Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLShaderVar_DEFINED | 8 #ifndef GrGLSLShaderVar_DEFINED |
| 9 #define GrGLSLShaderVar_DEFINED | 9 #define GrGLSLShaderVar_DEFINED |
| 10 | 10 |
| 11 #include "GrShaderVar.h" | 11 #include "GrShaderVar.h" |
| 12 #include "../glsl/GrGLSL.h" | 12 #include "../glsl/GrGLSL.h" |
| 13 #include "../glsl/GrGLSLCaps.h" | 13 #include "../glsl/GrGLSLCaps.h" |
| 14 | 14 |
| 15 #define USE_UNIFORM_FLOAT_ARRAYS true | 15 #define USE_UNIFORM_FLOAT_ARRAYS true |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * Represents a variable in a shader | 18 * Represents a variable in a shader |
| 19 */ | 19 */ |
| 20 class GrGLSLShaderVar : public GrShaderVar { | 20 class GrGLSLShaderVar : public GrShaderVar { |
| 21 public: | 21 public: |
| 22 /** | 22 /** |
| 23 * See GL_ARB_fragment_coord_conventions. | |
| 24 */ | |
| 25 enum Origin { | |
| 26 kDefault_Origin, // when set to kDefault the origin field is igno red. | |
| 27 kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord. | |
| 28 }; | |
| 29 | |
| 30 /** | |
| 31 * Defaults to a float with no precision specifier | 23 * Defaults to a float with no precision specifier |
| 32 */ | 24 */ |
| 33 GrGLSLShaderVar() | 25 GrGLSLShaderVar() |
| 34 : GrShaderVar() | 26 : GrShaderVar() |
| 35 , fOrigin(kDefault_Origin) | 27 , fLayoutQualifier(nullptr) |
| 36 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 28 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 37 } | 29 } |
| 38 | 30 |
| 39 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, | 31 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, |
| 40 GrSLPrecision precision = kDefault_GrSLPrecision) | 32 GrSLPrecision precision = kDefault_GrSLPrecision) |
| 41 : GrShaderVar(name, type, arrayCount, precision) | 33 : GrShaderVar(name, type, arrayCount, precision) |
| 42 , fOrigin(kDefault_Origin) | 34 , fLayoutQualifier(nullptr) |
| 43 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 35 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 44 SkASSERT(kVoid_GrSLType != type); | 36 SkASSERT(kVoid_GrSLType != type); |
| 45 fOrigin = kDefault_Origin; | |
| 46 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; | 37 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; |
| 47 } | 38 } |
| 48 | 39 |
| 49 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, | 40 GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, |
| 50 int arrayCount = kNonArray, GrSLPrecision precision = kDefau lt_GrSLPrecision) | 41 int arrayCount = kNonArray, GrSLPrecision precision = kDefau lt_GrSLPrecision) |
| 51 : GrShaderVar(name, type, typeModifier, arrayCount, precision) | 42 : GrShaderVar(name, type, typeModifier, arrayCount, precision) |
| 52 , fOrigin(kDefault_Origin) | 43 , fLayoutQualifier(nullptr) |
| 53 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 44 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 54 SkASSERT(kVoid_GrSLType != type); | 45 SkASSERT(kVoid_GrSLType != type); |
| 55 } | 46 } |
| 56 | 47 |
| 57 GrGLSLShaderVar(const GrShaderVar& var) | 48 GrGLSLShaderVar(const GrShaderVar& var) |
| 58 : GrShaderVar(var) | 49 : GrShaderVar(var) |
| 59 , fOrigin(kDefault_Origin) | 50 , fLayoutQualifier(nullptr) |
| 60 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { | 51 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 61 SkASSERT(kVoid_GrSLType != var.getType()); | 52 SkASSERT(kVoid_GrSLType != var.getType()); |
| 62 } | 53 } |
| 63 | 54 |
| 64 GrGLSLShaderVar(const GrGLSLShaderVar& var) | 55 GrGLSLShaderVar(const GrGLSLShaderVar& var) |
| 65 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), | 56 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), |
| 66 var.getArrayCount(), var.getPrecision()) | 57 var.getArrayCount(), var.getPrecision()) |
| 67 , fOrigin(var.fOrigin) | 58 , fLayoutQualifier(nullptr) |
| 68 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { | 59 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { |
| 69 SkASSERT(kVoid_GrSLType != var.getType()); | 60 SkASSERT(kVoid_GrSLType != var.getType()); |
| 70 } | 61 } |
| 71 | 62 |
| 72 /** | 63 /** |
| 73 * Values for array count that have special meaning. We allow 1-sized arrays . | 64 * Values for array count that have special meaning. We allow 1-sized arrays . |
| 74 */ | 65 */ |
| 75 enum { | 66 enum { |
| 76 kNonArray = 0, // not an array | 67 kNonArray = 0, // not an array |
| 77 kUnsizedArray = -1, // an unsized array (declared with []) | 68 kUnsizedArray = -1, // an unsized array (declared with []) |
| 78 }; | 69 }; |
| 79 | 70 |
| 80 /** | 71 /** |
| 81 * Sets as a non-array. | 72 * Sets as a non-array. |
| 82 */ | 73 */ |
| 83 void set(GrSLType type, | 74 void set(GrSLType type, |
| 84 TypeModifier typeModifier, | 75 TypeModifier typeModifier, |
| 85 const SkString& name, | 76 const SkString& name, |
| 86 GrSLPrecision precision = kDefault_GrSLPrecision, | 77 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 87 Origin origin = kDefault_Origin, | 78 const char* layoutQualifier = nullptr, |
| 88 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 79 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 89 SkASSERT(kVoid_GrSLType != type); | 80 SkASSERT(kVoid_GrSLType != type); |
| 90 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); | 81 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); |
| 91 INHERITED::set(type, name, typeModifier, precision); | 82 INHERITED::set(type, name, typeModifier, precision); |
| 92 fOrigin = origin; | 83 fLayoutQualifier = layoutQualifier; |
| 93 fUseUniformFloatArrays = useUniformFloatArrays; | 84 fUseUniformFloatArrays = useUniformFloatArrays; |
| 94 } | 85 } |
| 95 | 86 |
| 96 /** | 87 /** |
| 97 * Sets as a non-array. | 88 * Sets as a non-array. |
| 98 */ | 89 */ |
| 99 void set(GrSLType type, | 90 void set(GrSLType type, |
| 100 TypeModifier typeModifier, | 91 TypeModifier typeModifier, |
| 101 const char* name, | 92 const char* name, |
| 102 GrSLPrecision precision = kDefault_GrSLPrecision, | 93 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 103 Origin origin = kDefault_Origin, | 94 const char* layoutQualifier = nullptr, |
| 104 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 95 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 105 SkASSERT(kVoid_GrSLType != type); | 96 SkASSERT(kVoid_GrSLType != type); |
| 106 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); | 97 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); |
| 107 INHERITED::set(type, name, typeModifier, precision); | 98 INHERITED::set(type, name, typeModifier, precision); |
| 108 fOrigin = origin; | 99 fLayoutQualifier = layoutQualifier; |
| 109 fUseUniformFloatArrays = useUniformFloatArrays; | 100 fUseUniformFloatArrays = useUniformFloatArrays; |
| 110 } | 101 } |
| 111 | 102 |
| 112 /** | 103 /** |
| 113 * Set all var options | 104 * Set all var options |
| 114 */ | 105 */ |
| 115 void set(GrSLType type, | 106 void set(GrSLType type, |
| 116 TypeModifier typeModifier, | 107 TypeModifier typeModifier, |
| 117 const SkString& name, | 108 const SkString& name, |
| 118 int count, | 109 int count, |
| 119 GrSLPrecision precision = kDefault_GrSLPrecision, | 110 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 120 Origin origin = kDefault_Origin, | 111 const char* layoutQualifier = nullptr, |
| 121 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 112 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 122 SkASSERT(kVoid_GrSLType != type); | 113 SkASSERT(kVoid_GrSLType != type); |
| 123 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); | 114 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); |
| 124 INHERITED::set(type, name, typeModifier, precision, count); | 115 INHERITED::set(type, name, typeModifier, precision, count); |
| 125 fOrigin = origin; | 116 fLayoutQualifier = layoutQualifier; |
| 126 fUseUniformFloatArrays = useUniformFloatArrays; | 117 fUseUniformFloatArrays = useUniformFloatArrays; |
| 127 } | 118 } |
| 128 | 119 |
| 129 /** | 120 /** |
| 130 * Set all var options | 121 * Set all var options |
| 131 */ | 122 */ |
| 132 void set(GrSLType type, | 123 void set(GrSLType type, |
| 133 TypeModifier typeModifier, | 124 TypeModifier typeModifier, |
| 134 const char* name, | 125 const char* name, |
| 135 int count, | 126 int count, |
| 136 GrSLPrecision precision = kDefault_GrSLPrecision, | 127 GrSLPrecision precision = kDefault_GrSLPrecision, |
| 137 Origin origin = kDefault_Origin, | 128 const char* layoutQualifier = nullptr, |
| 138 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 129 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 139 SkASSERT(kVoid_GrSLType != type); | 130 SkASSERT(kVoid_GrSLType != type); |
| 140 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); | 131 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type )); |
| 141 INHERITED::set(type, name, typeModifier, precision, count); | 132 INHERITED::set(type, name, typeModifier, precision, count); |
| 142 fOrigin = origin; | 133 fLayoutQualifier = layoutQualifier; |
| 143 fUseUniformFloatArrays = useUniformFloatArrays; | 134 fUseUniformFloatArrays = useUniformFloatArrays; |
| 144 } | 135 } |
| 145 | 136 |
| 146 /** | 137 /** |
| 147 * Get the origin of the var | |
| 148 */ | |
| 149 Origin getOrigin() const { return fOrigin; } | |
| 150 | |
| 151 /** | |
| 152 * Set the origin of the var | |
| 153 */ | |
| 154 void setOrigin(Origin origin) { fOrigin = origin; } | |
| 155 | |
| 156 /** | |
| 157 * Write a declaration of this variable to out. | 138 * Write a declaration of this variable to out. |
| 158 */ | 139 */ |
| 159 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { | 140 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { |
| 160 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy pe)); | 141 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy pe)); |
| 161 if (kUpperLeft_Origin == fOrigin) { | 142 if (fLayoutQualifier) { |
| 162 // this is the only place where we specify a layout modifier. If we use other layout | 143 out->appendf("layout(%s) ", fLayoutQualifier); |
| 163 // modifiers in the future then they should be placed in a list. | |
| 164 out->append("layout(origin_upper_left) "); | |
| 165 } | 144 } |
| 166 if (this->getTypeModifier() != kNone_TypeModifier) { | 145 if (this->getTypeModifier() != kNone_TypeModifier) { |
| 167 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); | 146 out->append(TypeModifierString(glslCaps, this->getTypeModifier())); |
| 168 out->append(" "); | 147 out->append(" "); |
| 169 } | 148 } |
| 170 out->append(PrecisionString(glslCaps, fPrecision)); | 149 out->append(PrecisionString(glslCaps, fPrecision)); |
| 171 GrSLType effectiveType = this->getType(); | 150 GrSLType effectiveType = this->getType(); |
| 172 if (this->isArray()) { | 151 if (this->isArray()) { |
| 173 if (this->isUnsizedArray()) { | 152 if (this->isUnsizedArray()) { |
| 174 out->appendf("%s %s[]", | 153 out->appendf("%s %s[]", |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 238 case kVaryingIn_TypeModifier: | 217 case kVaryingIn_TypeModifier: |
| 239 return k110_GrGLSLGeneration == gen ? "varying" : "in"; | 218 return k110_GrGLSLGeneration == gen ? "varying" : "in"; |
| 240 case kVaryingOut_TypeModifier: | 219 case kVaryingOut_TypeModifier: |
| 241 return k110_GrGLSLGeneration == gen ? "varying" : "out"; | 220 return k110_GrGLSLGeneration == gen ? "varying" : "out"; |
| 242 default: | 221 default: |
| 243 SkFAIL("Unknown shader variable type modifier."); | 222 SkFAIL("Unknown shader variable type modifier."); |
| 244 return ""; // suppress warning | 223 return ""; // suppress warning |
| 245 } | 224 } |
| 246 } | 225 } |
| 247 | 226 |
| 248 Origin fOrigin; | 227 const char* fLayoutQualifier; |
|
bsalomon
2016/01/20 21:40:03
It feels a bit dangerous to remember a char* unles
egdaniel
2016/01/21 15:39:04
switched to SkString
| |
| 249 /// Work around driver bugs on some hardware that don't correctly | 228 /// Work around driver bugs on some hardware that don't correctly |
| 250 /// support uniform float [] | 229 /// support uniform float [] |
| 251 bool fUseUniformFloatArrays; | 230 bool fUseUniformFloatArrays; |
| 252 | 231 |
| 253 typedef GrShaderVar INHERITED; | 232 typedef GrShaderVar INHERITED; |
| 254 }; | 233 }; |
| 255 | 234 |
| 256 #endif | 235 #endif |
| OLD | NEW |