OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
5 * | 5 * |
6 * Other contributors: | 6 * Other contributors: |
7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
(...skipping 27 matching lines...) Expand all Loading... | |
38 * deletingthe provisions above and replace them with the notice and | 38 * deletingthe provisions above and replace them with the notice and |
39 * other provisions required by the MPL or the GPL, as the case may be. | 39 * other provisions required by the MPL or the GPL, as the case may be. |
40 * If you do not delete the provisions above, a recipient may use your | 40 * If you do not delete the provisions above, a recipient may use your |
41 * version of this file under any of the LGPL, the MPL or the GPL. | 41 * version of this file under any of the LGPL, the MPL or the GPL. |
42 */ | 42 */ |
43 | 43 |
44 #include "config.h" | 44 #include "config.h" |
45 #include "core/rendering/RenderLayerRepainter.h" | 45 #include "core/rendering/RenderLayerRepainter.h" |
46 | 46 |
47 #include "core/rendering/FilterEffectRenderer.h" | 47 #include "core/rendering/FilterEffectRenderer.h" |
48 #include "core/rendering/LayoutRectRecorder.h" | |
48 #include "core/rendering/RenderLayer.h" | 49 #include "core/rendering/RenderLayer.h" |
49 #include "core/rendering/RenderView.h" | 50 #include "core/rendering/RenderView.h" |
50 #include "core/rendering/compositing/CompositedLayerMapping.h" | 51 #include "core/rendering/compositing/CompositedLayerMapping.h" |
51 | 52 |
52 namespace WebCore { | 53 namespace WebCore { |
53 | 54 |
54 RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject* renderer) | 55 RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject* renderer) |
55 : m_renderer(renderer) | 56 : m_renderer(renderer) |
56 , m_repaintStatus(NeedsNormalRepaint) | 57 , m_repaintStatus(NeedsNormalRepaint) |
57 { | 58 { |
58 } | 59 } |
59 | 60 |
60 void RenderLayerRepainter::repaintAfterLayout(RenderGeometryMap* geometryMap, bo ol shouldCheckForRepaint) | 61 void RenderLayerRepainter::repaintAfterLayout(RenderGeometryMap* geometryMap, bo ol shouldCheckForRepaint) |
61 { | 62 { |
63 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) | |
64 return; | |
65 | |
62 // FIXME: really, we're in the repaint phase here, and the following queries are legal. | 66 // FIXME: really, we're in the repaint phase here, and the following queries are legal. |
63 // Until those states are fully fledged, I'll just disable the ASSERTS. | 67 // Until those states are fully fledged, I'll just disable the ASSERTS. |
64 DisableCompositingQueryAsserts disabler; | 68 DisableCompositingQueryAsserts disabler; |
65 if (m_renderer->layer()->hasVisibleContent()) { | 69 if (m_renderer->layer()->hasVisibleContent()) { |
66 RenderView* view = m_renderer->view(); | 70 RenderView* view = m_renderer->view(); |
67 ASSERT(view); | 71 ASSERT(view); |
68 // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1 | 72 // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1 |
69 // mapping between them and the RenderObjects. It would be neat to enabl e | 73 // mapping between them and the RenderObjects. It would be neat to enabl e |
70 // LayoutState outside the layout() phase and use it here. | 74 // LayoutState outside the layout() phase and use it here. |
71 ASSERT(!view->layoutStateEnabled()); | 75 ASSERT(!view->layoutStateEnabled()); |
(...skipping 27 matching lines...) Expand all Loading... | |
99 void RenderLayerRepainter::clearRepaintRects() | 103 void RenderLayerRepainter::clearRepaintRects() |
100 { | 104 { |
101 ASSERT(!m_renderer->layer()->hasVisibleContent()); | 105 ASSERT(!m_renderer->layer()->hasVisibleContent()); |
102 | 106 |
103 m_repaintRect = IntRect(); | 107 m_repaintRect = IntRect(); |
104 m_outlineBox = IntRect(); | 108 m_outlineBox = IntRect(); |
105 } | 109 } |
106 | 110 |
107 void RenderLayerRepainter::computeRepaintRects(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap* geometryMap) | 111 void RenderLayerRepainter::computeRepaintRects(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap* geometryMap) |
108 { | 112 { |
113 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) | |
114 return; | |
115 | |
109 m_repaintRect = m_renderer->clippedOverflowRectForRepaint(repaintContainer); | 116 m_repaintRect = m_renderer->clippedOverflowRectForRepaint(repaintContainer); |
110 m_outlineBox = m_renderer->outlineBoundsForRepaint(repaintContainer, geometr yMap); | 117 m_outlineBox = m_renderer->outlineBoundsForRepaint(repaintContainer, geometr yMap); |
111 } | 118 } |
112 | 119 |
113 void RenderLayerRepainter::computeRepaintRectsIncludingDescendants() | 120 void RenderLayerRepainter::computeRepaintRectsIncludingDescendants() |
114 { | 121 { |
115 // FIXME: computeRepaintRects() has to walk up the parent chain for every la yer to compute the rects. | 122 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) { |
116 // We should make this more efficient. | 123 // This is a little silly as we create and immediately destroy the RAII |
117 // FIXME: it's wrong to call this when layout is not up-to-date, which we do . | 124 // object but it makes sure we correctly set all of the repaint flags. |
Julien - ping for review
2014/03/04 18:22:10
It's also weird that we ignore all computeRepaintR
dsinclair
2014/03/04 19:21:52
This is used by the compositing code that I don't
| |
118 computeRepaintRects(m_renderer->containerForRepaint()); | 125 LayoutRectRecorder recorder(*m_renderer); |
126 | |
127 } else { | |
128 // FIXME: computeRepaintRects() has to walk up the parent chain for ever y layer to compute the rects. | |
129 // We should make this more efficient. | |
130 // FIXME: it's wrong to call this when layout is not up-to-date, which w e do. | |
131 computeRepaintRects(m_renderer->containerForRepaint()); | |
132 } | |
119 | 133 |
120 for (RenderLayer* layer = m_renderer->layer()->firstChild(); layer; layer = layer->nextSibling()) | 134 for (RenderLayer* layer = m_renderer->layer()->firstChild(); layer; layer = layer->nextSibling()) |
121 layer->repainter().computeRepaintRectsIncludingDescendants(); | 135 layer->repainter().computeRepaintRectsIncludingDescendants(); |
122 } | 136 } |
123 | 137 |
124 inline bool RenderLayerRepainter::shouldRepaintAfterLayout() const | 138 inline bool RenderLayerRepainter::shouldRepaintAfterLayout() const |
125 { | 139 { |
140 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) | |
141 return false; | |
142 | |
126 if (m_repaintStatus == NeedsNormalRepaint) | 143 if (m_repaintStatus == NeedsNormalRepaint) |
127 return true; | 144 return true; |
128 | 145 |
129 // Composited layers that were moved during a positioned movement only | 146 // Composited layers that were moved during a positioned movement only |
130 // layout, don't need to be repainted. They just need to be recomposited. | 147 // layout, don't need to be repainted. They just need to be recomposited. |
131 ASSERT(m_repaintStatus == NeedsFullRepaintForPositionedMovementLayout); | 148 ASSERT(m_repaintStatus == NeedsFullRepaintForPositionedMovementLayout); |
132 return m_renderer->compositingState() != PaintsIntoOwnBacking; | 149 return m_renderer->compositingState() != PaintsIntoOwnBacking; |
133 } | 150 } |
134 | 151 |
135 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer. | 152 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer. |
136 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayer ModelObject* repaintContainer) | 153 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayer ModelObject* repaintContainer) |
137 { | 154 { |
138 m_renderer->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_re nderer->clippedOverflowRectForRepaint(repaintContainer))); | 155 m_renderer->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_re nderer->clippedOverflowRectForRepaint(repaintContainer))); |
139 | 156 |
140 for (RenderLayer* curr = m_renderer->layer()->firstChild(); curr; curr = cur r->nextSibling()) { | 157 for (RenderLayer* curr = m_renderer->layer()->firstChild(); curr; curr = cur r->nextSibling()) { |
141 if (!curr->hasCompositedLayerMapping()) | 158 if (!curr->hasCompositedLayerMapping()) |
142 curr->repainter().repaintIncludingNonCompositingDescendants(repaintC ontainer); | 159 curr->repainter().repaintIncludingNonCompositingDescendants(repaintC ontainer); |
143 } | 160 } |
144 } | 161 } |
145 | 162 |
146 LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const | 163 LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const |
147 { | 164 { |
148 LayoutRect repaintRect = m_repaintRect; | 165 LayoutRect repaintRect; |
166 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) | |
167 repaintRect = m_renderer->newRepaintRect(); | |
168 else | |
169 repaintRect = m_repaintRect; | |
170 | |
149 for (RenderLayer* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) { | 171 for (RenderLayer* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) { |
150 // Don't include repaint rects for composited child layers; they will pa int themselves and have a different origin. | 172 // Don't include repaint rects for composited child layers; they will pa int themselves and have a different origin. |
151 if (child->hasCompositedLayerMapping()) | 173 if (child->hasCompositedLayerMapping()) |
152 continue; | 174 continue; |
153 | 175 |
154 repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingD escendants()); | 176 repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingD escendants()); |
155 } | 177 } |
156 return repaintRect; | 178 return repaintRect; |
157 } | 179 } |
158 | 180 |
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
254 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const | 276 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const |
255 { | 277 { |
256 for (const RenderLayer* curr = m_renderer->layer(); curr; curr = curr->paren t()) { | 278 for (const RenderLayer* curr = m_renderer->layer(); curr; curr = curr->paren t()) { |
257 if ((curr != m_renderer->layer() && curr->requiresFullLayerImageForFilte rs()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer() ) | 279 if ((curr != m_renderer->layer() && curr->requiresFullLayerImageForFilte rs()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer() ) |
258 return const_cast<RenderLayer*>(curr); | 280 return const_cast<RenderLayer*>(curr); |
259 } | 281 } |
260 return 0; | 282 return 0; |
261 } | 283 } |
262 | 284 |
263 } // Namespace WebCore | 285 } // Namespace WebCore |
OLD | NEW |