| Index: ui/views/bubble/bubble_frame_view.cc
|
| diff --git a/ui/views/bubble/bubble_frame_view.cc b/ui/views/bubble/bubble_frame_view.cc
|
| index b11ee79c6f1d4f79990482f5e17aeca8e8a753ea..3d1f195bfa07b11c4cfbaf057dd81d9e05eef381 100644
|
| --- a/ui/views/bubble/bubble_frame_view.cc
|
| +++ b/ui/views/bubble/bubble_frame_view.cc
|
| @@ -370,9 +370,9 @@ gfx::Rect BubbleFrameView::GetUpdatedWindowBounds(const gfx::Rect& anchor_rect,
|
| gfx::Rect BubbleFrameView::GetAvailableScreenBounds(
|
| const gfx::Rect& rect) const {
|
| // The bubble attempts to fit within the current screen bounds.
|
| - // TODO(scottmg): Native is wrong. http://crbug.com/133312
|
| - return gfx::Screen::GetNativeScreen()->GetDisplayNearestPoint(
|
| - rect.CenterPoint()).work_area();
|
| + return gfx::Screen::GetScreen()
|
| + ->GetDisplayNearestPoint(rect.CenterPoint())
|
| + .work_area();
|
| }
|
|
|
| bool BubbleFrameView::IsCloseButtonVisible() const {
|
|
|