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Side by Side Diff: Source/core/rendering/RenderLayerRepainter.cpp

Issue 160903002: Move RenderLayer repainting to repaint-after-layout framework. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink@master
Patch Set: Rebase to master Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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38 * deletingthe provisions above and replace them with the notice and 38 * deletingthe provisions above and replace them with the notice and
39 * other provisions required by the MPL or the GPL, as the case may be. 39 * other provisions required by the MPL or the GPL, as the case may be.
40 * If you do not delete the provisions above, a recipient may use your 40 * If you do not delete the provisions above, a recipient may use your
41 * version of this file under any of the LGPL, the MPL or the GPL. 41 * version of this file under any of the LGPL, the MPL or the GPL.
42 */ 42 */
43 43
44 #include "config.h" 44 #include "config.h"
45 #include "core/rendering/RenderLayerRepainter.h" 45 #include "core/rendering/RenderLayerRepainter.h"
46 46
47 #include "core/rendering/FilterEffectRenderer.h" 47 #include "core/rendering/FilterEffectRenderer.h"
48 #include "core/rendering/LayoutRectRecorder.h"
48 #include "core/rendering/RenderLayer.h" 49 #include "core/rendering/RenderLayer.h"
49 #include "core/rendering/RenderView.h" 50 #include "core/rendering/RenderView.h"
50 #include "core/rendering/compositing/CompositedLayerMapping.h" 51 #include "core/rendering/compositing/CompositedLayerMapping.h"
51 52
52 namespace WebCore { 53 namespace WebCore {
53 54
54 RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject* renderer) 55 RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject* renderer)
55 : m_renderer(renderer) 56 : m_renderer(renderer)
56 , m_repaintStatus(NeedsNormalRepaint) 57 , m_repaintStatus(NeedsNormalRepaint)
57 { 58 {
58 } 59 }
59 60
60 void RenderLayerRepainter::repaintAfterLayout(RenderGeometryMap* geometryMap, bo ol shouldCheckForRepaint) 61 void RenderLayerRepainter::repaintAfterLayout(RenderGeometryMap* geometryMap, bo ol shouldCheckForRepaint)
61 { 62 {
63 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
64 return;
65
62 // FIXME: really, we're in the repaint phase here, and the following queries are legal. 66 // FIXME: really, we're in the repaint phase here, and the following queries are legal.
63 // Until those states are fully fledged, I'll just disable the ASSERTS. 67 // Until those states are fully fledged, I'll just disable the ASSERTS.
64 DisableCompositingQueryAsserts disabler; 68 DisableCompositingQueryAsserts disabler;
65 if (m_renderer->layer()->hasVisibleContent()) { 69 if (m_renderer->layer()->hasVisibleContent()) {
66 RenderView* view = m_renderer->view(); 70 RenderView* view = m_renderer->view();
67 ASSERT(view); 71 ASSERT(view);
68 // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1 72 // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1
69 // mapping between them and the RenderObjects. It would be neat to enabl e 73 // mapping between them and the RenderObjects. It would be neat to enabl e
70 // LayoutState outside the layout() phase and use it here. 74 // LayoutState outside the layout() phase and use it here.
71 ASSERT(!view->layoutStateEnabled()); 75 ASSERT(!view->layoutStateEnabled());
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100 void RenderLayerRepainter::clearRepaintRects() 104 void RenderLayerRepainter::clearRepaintRects()
101 { 105 {
102 ASSERT(!m_renderer->layer()->hasVisibleContent()); 106 ASSERT(!m_renderer->layer()->hasVisibleContent());
103 107
104 m_repaintRect = IntRect(); 108 m_repaintRect = IntRect();
105 m_outlineBox = IntRect(); 109 m_outlineBox = IntRect();
106 } 110 }
107 111
108 void RenderLayerRepainter::computeRepaintRects(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap* geometryMap) 112 void RenderLayerRepainter::computeRepaintRects(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap* geometryMap)
109 { 113 {
114 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
115 return;
116
110 m_repaintRect = m_renderer->clippedOverflowRectForRepaint(repaintContainer); 117 m_repaintRect = m_renderer->clippedOverflowRectForRepaint(repaintContainer);
111 m_outlineBox = m_renderer->outlineBoundsForRepaint(repaintContainer, geometr yMap); 118 m_outlineBox = m_renderer->outlineBoundsForRepaint(repaintContainer, geometr yMap);
112 } 119 }
113 120
114 void RenderLayerRepainter::computeRepaintRectsIncludingDescendants() 121 void RenderLayerRepainter::computeRepaintRectsIncludingDescendants()
115 { 122 {
116 // FIXME: computeRepaintRects() has to walk up the parent chain for every la yer to compute the rects. 123 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
117 // We should make this more efficient. 124 // FIXME: We want RenderLayerRepainter to go away when
118 // FIXME: it's wrong to call this when layout is not up-to-date, which we do . 125 // repaint-after-layout is on by default so we need to figure out how to
119 computeRepaintRects(m_renderer->containerForRepaint()); 126 // handle this update.
127 //
128 // This is a little silly as we create and immediately destroy the RAII
129 // object but it makes sure we correctly set all of the repaint flags.
130 LayoutRectRecorder recorder(*m_renderer);
131
132 } else {
133 // FIXME: computeRepaintRects() has to walk up the parent chain for ever y layer to compute the rects.
134 // We should make this more efficient.
135 // FIXME: it's wrong to call this when layout is not up-to-date, which w e do.
136 computeRepaintRects(m_renderer->containerForRepaint());
137 }
120 138
121 for (RenderLayer* layer = m_renderer->layer()->firstChild(); layer; layer = layer->nextSibling()) 139 for (RenderLayer* layer = m_renderer->layer()->firstChild(); layer; layer = layer->nextSibling())
122 layer->repainter().computeRepaintRectsIncludingDescendants(); 140 layer->repainter().computeRepaintRectsIncludingDescendants();
123 } 141 }
124 142
125 inline bool RenderLayerRepainter::shouldRepaintLayer() const 143 inline bool RenderLayerRepainter::shouldRepaintLayer() const
126 { 144 {
145 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
146 return false;
147
127 if (m_repaintStatus != NeedsFullRepaintForPositionedMovementLayout) 148 if (m_repaintStatus != NeedsFullRepaintForPositionedMovementLayout)
128 return true; 149 return true;
129 150
130 // Composited layers that were moved during a positioned movement only 151 // Composited layers that were moved during a positioned movement only
131 // layout, don't need to be repainted. They just need to be recomposited. 152 // layout, don't need to be repainted. They just need to be recomposited.
132 return m_renderer->compositingState() != PaintsIntoOwnBacking; 153 return m_renderer->compositingState() != PaintsIntoOwnBacking;
133 } 154 }
134 155
135 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer. 156 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer.
136 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayer ModelObject* repaintContainer) 157 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayer ModelObject* repaintContainer)
137 { 158 {
138 m_renderer->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_re nderer->clippedOverflowRectForRepaint(repaintContainer))); 159 m_renderer->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_re nderer->clippedOverflowRectForRepaint(repaintContainer)));
139 160
140 for (RenderLayer* curr = m_renderer->layer()->firstChild(); curr; curr = cur r->nextSibling()) { 161 for (RenderLayer* curr = m_renderer->layer()->firstChild(); curr; curr = cur r->nextSibling()) {
141 if (!curr->hasCompositedLayerMapping()) 162 if (!curr->hasCompositedLayerMapping())
142 curr->repainter().repaintIncludingNonCompositingDescendants(repaintC ontainer); 163 curr->repainter().repaintIncludingNonCompositingDescendants(repaintC ontainer);
143 } 164 }
144 } 165 }
145 166
146 LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const 167 LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const
147 { 168 {
148 LayoutRect repaintRect = m_repaintRect; 169 LayoutRect repaintRect;
170 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
171 repaintRect = m_renderer->newRepaintRect();
172 else
173 repaintRect = m_repaintRect;
174
149 for (RenderLayer* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) { 175 for (RenderLayer* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) {
150 // Don't include repaint rects for composited child layers; they will pa int themselves and have a different origin. 176 // Don't include repaint rects for composited child layers; they will pa int themselves and have a different origin.
151 if (child->hasCompositedLayerMapping()) 177 if (child->hasCompositedLayerMapping())
152 continue; 178 continue;
153 179
154 repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingD escendants()); 180 repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingD escendants());
155 } 181 }
156 return repaintRect; 182 return repaintRect;
157 } 183 }
158 184
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254 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const 280 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const
255 { 281 {
256 for (const RenderLayer* curr = m_renderer->layer(); curr; curr = curr->paren t()) { 282 for (const RenderLayer* curr = m_renderer->layer(); curr; curr = curr->paren t()) {
257 if ((curr != m_renderer->layer() && curr->requiresFullLayerImageForFilte rs()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer() ) 283 if ((curr != m_renderer->layer() && curr->requiresFullLayerImageForFilte rs()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer() )
258 return const_cast<RenderLayer*>(curr); 284 return const_cast<RenderLayer*>(curr);
259 } 285 }
260 return 0; 286 return 0;
261 } 287 }
262 288
263 } // Namespace WebCore 289 } // Namespace WebCore
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