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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLShaderVar_DEFINED | 8 #ifndef GrGLSLShaderVar_DEFINED |
9 #define GrGLSLShaderVar_DEFINED | 9 #define GrGLSLShaderVar_DEFINED |
10 | 10 |
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123 const char* layoutQualifier = nullptr, | 123 const char* layoutQualifier = nullptr, |
124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
125 SkASSERT(kVoid_GrSLType != type); | 125 SkASSERT(kVoid_GrSLType != type); |
126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); | 126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); |
127 INHERITED::set(type, name, typeModifier, precision, count); | 127 INHERITED::set(type, name, typeModifier, precision, count); |
128 fLayoutQualifier = layoutQualifier; | 128 fLayoutQualifier = layoutQualifier; |
129 fUseUniformFloatArrays = useUniformFloatArrays; | 129 fUseUniformFloatArrays = useUniformFloatArrays; |
130 } | 130 } |
131 | 131 |
132 /** | 132 /** |
| 133 * Set the layout qualifier |
| 134 */ |
| 135 void setLayoutQualifier(const char* layoutQualifier) { |
| 136 fLayoutQualifier = layoutQualifier; |
| 137 } |
| 138 |
| 139 /** |
133 * Write a declaration of this variable to out. | 140 * Write a declaration of this variable to out. |
134 */ | 141 */ |
135 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { | 142 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { |
136 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy
pe)); | 143 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy
pe)); |
137 if (!fLayoutQualifier.isEmpty()) { | 144 if (!fLayoutQualifier.isEmpty()) { |
138 out->appendf("layout(%s) ", fLayoutQualifier.c_str()); | 145 out->appendf("layout(%s) ", fLayoutQualifier.c_str()); |
139 } | 146 } |
140 if (this->getTypeModifier() != kNone_TypeModifier) { | 147 if (this->getTypeModifier() != kNone_TypeModifier) { |
141 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); | 148 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); |
142 out->append(" "); | 149 out->append(" "); |
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222 /// Work around driver bugs on some hardware that don't correctly | 229 /// Work around driver bugs on some hardware that don't correctly |
223 /// support uniform float [] | 230 /// support uniform float [] |
224 bool fUseUniformFloatArrays; | 231 bool fUseUniformFloatArrays; |
225 | 232 |
226 SkString fLayoutQualifier; | 233 SkString fLayoutQualifier; |
227 | 234 |
228 typedef GrShaderVar INHERITED; | 235 typedef GrShaderVar INHERITED; |
229 }; | 236 }; |
230 | 237 |
231 #endif | 238 #endif |
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