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| 1 /* | 1 /* |
| 2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 43 public: | 43 public: |
| 44 DECLARE_NODE_FACTORY(HTMLSlotElement); | 44 DECLARE_NODE_FACTORY(HTMLSlotElement); |
| 45 | 45 |
| 46 const WillBeHeapVector<RefPtrWillBeMember<Node>>& getAssignedNodes() const { ASSERT(!needsDistributionRecalc()); return m_assignedNodes; } | 46 const WillBeHeapVector<RefPtrWillBeMember<Node>>& getAssignedNodes() const { ASSERT(!needsDistributionRecalc()); return m_assignedNodes; } |
| 47 const WillBeHeapVector<RefPtrWillBeMember<Node>>& getDistributedNodes(); | 47 const WillBeHeapVector<RefPtrWillBeMember<Node>>& getDistributedNodes(); |
| 48 const WillBeHeapVector<RefPtrWillBeMember<Node>> getAssignedNodesForBinding( const AssignedNodesOptions&); | 48 const WillBeHeapVector<RefPtrWillBeMember<Node>> getAssignedNodesForBinding( const AssignedNodesOptions&); |
| 49 | 49 |
| 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } | 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } |
| 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } | 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } |
| 52 | 52 |
| 53 // TODO(hayato): This takes O(N). Make it O(1) with node-to-index hash table . | 53 // TODO(hayato): This takes O(N). Make it O(1) with node-to-index hash table . |
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kochi
2016/01/27 10:53:15
You should remove this TODO.
yuzuchan
2016/02/01 05:40:42
Done.
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| 54 Node* distributedNodeNextTo(const Node&) const; | 54 Node* distributedNodeNextTo(const Node&) const; |
| 55 Node* distributedNodePreviousTo(const Node&) const; | 55 Node* distributedNodePreviousTo(const Node&) const; |
| 56 | 56 |
| 57 void appendAssignedNode(Node&); | 57 void appendAssignedNode(Node&); |
| 58 void appendDistributedNode(Node&); | 58 void appendDistributedNode(Node&); |
| 59 void appendDistributedNodesFrom(const HTMLSlotElement& other); | 59 void appendDistributedNodesFrom(const HTMLSlotElement& other); |
| 60 void clearDistribution(); | 60 void clearDistribution(); |
| 61 | 61 |
| 62 void updateDistributedNodesWithFallback(); | 62 void updateDistributedNodesWithFallback(); |
| 63 | 63 |
| 64 void attach(const AttachContext& = AttachContext()) override; | 64 void attach(const AttachContext& = AttachContext()) override; |
| 65 void detach(const AttachContext& = AttachContext()) override; | 65 void detach(const AttachContext& = AttachContext()) override; |
| 66 | 66 |
| 67 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) over ride; | 67 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) over ride; |
| 68 | 68 |
| 69 DECLARE_VIRTUAL_TRACE(); | 69 DECLARE_VIRTUAL_TRACE(); |
| 70 | 70 |
| 71 protected: | 71 protected: |
| 72 void childrenChanged(const ChildrenChange&) override; | 72 void childrenChanged(const ChildrenChange&) override; |
| 73 InsertionNotificationRequest insertedInto(ContainerNode*) override; | 73 InsertionNotificationRequest insertedInto(ContainerNode*) override; |
| 74 void removedFrom(ContainerNode*) override; | 74 void removedFrom(ContainerNode*) override; |
| 75 | 75 |
| 76 private: | 76 private: |
| 77 HTMLSlotElement(Document&); | 77 HTMLSlotElement(Document&); |
| 78 | 78 |
| 79 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; | 79 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; |
| 80 // TODO(hayato): Share code with DistributedNode class | |
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kochi
2016/01/27 08:29:14
Does this CL really address this TODO?
yuzuchan
2016/02/01 05:40:42
I have decided to use a hash table here instead of
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| 81 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; | 80 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; |
| 81 WillBeHeapHashMap<RawPtrWillBeMember<const Node>, size_t> m_distributedIndic es; | |
| 82 }; | 82 }; |
| 83 | 83 |
| 84 } // namespace blink | 84 } // namespace blink |
| 85 | 85 |
| 86 #endif // HTMLSlotElement_h | 86 #endif // HTMLSlotElement_h |
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