType) { |
| 314 } | 326 } |
| 315 | 327 |
| 316 GrGLArithmeticEffect::~GrGLArithmeticEffect() { | 328 GrGLArithmeticEffect::~GrGLArithmeticEffect() { |
| 317 } | 329 } |
| 318 | 330 |
| 319 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, | 331 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, |
| 320 const GrDrawEffect&, | 332 const GrDrawEffect& drawEffect, |
| 321 EffectKey key, | 333 EffectKey key, |
| 322 const char* outputColor, | 334 const char* outputColor, |
| 323 const char* inputColor, | 335 const char* inputColor, |
| 324 const TextureSamplerArray& samplers) { | 336 const TextureSamplerArray& samplers) { |
| 325 const char* dstColor = builder->dstColor(); | 337 |
| 338 GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backg
roundTexture(); |
| 339 const char* dstColor; |
| 340 if (backgroundTex) { |
| 341 const char* bgCoords; |
| 342 GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, key, &
bgCoords, NULL, "BG"); |
| 343 builder->fsCodeAppend("\t\tvec4 bgColor = "); |
| 344 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 345 samplers[0], |
| 346 bgCoords, |
| 347 bgCoordsType); |
| 348 builder->fsCodeAppendf(";\n"); |
| 349 dstColor = "bgColor"; |
| 350 } else { |
| 351 dstColor = builder->dstColor(); |
| 352 } |
| 353 |
| 326 GrAssert(NULL != dstColor); | 354 GrAssert(NULL != dstColor); |
| 327 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 355 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 328 kVec4f_GrSLType, "k"); | 356 kVec4f_GrSLType, "k"); |
| 329 const char* kUni = builder->getUniformCStr(fKUni); | 357 const char* kUni = builder->getUniformCStr(fKUni); |
| 330 | 358 |
| 331 // We don't try to optimize for this case at all | 359 // We don't try to optimize for this case at all |
| 332 if (NULL == inputColor) { | 360 if (NULL == inputColor) { |
| 333 builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLOnesVecf(4)); | 361 builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLOnesVecf(4)); |
| 334 } else { | 362 } else { |
| 335 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); | 363 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); |
| 336 builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\
n"); | 364 builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\
n"); |
| 337 } | 365 } |
| 338 | 366 |
| 339 builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor); | 367 builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor); |
| 340 builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); | 368 builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); |
| 341 | 369 |
| 342 builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst
+ %s.w;\n", outputColor, kUni, kUni, kUni, kUni); | 370 builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst
+ %s.w;\n", outputColor, kUni, kUni, kUni, kUni); |
| 343 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu
tColor); | 371 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu
tColor); |
| 344 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); | 372 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
| 345 } | 373 } |
| 346 | 374 |
| 347 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE
ffect& drawEffect) { | 375 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE
ffect& drawEffect) { |
| 348 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); | 376 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>(
); |
| 349 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); | 377 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
| 378 GrTexture* bgTex = arith.backgroundTexture(); |
| 379 if (bgTex) { |
| 380 fBackgroundEffectMatrix.setData(uman, |
| 381 GrEffect::MakeDivByTextureWHMatrix(bgTex
), |
| 382 drawEffect, |
| 383 bgTex); |
| 384 } |
| 350 } | 385 } |
| 351 | 386 |
| 352 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec
t, const GrGLCaps&) { | 387 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec
t, const GrGLCaps&) { |
| 353 return 0; | 388 const GrArithmeticEffect& effect = drawEffect.castEffect<GrArithmeticEffect>
(); |
| 389 GrTexture* bgTex = effect.backgroundTexture(); |
| 390 EffectKey bgKey = 0; |
| 391 if (bgTex) { |
| 392 bgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(bgTe
x), |
| 393 drawEffect, |
| 394 GrGLArithmeticEffect::kCoordsType, |
| 395 bgTex); |
| 396 } |
| 397 return bgKey; |
| 354 } | 398 } |
| 355 | 399 |
| 356 GrEffectRef* GrArithmeticEffect::TestCreate(SkMWCRandom* rand, | 400 GrEffectRef* GrArithmeticEffect::TestCreate(SkMWCRandom* rand, |
| 357 GrContext*, | 401 GrContext*, |
| 358 const GrDrawTargetCaps&, | 402 const GrDrawTargetCaps&, |
| 359 GrTexture*[]) { | 403 GrTexture*[]) { |
| 360 float k1 = rand->nextF(); | 404 float k1 = rand->nextF(); |
| 361 float k2 = rand->nextF(); | 405 float k2 = rand->nextF(); |
| 362 float k3 = rand->nextF(); | 406 float k3 = rand->nextF(); |
| 363 float k4 = rand->nextF(); | 407 float k4 = rand->nextF(); |
| 364 | 408 |
| 365 static AutoEffectUnref gEffect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k
4))); | 409 static AutoEffectUnref gEffect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k
4, NULL))); |
| 366 return CreateEffectRef(gEffect); | 410 return CreateEffectRef(gEffect); |
| 367 } | 411 } |
| 368 | 412 |
| 369 GR_DEFINE_EFFECT_TEST(GrArithmeticEffect); | 413 GR_DEFINE_EFFECT_TEST(GrArithmeticEffect); |
| 370 | 414 |
| 371 bool SkArithmeticMode_scalar::asNewEffectOrCoeff(GrContext*, | 415 bool SkArithmeticMode_scalar::asNewEffectOrCoeff(GrContext*, |
| 372 GrEffectRef** effect, | 416 GrEffectRef** effect, |
| 373 Coeff*, | 417 Coeff*, |
| 374 Coeff*) const { | 418 Coeff*, |
| 419 GrTexture* background) const { |
| 375 if (effect) { | 420 if (effect) { |
| 376 *effect = GrArithmeticEffect::Create(SkScalarToFloat(fK[0]), | 421 *effect = GrArithmeticEffect::Create(SkScalarToFloat(fK[0]), |
| 377 SkScalarToFloat(fK[1]), | 422 SkScalarToFloat(fK[1]), |
| 378 SkScalarToFloat(fK[2]), | 423 SkScalarToFloat(fK[2]), |
| 379 SkScalarToFloat(fK[3])); | 424 SkScalarToFloat(fK[3]), |
| 425 background); |
| 380 } | 426 } |
| 381 return true; | 427 return true; |
| 382 } | 428 } |
| 383 | 429 |
| 384 #endif | 430 #endif |
| 385 | 431 |
| 386 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) | 432 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) |
| 387 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) | 433 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) |
| 388 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 434 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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