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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 1608733002: Remove ui/gfx/screen_type_delegate.h (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@metro-mode-4
Patch Set: and another rebase Created 4 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
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215 215
216 View::ConvertPointToScreen(this, &menu_position); 216 View::ConvertPointToScreen(this, &menu_position);
217 217
218 #if defined(OS_WIN) 218 #if defined(OS_WIN)
219 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); 219 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
220 #elif defined(OS_CHROMEOS) 220 #elif defined(OS_CHROMEOS)
221 // A window won't overlap between displays on ChromeOS. 221 // A window won't overlap between displays on ChromeOS.
222 // Use the left bound of the display on which 222 // Use the left bound of the display on which
223 // the menu button exists. 223 // the menu button exists.
224 gfx::NativeView view = GetWidget()->GetNativeView(); 224 gfx::NativeView view = GetWidget()->GetNativeView();
225 gfx::Display display = gfx::Screen::GetScreenFor( 225 gfx::Display display =
226 view)->GetDisplayNearestWindow(view); 226 gfx::Screen::GetScreen()->GetDisplayNearestWindow(view);
227 int left_bound = display.bounds().x(); 227 int left_bound = display.bounds().x();
228 #else 228 #else
229 // The window might be positioned over the edge between two screens. We'll 229 // The window might be positioned over the edge between two screens. We'll
230 // want to position the dropdown on the screen the mouse cursor is on. 230 // want to position the dropdown on the screen the mouse cursor is on.
231 gfx::NativeView view = GetWidget()->GetNativeView(); 231 gfx::Screen* screen = gfx::Screen::GetScreen();
232 gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
233 gfx::Display display = screen->GetDisplayNearestPoint( 232 gfx::Display display = screen->GetDisplayNearestPoint(
234 screen->GetCursorScreenPoint()); 233 screen->GetCursorScreenPoint());
235 int left_bound = display.bounds().x(); 234 int left_bound = display.bounds().x();
236 #endif 235 #endif
237 if (menu_position.x() < left_bound) 236 if (menu_position.x() < left_bound)
238 menu_position.set_x(left_bound); 237 menu_position.set_x(left_bound);
239 238
240 // Make the button look depressed while the menu is open. 239 // Make the button look depressed while the menu is open.
241 SetState(STATE_PRESSED); 240 SetState(STATE_PRESSED);
242 241
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276 SetMouseHandler(nullptr); 275 SetMouseHandler(nullptr);
277 276
278 // Set the state back to normal after the drop down menu is closed. 277 // Set the state back to normal after the drop down menu is closed.
279 if (state() != STATE_DISABLED) 278 if (state() != STATE_DISABLED)
280 SetState(STATE_NORMAL); 279 SetState(STATE_NORMAL);
281 } 280 }
282 281
283 const char* ToolbarButton::GetClassName() const { 282 const char* ToolbarButton::GetClassName() const {
284 return "ToolbarButton"; 283 return "ToolbarButton";
285 } 284 }
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