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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/drag_utils.h" | 5 #include "ui/views/drag_utils.h" |
| 6 | 6 |
| 7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
| 8 #include "ui/gfx/display.h" | 8 #include "ui/gfx/display.h" |
| 9 #include "ui/gfx/geometry/size.h" | 9 #include "ui/gfx/geometry/size.h" |
| 10 #include "ui/gfx/screen.h" | 10 #include "ui/gfx/screen.h" |
| 11 #include "ui/views/widget/widget.h" | 11 #include "ui/views/widget/widget.h" |
| 12 | 12 |
| 13 namespace { | 13 namespace { |
| 14 | 14 |
| 15 float GetDeviceScaleForNativeView(views::Widget* widget) { | 15 float GetDeviceScaleForNativeView(views::Widget* widget) { |
| 16 float device_scale = 1.0f; | 16 float device_scale = 1.0f; |
| 17 // The following code should work on other platforms as well. But we do not | 17 // The following code should work on other platforms as well. But we do not |
| 18 // yet care about device scale factor on other platforms. So to keep drag and | 18 // yet care about device scale factor on other platforms. So to keep drag and |
| 19 // drop behavior on other platforms un-touched, we wrap this in the #if guard. | 19 // drop behavior on other platforms un-touched, we wrap this in the #if guard. |
| 20 if (widget && widget->GetNativeView()) { | 20 if (widget && widget->GetNativeView()) { |
| 21 gfx::NativeView view = widget->GetNativeView(); | 21 gfx::NativeView view = widget->GetNativeView(); |
| 22 gfx::Display display = gfx::Screen::GetScreenFor(view)-> | 22 gfx::Display display = |
| 23 GetDisplayNearestWindow(view); | 23 gfx::Screen::GetScreen()->GetDisplayNearestWindow(view); |
| 24 device_scale = display.device_scale_factor(); | 24 device_scale = display.device_scale_factor(); |
| 25 } | 25 } |
| 26 return device_scale; | 26 return device_scale; |
| 27 } | 27 } |
| 28 | 28 |
| 29 } // namespace | 29 } // namespace |
| 30 | 30 |
| 31 namespace views { | 31 namespace views { |
| 32 | 32 |
| 33 gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, | 33 gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, |
| 34 const gfx::Size& canvas_size) { | 34 const gfx::Size& canvas_size) { |
| 35 float device_scale = GetDeviceScaleForNativeView(widget); | 35 float device_scale = GetDeviceScaleForNativeView(widget); |
| 36 return new gfx::Canvas(canvas_size, device_scale, false); | 36 return new gfx::Canvas(canvas_size, device_scale, false); |
| 37 } | 37 } |
| 38 | 38 |
| 39 } // namespace views | 39 } // namespace views |
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