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Side by Side Diff: third_party/WebKit/Source/wtf/asm/SaturatedArithmeticARM.h

Issue 1611343002: wtf reformat test Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: pydent Created 4 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SaturatedArithmeticARM_h 5 #ifndef SaturatedArithmeticARM_h
6 #define SaturatedArithmeticARM_h 6 #define SaturatedArithmeticARM_h
7 7
8 #include "wtf/CPU.h" 8 #include "wtf/CPU.h"
9 #include <limits> 9 #include <limits>
10 #include <stdint.h> 10 #include <stdint.h>
11 11
12 ALWAYS_INLINE int32_t saturatedAddition(int32_t a, int32_t b) 12 ALWAYS_INLINE int32_t saturatedAddition(int32_t a, int32_t b) {
13 { 13 int32_t result;
14 int32_t result;
15 14
16 asm("qadd %[output],%[first],%[second]" 15 asm("qadd %[output],%[first],%[second]"
17 : [output] "=r" (result) 16 : [output] "=r"(result)
18 : [first] "r" (a), 17 : [first] "r"(a), [second] "r"(b));
19 [second] "r" (b));
20 18
21 return result; 19 return result;
22 } 20 }
23 21
24 ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b) 22 ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b) {
25 { 23 int32_t result;
26 int32_t result;
27 24
28 asm("qsub %[output],%[first],%[second]" 25 asm("qsub %[output],%[first],%[second]"
29 : [output] "=r" (result) 26 : [output] "=r"(result)
30 : [first] "r" (a), 27 : [first] "r"(a), [second] "r"(b));
31 [second] "r" (b));
32 28
33 return result; 29 return result;
34 } 30 }
35 31
36 inline int getMaxSaturatedSetResultForTesting(int FractionalShift) 32 inline int getMaxSaturatedSetResultForTesting(int FractionalShift) {
37 { 33 // For ARM Asm version the set function maxes out to the biggest
38 // For ARM Asm version the set function maxes out to the biggest 34 // possible integer part with the fractional part zero'd out.
39 // possible integer part with the fractional part zero'd out. 35 // e.g. 0x7fffffc0.
40 // e.g. 0x7fffffc0. 36 return std::numeric_limits<int>::max() & ~((1 << FractionalShift) - 1);
41 return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1);
42 } 37 }
43 38
44 inline int getMinSaturatedSetResultForTesting(int FractionalShift) 39 inline int getMinSaturatedSetResultForTesting(int FractionalShift) {
45 { 40 return std::numeric_limits<int>::min();
46 return std::numeric_limits<int>::min();
47 } 41 }
48 42
49 template <int FractionalShift> 43 template <int FractionalShift>
50 ALWAYS_INLINE int saturatedSet(int value) 44 ALWAYS_INLINE int saturatedSet(int value) {
51 { 45 // Figure out how many bits are left for storing the integer part of
52 // Figure out how many bits are left for storing the integer part of 46 // the fixed point number, and saturate our input to that
53 // the fixed point number, and saturate our input to that 47 enum { Saturate = 32 - FractionalShift };
54 enum { Saturate = 32 - FractionalShift };
55 48
56 int result; 49 int result;
57 50
58 // The following ARM code will Saturate the passed value to the number of 51 // The following ARM code will Saturate the passed value to the number of
59 // bits used for the whole part of the fixed point representation, then 52 // bits used for the whole part of the fixed point representation, then
60 // shift it up into place. This will result in the low <FractionShift> bits 53 // shift it up into place. This will result in the low <FractionShift> bits
61 // all being 0's. When the value saturates this gives a different result 54 // all being 0's. When the value saturates this gives a different result
62 // to from the C++ case; in the C++ code a saturated value has all the low 55 // to from the C++ case; in the C++ code a saturated value has all the low
63 // bits set to 1 (for a +ve number at least). This cannot be done rapidly 56 // bits set to 1 (for a +ve number at least). This cannot be done rapidly
64 // in ARM ... we live with the difference, for the sake of speed. 57 // in ARM ... we live with the difference, for the sake of speed.
65 58
66 asm("ssat %[output],%[saturate],%[value]\n\t" 59 asm("ssat %[output],%[saturate],%[value]\n\t"
67 "lsl %[output],%[shift]" 60 "lsl %[output],%[shift]"
68 : [output] "=r" (result) 61 : [output] "=r"(result)
69 : [value] "r" (value), 62 : [value] "r"(value), [saturate] "n"(Saturate),
70 [saturate] "n" (Saturate), 63 [shift] "n"(FractionalShift));
71 [shift] "n" (FractionalShift));
72 64
73 return result; 65 return result;
74 } 66 }
75 67
68 template <int FractionalShift>
69 ALWAYS_INLINE int saturatedSet(unsigned value) {
70 // Here we are being passed an unsigned value to saturate,
71 // even though the result is returned as a signed integer. The ARM
72 // instruction for unsigned saturation therefore needs to be given one
73 // less bit (i.e. the sign bit) for the saturation to work correctly; hence
74 // the '31' below.
75 enum { Saturate = 31 - FractionalShift };
76 76
77 template <int FractionalShift> 77 // The following ARM code will Saturate the passed value to the number of
78 ALWAYS_INLINE int saturatedSet(unsigned value) 78 // bits used for the whole part of the fixed point representation, then
79 { 79 // shift it up into place. This will result in the low <FractionShift> bits
80 // Here we are being passed an unsigned value to saturate, 80 // all being 0's. When the value saturates this gives a different result
81 // even though the result is returned as a signed integer. The ARM 81 // to from the C++ case; in the C++ code a saturated value has all the low
82 // instruction for unsigned saturation therefore needs to be given one 82 // bits set to 1. This cannot be done rapidly in ARM, so we live with the
83 // less bit (i.e. the sign bit) for the saturation to work correctly; hence 83 // difference, for the sake of speed.
84 // the '31' below.
85 enum { Saturate = 31 - FractionalShift };
86 84
87 // The following ARM code will Saturate the passed value to the number of 85 int result;
88 // bits used for the whole part of the fixed point representation, then
89 // shift it up into place. This will result in the low <FractionShift> bits
90 // all being 0's. When the value saturates this gives a different result
91 // to from the C++ case; in the C++ code a saturated value has all the low
92 // bits set to 1. This cannot be done rapidly in ARM, so we live with the
93 // difference, for the sake of speed.
94 86
95 int result; 87 asm("usat %[output],%[saturate],%[value]\n\t"
88 "lsl %[output],%[shift]"
89 : [output] "=r"(result)
90 : [value] "r"(value), [saturate] "n"(Saturate),
91 [shift] "n"(FractionalShift));
96 92
97 asm("usat %[output],%[saturate],%[value]\n\t" 93 return result;
98 "lsl %[output],%[shift]"
99 : [output] "=r" (result)
100 : [value] "r" (value),
101 [saturate] "n" (Saturate),
102 [shift] "n" (FractionalShift));
103
104 return result;
105 } 94 }
106 95
107 #endif // SaturatedArithmeticARM_h 96 #endif // SaturatedArithmeticARM_h
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