Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(677)

Side by Side Diff: src/gpu/glsl/GrGLSLShaderVar.h

Issue 1610853002: Add ability to add general layout qualifiers GrGLSLShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: review update Created 4 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLShaderVar_DEFINED 8 #ifndef GrGLSLShaderVar_DEFINED
9 #define GrGLSLShaderVar_DEFINED 9 #define GrGLSLShaderVar_DEFINED
10 10
11 #include "GrShaderVar.h" 11 #include "GrShaderVar.h"
12 #include "../glsl/GrGLSL.h" 12 #include "../glsl/GrGLSL.h"
13 #include "../glsl/GrGLSLCaps.h" 13 #include "../glsl/GrGLSLCaps.h"
14 14
15 #define USE_UNIFORM_FLOAT_ARRAYS true 15 #define USE_UNIFORM_FLOAT_ARRAYS true
16 16
17 /** 17 /**
18 * Represents a variable in a shader 18 * Represents a variable in a shader
19 */ 19 */
20 class GrGLSLShaderVar : public GrShaderVar { 20 class GrGLSLShaderVar : public GrShaderVar {
21 public: 21 public:
22 /** 22 /**
23 * See GL_ARB_fragment_coord_conventions.
24 */
25 enum Origin {
26 kDefault_Origin, // when set to kDefault the origin field is igno red.
27 kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord.
28 };
29
30 /**
31 * Defaults to a float with no precision specifier 23 * Defaults to a float with no precision specifier
32 */ 24 */
33 GrGLSLShaderVar() 25 GrGLSLShaderVar()
34 : GrShaderVar() 26 : GrShaderVar()
35 , fOrigin(kDefault_Origin)
36 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { 27 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
37 } 28 }
38 29
39 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 30 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
40 GrSLPrecision precision = kDefault_GrSLPrecision) 31 GrSLPrecision precision = kDefault_GrSLPrecision)
41 : GrShaderVar(name, type, arrayCount, precision) 32 : GrShaderVar(name, type, arrayCount, precision)
42 , fOrigin(kDefault_Origin)
43 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { 33 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
44 SkASSERT(kVoid_GrSLType != type); 34 SkASSERT(kVoid_GrSLType != type);
45 fOrigin = kDefault_Origin;
46 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; 35 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
47 } 36 }
48 37
49 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 38 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
50 int arrayCount = kNonArray, GrSLPrecision precision = kDefau lt_GrSLPrecision) 39 int arrayCount = kNonArray, GrSLPrecision precision = kDefau lt_GrSLPrecision)
51 : GrShaderVar(name, type, typeModifier, arrayCount, precision) 40 : GrShaderVar(name, type, typeModifier, arrayCount, precision)
52 , fOrigin(kDefault_Origin)
53 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { 41 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
54 SkASSERT(kVoid_GrSLType != type); 42 SkASSERT(kVoid_GrSLType != type);
55 } 43 }
56 44
57 GrGLSLShaderVar(const GrShaderVar& var) 45 GrGLSLShaderVar(const GrShaderVar& var)
58 : GrShaderVar(var) 46 : GrShaderVar(var)
59 , fOrigin(kDefault_Origin)
60 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { 47 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
61 SkASSERT(kVoid_GrSLType != var.getType()); 48 SkASSERT(kVoid_GrSLType != var.getType());
62 } 49 }
63 50
64 GrGLSLShaderVar(const GrGLSLShaderVar& var) 51 GrGLSLShaderVar(const GrGLSLShaderVar& var)
65 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), 52 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(),
66 var.getArrayCount(), var.getPrecision()) 53 var.getArrayCount(), var.getPrecision())
67 , fOrigin(var.fOrigin)
68 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { 54 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) {
69 SkASSERT(kVoid_GrSLType != var.getType()); 55 SkASSERT(kVoid_GrSLType != var.getType());
70 } 56 }
71 57
72 /** 58 /**
73 * Values for array count that have special meaning. We allow 1-sized arrays . 59 * Values for array count that have special meaning. We allow 1-sized arrays .
74 */ 60 */
75 enum { 61 enum {
76 kNonArray = 0, // not an array 62 kNonArray = 0, // not an array
77 kUnsizedArray = -1, // an unsized array (declared with []) 63 kUnsizedArray = -1, // an unsized array (declared with [])
78 }; 64 };
79 65
80 /** 66 /**
81 * Sets as a non-array. 67 * Sets as a non-array.
82 */ 68 */
83 void set(GrSLType type, 69 void set(GrSLType type,
84 TypeModifier typeModifier, 70 TypeModifier typeModifier,
85 const SkString& name, 71 const SkString& name,
86 GrSLPrecision precision = kDefault_GrSLPrecision, 72 GrSLPrecision precision = kDefault_GrSLPrecision,
87 Origin origin = kDefault_Origin, 73 const char* layoutQualifier = nullptr,
88 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 74 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
89 SkASSERT(kVoid_GrSLType != type); 75 SkASSERT(kVoid_GrSLType != type);
90 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); 76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
91 INHERITED::set(type, name, typeModifier, precision); 77 INHERITED::set(type, name, typeModifier, precision);
92 fOrigin = origin; 78 fLayoutQualifier = layoutQualifier;
93 fUseUniformFloatArrays = useUniformFloatArrays; 79 fUseUniformFloatArrays = useUniformFloatArrays;
94 } 80 }
95 81
96 /** 82 /**
97 * Sets as a non-array. 83 * Sets as a non-array.
98 */ 84 */
99 void set(GrSLType type, 85 void set(GrSLType type,
100 TypeModifier typeModifier, 86 TypeModifier typeModifier,
101 const char* name, 87 const char* name,
102 GrSLPrecision precision = kDefault_GrSLPrecision, 88 GrSLPrecision precision = kDefault_GrSLPrecision,
103 Origin origin = kDefault_Origin, 89 const char* layoutQualifier = nullptr,
104 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 90 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
105 SkASSERT(kVoid_GrSLType != type); 91 SkASSERT(kVoid_GrSLType != type);
106 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); 92 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
107 INHERITED::set(type, name, typeModifier, precision); 93 INHERITED::set(type, name, typeModifier, precision);
108 fOrigin = origin; 94 fLayoutQualifier = layoutQualifier;
109 fUseUniformFloatArrays = useUniformFloatArrays; 95 fUseUniformFloatArrays = useUniformFloatArrays;
110 } 96 }
111 97
112 /** 98 /**
113 * Set all var options 99 * Set all var options
114 */ 100 */
115 void set(GrSLType type, 101 void set(GrSLType type,
116 TypeModifier typeModifier, 102 TypeModifier typeModifier,
117 const SkString& name, 103 const SkString& name,
118 int count, 104 int count,
119 GrSLPrecision precision = kDefault_GrSLPrecision, 105 GrSLPrecision precision = kDefault_GrSLPrecision,
120 Origin origin = kDefault_Origin, 106 const char* layoutQualifier = nullptr,
121 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 107 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
122 SkASSERT(kVoid_GrSLType != type); 108 SkASSERT(kVoid_GrSLType != type);
123 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); 109 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
124 INHERITED::set(type, name, typeModifier, precision, count); 110 INHERITED::set(type, name, typeModifier, precision, count);
125 fOrigin = origin; 111 fLayoutQualifier = layoutQualifier;
126 fUseUniformFloatArrays = useUniformFloatArrays; 112 fUseUniformFloatArrays = useUniformFloatArrays;
127 } 113 }
128 114
129 /** 115 /**
130 * Set all var options 116 * Set all var options
131 */ 117 */
132 void set(GrSLType type, 118 void set(GrSLType type,
133 TypeModifier typeModifier, 119 TypeModifier typeModifier,
134 const char* name, 120 const char* name,
135 int count, 121 int count,
136 GrSLPrecision precision = kDefault_GrSLPrecision, 122 GrSLPrecision precision = kDefault_GrSLPrecision,
137 Origin origin = kDefault_Origin, 123 const char* layoutQualifier = nullptr,
138 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
139 SkASSERT(kVoid_GrSLType != type); 125 SkASSERT(kVoid_GrSLType != type);
140 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); 126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
141 INHERITED::set(type, name, typeModifier, precision, count); 127 INHERITED::set(type, name, typeModifier, precision, count);
142 fOrigin = origin; 128 fLayoutQualifier = layoutQualifier;
143 fUseUniformFloatArrays = useUniformFloatArrays; 129 fUseUniformFloatArrays = useUniformFloatArrays;
144 } 130 }
145 131
146 /** 132 /**
147 * Get the origin of the var
148 */
149 Origin getOrigin() const { return fOrigin; }
150
151 /**
152 * Set the origin of the var
153 */
154 void setOrigin(Origin origin) { fOrigin = origin; }
155
156 /**
157 * Write a declaration of this variable to out. 133 * Write a declaration of this variable to out.
158 */ 134 */
159 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { 135 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const {
160 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy pe)); 136 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy pe));
161 if (kUpperLeft_Origin == fOrigin) { 137 if (!fLayoutQualifier.isEmpty()) {
162 // this is the only place where we specify a layout modifier. If we use other layout 138 out->appendf("layout(%s) ", fLayoutQualifier.c_str());
163 // modifiers in the future then they should be placed in a list.
164 out->append("layout(origin_upper_left) ");
165 } 139 }
166 if (this->getTypeModifier() != kNone_TypeModifier) { 140 if (this->getTypeModifier() != kNone_TypeModifier) {
167 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); 141 out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
168 out->append(" "); 142 out->append(" ");
169 } 143 }
170 out->append(PrecisionString(glslCaps, fPrecision)); 144 out->append(PrecisionString(glslCaps, fPrecision));
171 GrSLType effectiveType = this->getType(); 145 GrSLType effectiveType = this->getType();
172 if (this->isArray()) { 146 if (this->isArray()) {
173 if (this->isUnsizedArray()) { 147 if (this->isUnsizedArray()) {
174 out->appendf("%s %s[]", 148 out->appendf("%s %s[]",
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
238 case kVaryingIn_TypeModifier: 212 case kVaryingIn_TypeModifier:
239 return k110_GrGLSLGeneration == gen ? "varying" : "in"; 213 return k110_GrGLSLGeneration == gen ? "varying" : "in";
240 case kVaryingOut_TypeModifier: 214 case kVaryingOut_TypeModifier:
241 return k110_GrGLSLGeneration == gen ? "varying" : "out"; 215 return k110_GrGLSLGeneration == gen ? "varying" : "out";
242 default: 216 default:
243 SkFAIL("Unknown shader variable type modifier."); 217 SkFAIL("Unknown shader variable type modifier.");
244 return ""; // suppress warning 218 return ""; // suppress warning
245 } 219 }
246 } 220 }
247 221
248 Origin fOrigin;
249 /// Work around driver bugs on some hardware that don't correctly 222 /// Work around driver bugs on some hardware that don't correctly
250 /// support uniform float [] 223 /// support uniform float []
251 bool fUseUniformFloatArrays; 224 bool fUseUniformFloatArrays;
252 225
226 SkString fLayoutQualifier;
227
253 typedef GrShaderVar INHERITED; 228 typedef GrShaderVar INHERITED;
254 }; 229 };
255 230
256 #endif 231 #endif
OLDNEW
« no previous file with comments | « src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698