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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gl/SkGLContext.h" | 8 #include "gl/SkGLContext.h" |
9 #include "GrGLUtil.h" | 9 #include "GrGLUtil.h" |
10 #include "SkGpuFenceSync.h" | 10 #include "SkGpuFenceSync.h" |
11 | 11 |
12 class SkGLContext::GLFenceSync : public SkGpuFenceSync { | 12 class SkGLContext::GLFenceSync : public SkGpuFenceSync { |
13 public: | 13 public: |
14 static GLFenceSync* CreateIfSupported(const SkGLContext*); | 14 static GLFenceSync* CreateIfSupported(const SkGLContext*); |
15 | 15 |
16 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; | 16 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; |
17 bool flushAndWaitFence(SkPlatformGpuFence fence) const override; | 17 bool waitFence(SkPlatformGpuFence fence, bool flush) const override; |
18 void deleteFence(SkPlatformGpuFence fence) const override; | 18 void deleteFence(SkPlatformGpuFence fence) const override; |
19 | 19 |
20 private: | 20 private: |
21 GLFenceSync() {} | 21 GLFenceSync() {} |
22 | 22 |
23 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; | 23 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; |
24 static const GrGLenum GL_WAIT_FAILED = 0x911d; | 24 static const GrGLenum GL_WAIT_FAILED = 0x911d; |
25 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; | 25 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; |
26 | 26 |
27 typedef struct __GLsync *GLsync; | 27 typedef struct __GLsync *GLsync; |
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78 } | 78 } |
79 | 79 |
80 void SkGLContext::swapBuffers() { | 80 void SkGLContext::swapBuffers() { |
81 if (!fFenceSync) { | 81 if (!fFenceSync) { |
82 // Fallback on the platform SwapBuffers method for synchronization. This
may have no effect. | 82 // Fallback on the platform SwapBuffers method for synchronization. This
may have no effect. |
83 this->onPlatformSwapBuffers(); | 83 this->onPlatformSwapBuffers(); |
84 return; | 84 return; |
85 } | 85 } |
86 | 86 |
87 if (fFrameFences[fCurrentFenceIdx]) { | 87 if (fFrameFences[fCurrentFenceIdx]) { |
88 if (!fFenceSync->flushAndWaitFence(fFrameFences[fCurrentFenceIdx])) { | 88 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { |
89 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be
accurate.\n"); | 89 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be
accurate.\n"); |
90 } | 90 } |
91 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); | 91 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); |
92 } | 92 } |
93 | 93 |
94 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); | 94 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); |
95 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); | 95 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); |
96 } | 96 } |
97 | 97 |
98 void SkGLContext::testAbandon() { | 98 void SkGLContext::testAbandon() { |
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136 return nullptr; | 136 return nullptr; |
137 } | 137 } |
138 | 138 |
139 return ret.detach(); | 139 return ret.detach(); |
140 } | 140 } |
141 | 141 |
142 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { | 142 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { |
143 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | 143 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
144 } | 144 } |
145 | 145 |
146 bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const
{ | 146 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) c
onst { |
147 GLsync glsync = static_cast<GLsync>(fence); | 147 GLsync glsync = static_cast<GLsync>(fence); |
148 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BI
T, -1); | 148 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM
MANDS_BIT : 0, -1); |
149 } | 149 } |
150 | 150 |
151 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { | 151 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { |
152 GLsync glsync = static_cast<GLsync>(fence); | 152 GLsync glsync = static_cast<GLsync>(fence); |
153 fGLDeleteSync(glsync); | 153 fGLDeleteSync(glsync); |
154 } | 154 } |
155 | 155 |
156 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum inte
rnalFormat, | 156 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum inte
rnalFormat, |
157 GrGLenum externalFormat, GrGLenum ex
ternalType, | 157 GrGLenum externalFormat, GrGLenum ex
ternalType, |
158 GrGLvoid* data) { | 158 GrGLvoid* data) { |
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173 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL
TER, | 173 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL
TER, |
174 GR_GL_NEAREST)); | 174 GR_GL_NEAREST)); |
175 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, | 175 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, |
176 GR_GL_CLAMP_TO_EDGE)); | 176 GR_GL_CLAMP_TO_EDGE)); |
177 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, | 177 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, |
178 GR_GL_CLAMP_TO_EDGE)); | 178 GR_GL_CLAMP_TO_EDGE)); |
179 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width
, height, 0, | 179 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width
, height, 0, |
180 externalFormat, externalType, data)); | 180 externalFormat, externalType, data)); |
181 return id; | 181 return id; |
182 } | 182 } |
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