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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_PROPERTY_TREE_H_ | 5 #ifndef CC_TREES_PROPERTY_TREE_H_ |
6 #define CC_TREES_PROPERTY_TREE_H_ | 6 #define CC_TREES_PROPERTY_TREE_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
| 13 #include "cc/layers/scroll_blocks_on.h" |
13 #include "ui/gfx/geometry/rect_f.h" | 14 #include "ui/gfx/geometry/rect_f.h" |
14 #include "ui/gfx/geometry/scroll_offset.h" | 15 #include "ui/gfx/geometry/scroll_offset.h" |
15 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
16 | 17 |
17 namespace cc { | 18 namespace cc { |
18 | 19 |
19 namespace proto { | 20 namespace proto { |
20 class ClipNodeData; | 21 class ClipNodeData; |
21 class EffectNodeData; | 22 class EffectNodeData; |
22 class PropertyTree; | 23 class PropertyTree; |
23 class PropertyTrees; | 24 class PropertyTrees; |
| 25 class ScrollNodeData; |
24 class TranformNodeData; | 26 class TranformNodeData; |
25 class TransformTreeData; | 27 class TransformTreeData; |
26 class TreeNode; | 28 class TreeNode; |
27 } | 29 } |
28 | 30 |
29 // ------------------------------*IMPORTANT*--------------------------------- | 31 // ------------------------------*IMPORTANT*--------------------------------- |
30 // Each class declared here has a corresponding proto defined in | 32 // Each class declared here has a corresponding proto defined in |
31 // cc/proto/property_tree.proto. When making any changes to a class structure | 33 // cc/proto/property_tree.proto. When making any changes to a class structure |
32 // including addition/deletion/updation of a field, please also make the | 34 // including addition/deletion/updation of a field, please also make the |
33 // change to its proto and the ToProtobuf and FromProtobuf methods for that | 35 // change to its proto and the ToProtobuf and FromProtobuf methods for that |
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247 int clip_id; | 249 int clip_id; |
248 | 250 |
249 bool operator==(const EffectNodeData& other) const; | 251 bool operator==(const EffectNodeData& other) const; |
250 | 252 |
251 void ToProtobuf(proto::TreeNode* proto) const; | 253 void ToProtobuf(proto::TreeNode* proto) const; |
252 void FromProtobuf(const proto::TreeNode& proto); | 254 void FromProtobuf(const proto::TreeNode& proto); |
253 }; | 255 }; |
254 | 256 |
255 typedef TreeNode<EffectNodeData> EffectNode; | 257 typedef TreeNode<EffectNodeData> EffectNode; |
256 | 258 |
| 259 struct CC_EXPORT ScrollNodeData { |
| 260 ScrollNodeData(); |
| 261 |
| 262 bool scrollable; |
| 263 bool should_scroll_on_main_thread; |
| 264 ScrollBlocksOn scroll_blocks_on; |
| 265 bool contains_non_fast_scrollable_region; |
| 266 |
| 267 int transform_id; |
| 268 |
| 269 bool operator==(const ScrollNodeData& other) const; |
| 270 |
| 271 void ToProtobuf(proto::TreeNode* proto) const; |
| 272 void FromProtobuf(const proto::TreeNode& proto); |
| 273 }; |
| 274 |
| 275 typedef TreeNode<ScrollNodeData> ScrollNode; |
| 276 |
257 template <typename T> | 277 template <typename T> |
258 class CC_EXPORT PropertyTree { | 278 class CC_EXPORT PropertyTree { |
259 public: | 279 public: |
260 PropertyTree(); | 280 PropertyTree(); |
261 virtual ~PropertyTree(); | 281 virtual ~PropertyTree(); |
262 | 282 |
263 bool operator==(const PropertyTree<T>& other) const; | 283 bool operator==(const PropertyTree<T>& other) const; |
264 | 284 |
265 int Insert(const T& tree_node, int parent_id); | 285 int Insert(const T& tree_node, int parent_id); |
266 | 286 |
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479 | 499 |
480 void ClearCopyRequests(); | 500 void ClearCopyRequests(); |
481 | 501 |
482 void ToProtobuf(proto::PropertyTree* proto) const; | 502 void ToProtobuf(proto::PropertyTree* proto) const; |
483 void FromProtobuf(const proto::PropertyTree& proto); | 503 void FromProtobuf(const proto::PropertyTree& proto); |
484 | 504 |
485 private: | 505 private: |
486 void UpdateOpacities(EffectNode* node, EffectNode* parent_node); | 506 void UpdateOpacities(EffectNode* node, EffectNode* parent_node); |
487 }; | 507 }; |
488 | 508 |
| 509 class CC_EXPORT ScrollTree final : public PropertyTree<ScrollNode> { |
| 510 public: |
| 511 bool operator==(const ScrollTree& other) const; |
| 512 |
| 513 void ToProtobuf(proto::PropertyTree* proto) const; |
| 514 void FromProtobuf(const proto::PropertyTree& proto); |
| 515 }; |
| 516 |
489 class CC_EXPORT PropertyTrees final { | 517 class CC_EXPORT PropertyTrees final { |
490 public: | 518 public: |
491 PropertyTrees(); | 519 PropertyTrees(); |
| 520 ~PropertyTrees(); |
492 | 521 |
493 bool operator==(const PropertyTrees& other) const; | 522 bool operator==(const PropertyTrees& other) const; |
494 | 523 |
495 void ToProtobuf(proto::PropertyTrees* proto) const; | 524 void ToProtobuf(proto::PropertyTrees* proto) const; |
496 void FromProtobuf(const proto::PropertyTrees& proto); | 525 void FromProtobuf(const proto::PropertyTrees& proto); |
497 | 526 |
498 TransformTree transform_tree; | 527 TransformTree transform_tree; |
499 EffectTree effect_tree; | 528 EffectTree effect_tree; |
500 ClipTree clip_tree; | 529 ClipTree clip_tree; |
| 530 ScrollTree scroll_tree; |
501 bool needs_rebuild; | 531 bool needs_rebuild; |
502 bool non_root_surfaces_enabled; | 532 bool non_root_surfaces_enabled; |
503 int sequence_number; | 533 int sequence_number; |
504 }; | 534 }; |
505 | 535 |
506 } // namespace cc | 536 } // namespace cc |
507 | 537 |
508 #endif // CC_TREES_PROPERTY_TREE_H_ | 538 #endif // CC_TREES_PROPERTY_TREE_H_ |
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