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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLShaderVar_DEFINED | 8 #ifndef GrGLSLShaderVar_DEFINED |
| 9 #define GrGLSLShaderVar_DEFINED | 9 #define GrGLSLShaderVar_DEFINED |
| 10 | 10 |
| 11 #include "GrShaderVar.h" | 11 #include "GrShaderVar.h" |
| 12 #include "../glsl/GrGLSL.h" | 12 #include "../glsl/GrGLSL.h" |
| 13 #include "../glsl/GrGLSLCaps.h" | 13 #include "../glsl/GrGLSLCaps.h" |
| 14 | 14 |
| 15 #define USE_UNIFORM_FLOAT_ARRAYS true | 15 #define USE_UNIFORM_FLOAT_ARRAYS true |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * Represents a variable in a shader | 18 * Represents a variable in a shader |
| 19 */ | 19 */ |
| 20 class GrGLSLShaderVar : public GrShaderVar { | 20 class GrGLSLShaderVar : public GrShaderVar { |
| 21 public: | 21 public: |
| 22 /** | 22 /** |
| 23 * See GL_ARB_fragment_coord_conventions. | |
| 24 */ | |
| 25 enum Origin { | |
| 26 kDefault_Origin, // when set to kDefault the origin field is igno
red. | |
| 27 kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord. | |
| 28 }; | |
| 29 | |
| 30 /** | |
| 31 * Defaults to a float with no precision specifier | 23 * Defaults to a float with no precision specifier |
| 32 */ | 24 */ |
| 33 GrGLSLShaderVar() | 25 GrGLSLShaderVar() |
| 34 : GrShaderVar() | 26 : GrShaderVar() |
| 35 , fOrigin(kDefault_Origin) | |
| 36 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 27 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 37 } | 28 } |
| 38 | 29 |
| 39 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, | 30 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, |
| 40 GrSLPrecision precision = kDefault_GrSLPrecision) | 31 GrSLPrecision precision = kDefault_GrSLPrecision) |
| 41 : GrShaderVar(name, type, arrayCount, precision) | 32 : GrShaderVar(name, type, arrayCount, precision) |
| 42 , fOrigin(kDefault_Origin) | |
| 43 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 33 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 44 SkASSERT(kVoid_GrSLType != type); | 34 SkASSERT(kVoid_GrSLType != type); |
| 45 fOrigin = kDefault_Origin; | |
| 46 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; | 35 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; |
| 47 } | 36 } |
| 48 | 37 |
| 49 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, | 38 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, |
| 50 int arrayCount = kNonArray, GrSLPrecision precision = kDefau
lt_GrSLPrecision) | 39 int arrayCount = kNonArray, GrSLPrecision precision = kDefau
lt_GrSLPrecision) |
| 51 : GrShaderVar(name, type, typeModifier, arrayCount, precision) | 40 : GrShaderVar(name, type, typeModifier, arrayCount, precision) |
| 52 , fOrigin(kDefault_Origin) | |
| 53 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 41 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 54 SkASSERT(kVoid_GrSLType != type); | 42 SkASSERT(kVoid_GrSLType != type); |
| 55 } | 43 } |
| 56 | 44 |
| 57 GrGLSLShaderVar(const GrShaderVar& var) | 45 GrGLSLShaderVar(const GrShaderVar& var) |
| 58 : GrShaderVar(var) | 46 : GrShaderVar(var) |
| 59 , fOrigin(kDefault_Origin) | |
| 60 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 47 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 61 SkASSERT(kVoid_GrSLType != var.getType()); | 48 SkASSERT(kVoid_GrSLType != var.getType()); |
| 62 } | 49 } |
| 63 | 50 |
| 64 GrGLSLShaderVar(const GrGLSLShaderVar& var) | 51 GrGLSLShaderVar(const GrGLSLShaderVar& var) |
| 65 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), | 52 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), |
| 66 var.getArrayCount(), var.getPrecision()) | 53 var.getArrayCount(), var.getPrecision()) |
| 67 , fOrigin(var.fOrigin) | |
| 68 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { | 54 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { |
| 69 SkASSERT(kVoid_GrSLType != var.getType()); | 55 SkASSERT(kVoid_GrSLType != var.getType()); |
| 70 } | 56 } |
| 71 | 57 |
| 72 /** | 58 /** |
| 73 * Values for array count that have special meaning. We allow 1-sized arrays
. | 59 * Values for array count that have special meaning. We allow 1-sized arrays
. |
| 74 */ | 60 */ |
| 75 enum { | 61 enum { |
| 76 kNonArray = 0, // not an array | 62 kNonArray = 0, // not an array |
| 77 kUnsizedArray = -1, // an unsized array (declared with []) | 63 kUnsizedArray = -1, // an unsized array (declared with []) |
| 78 }; | 64 }; |
| 79 | 65 |
| 80 /** | 66 /** |
| 81 * Sets as a non-array. | 67 * Sets as a non-array. |
| 82 */ | 68 */ |
| 83 void set(GrSLType type, | 69 void set(GrSLType type, |
| 84 TypeModifier typeModifier, | 70 TypeModifier typeModifier, |
| 85 const SkString& name, | 71 const SkString& name, |
| 86 GrSLPrecision precision = kDefault_GrSLPrecision, | 72 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 87 Origin origin = kDefault_Origin, | 73 const char* layoutQualifier = nullptr, |
| 88 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 74 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 89 SkASSERT(kVoid_GrSLType != type); | 75 SkASSERT(kVoid_GrSLType != type); |
| 90 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); | 76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); |
| 91 INHERITED::set(type, name, typeModifier, precision); | 77 INHERITED::set(type, name, typeModifier, precision); |
| 92 fOrigin = origin; | 78 fLayoutQualifier = layoutQualifier; |
| 93 fUseUniformFloatArrays = useUniformFloatArrays; | 79 fUseUniformFloatArrays = useUniformFloatArrays; |
| 94 } | 80 } |
| 95 | 81 |
| 96 /** | 82 /** |
| 97 * Sets as a non-array. | 83 * Sets as a non-array. |
| 98 */ | 84 */ |
| 99 void set(GrSLType type, | 85 void set(GrSLType type, |
| 100 TypeModifier typeModifier, | 86 TypeModifier typeModifier, |
| 101 const char* name, | 87 const char* name, |
| 102 GrSLPrecision precision = kDefault_GrSLPrecision, | 88 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 103 Origin origin = kDefault_Origin, | 89 const char* layoutQualifier = nullptr, |
| 104 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 90 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 105 SkASSERT(kVoid_GrSLType != type); | 91 SkASSERT(kVoid_GrSLType != type); |
| 106 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); | 92 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); |
| 107 INHERITED::set(type, name, typeModifier, precision); | 93 INHERITED::set(type, name, typeModifier, precision); |
| 108 fOrigin = origin; | 94 fLayoutQualifier = layoutQualifier; |
| 109 fUseUniformFloatArrays = useUniformFloatArrays; | 95 fUseUniformFloatArrays = useUniformFloatArrays; |
| 110 } | 96 } |
| 111 | 97 |
| 112 /** | 98 /** |
| 113 * Set all var options | 99 * Set all var options |
| 114 */ | 100 */ |
| 115 void set(GrSLType type, | 101 void set(GrSLType type, |
| 116 TypeModifier typeModifier, | 102 TypeModifier typeModifier, |
| 117 const SkString& name, | 103 const SkString& name, |
| 118 int count, | 104 int count, |
| 119 GrSLPrecision precision = kDefault_GrSLPrecision, | 105 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 120 Origin origin = kDefault_Origin, | 106 const char* layoutQualifier = nullptr, |
| 121 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 107 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 122 SkASSERT(kVoid_GrSLType != type); | 108 SkASSERT(kVoid_GrSLType != type); |
| 123 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); | 109 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); |
| 124 INHERITED::set(type, name, typeModifier, precision, count); | 110 INHERITED::set(type, name, typeModifier, precision, count); |
| 125 fOrigin = origin; | 111 fLayoutQualifier = layoutQualifier; |
| 126 fUseUniformFloatArrays = useUniformFloatArrays; | 112 fUseUniformFloatArrays = useUniformFloatArrays; |
| 127 } | 113 } |
| 128 | 114 |
| 129 /** | 115 /** |
| 130 * Set all var options | 116 * Set all var options |
| 131 */ | 117 */ |
| 132 void set(GrSLType type, | 118 void set(GrSLType type, |
| 133 TypeModifier typeModifier, | 119 TypeModifier typeModifier, |
| 134 const char* name, | 120 const char* name, |
| 135 int count, | 121 int count, |
| 136 GrSLPrecision precision = kDefault_GrSLPrecision, | 122 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 137 Origin origin = kDefault_Origin, | 123 const char* layoutQualifier = nullptr, |
| 138 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 139 SkASSERT(kVoid_GrSLType != type); | 125 SkASSERT(kVoid_GrSLType != type); |
| 140 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); | 126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type
)); |
| 141 INHERITED::set(type, name, typeModifier, precision, count); | 127 INHERITED::set(type, name, typeModifier, precision, count); |
| 142 fOrigin = origin; | 128 fLayoutQualifier = layoutQualifier; |
| 143 fUseUniformFloatArrays = useUniformFloatArrays; | 129 fUseUniformFloatArrays = useUniformFloatArrays; |
| 144 } | 130 } |
| 145 | 131 |
| 146 /** | 132 /** |
| 147 * Get the origin of the var | |
| 148 */ | |
| 149 Origin getOrigin() const { return fOrigin; } | |
| 150 | |
| 151 /** | |
| 152 * Set the origin of the var | |
| 153 */ | |
| 154 void setOrigin(Origin origin) { fOrigin = origin; } | |
| 155 | |
| 156 /** | |
| 157 * Write a declaration of this variable to out. | 133 * Write a declaration of this variable to out. |
| 158 */ | 134 */ |
| 159 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { | 135 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { |
| 160 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy
pe)); | 136 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy
pe)); |
| 161 if (kUpperLeft_Origin == fOrigin) { | 137 if (!fLayoutQualifier.isEmpty()) { |
| 162 // this is the only place where we specify a layout modifier. If we
use other layout | 138 out->appendf("layout(%s) ", fLayoutQualifier.c_str()); |
| 163 // modifiers in the future then they should be placed in a list. | |
| 164 out->append("layout(origin_upper_left) "); | |
| 165 } | 139 } |
| 166 if (this->getTypeModifier() != kNone_TypeModifier) { | 140 if (this->getTypeModifier() != kNone_TypeModifier) { |
| 167 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); | 141 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); |
| 168 out->append(" "); | 142 out->append(" "); |
| 169 } | 143 } |
| 170 out->append(PrecisionString(glslCaps, fPrecision)); | 144 out->append(PrecisionString(glslCaps, fPrecision)); |
| 171 GrSLType effectiveType = this->getType(); | 145 GrSLType effectiveType = this->getType(); |
| 172 if (this->isArray()) { | 146 if (this->isArray()) { |
| 173 if (this->isUnsizedArray()) { | 147 if (this->isUnsizedArray()) { |
| 174 out->appendf("%s %s[]", | 148 out->appendf("%s %s[]", |
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| 238 case kVaryingIn_TypeModifier: | 212 case kVaryingIn_TypeModifier: |
| 239 return k110_GrGLSLGeneration == gen ? "varying" : "in"; | 213 return k110_GrGLSLGeneration == gen ? "varying" : "in"; |
| 240 case kVaryingOut_TypeModifier: | 214 case kVaryingOut_TypeModifier: |
| 241 return k110_GrGLSLGeneration == gen ? "varying" : "out"; | 215 return k110_GrGLSLGeneration == gen ? "varying" : "out"; |
| 242 default: | 216 default: |
| 243 SkFAIL("Unknown shader variable type modifier."); | 217 SkFAIL("Unknown shader variable type modifier."); |
| 244 return ""; // suppress warning | 218 return ""; // suppress warning |
| 245 } | 219 } |
| 246 } | 220 } |
| 247 | 221 |
| 248 Origin fOrigin; | |
| 249 /// Work around driver bugs on some hardware that don't correctly | 222 /// Work around driver bugs on some hardware that don't correctly |
| 250 /// support uniform float [] | 223 /// support uniform float [] |
| 251 bool fUseUniformFloatArrays; | 224 bool fUseUniformFloatArrays; |
| 252 | 225 |
| 226 SkString fLayoutQualifier; |
| 227 |
| 253 typedef GrShaderVar INHERITED; | 228 typedef GrShaderVar INHERITED; |
| 254 }; | 229 }; |
| 255 | 230 |
| 256 #endif | 231 #endif |
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