OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkGLContext_DEFINED | 8 #ifndef SkGLContext_DEFINED |
9 #define SkGLContext_DEFINED | 9 #define SkGLContext_DEFINED |
10 | 10 |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
45 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma
t, | 45 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma
t, |
46 GrGLenum externalFormat, GrGLenum externalTyp
e, | 46 GrGLenum externalFormat, GrGLenum externalTyp
e, |
47 GrGLvoid* data); | 47 GrGLvoid* data); |
48 | 48 |
49 /** | 49 /** |
50 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a | 50 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a |
51 * GL_TEXTURE_EXTERNAL_OES. | 51 * GL_TEXTURE_EXTERNAL_OES. |
52 */ | 52 */ |
53 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } | 53 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } |
54 | 54 |
| 55 void swapBuffers(); |
| 56 |
55 /** | 57 /** |
56 * The only purpose of this function it to provide a means of scheduling | 58 * The only purpose of this function it to provide a means of scheduling |
57 * work on the GPU (since all of the subclasses create primary buffers for | 59 * work on the GPU (since all of the subclasses create primary buffers for |
58 * testing that are small and not meant to be rendered to the screen). | 60 * testing that are small and not meant to be rendered to the screen). |
59 * | 61 * |
60 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), | 62 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), |
61 * this will not swap any buffers, but rather emulate triple buffer | 63 * this will not swap any buffers, but rather emulate triple buffer |
62 * synchronization using fences. | 64 * synchronization using fences. |
63 * | 65 * |
64 * Otherwise it will call the platform SwapBuffers method. This may or may | 66 * Otherwise it will call the platform SwapBuffers method. This may or may |
65 * not perform some sort of synchronization, depending on whether the | 67 * not perform some sort of synchronization, depending on whether the |
66 * drawing surface provided by the platform is double buffered. | 68 * drawing surface provided by the platform is double buffered. |
67 */ | 69 */ |
68 void swapBuffers(); | 70 void waitOnSyncOrSwap(); |
69 | 71 |
70 /** | 72 /** |
71 * This notifies the context that we are deliberately testing abandoning | 73 * This notifies the context that we are deliberately testing abandoning |
72 * the context. It is useful for debugging contexts that would otherwise | 74 * the context. It is useful for debugging contexts that would otherwise |
73 * test that GPU resources are properly deleted. It also allows a debugging | 75 * test that GPU resources are properly deleted. It also allows a debugging |
74 * context to test that further GL calls are not made by Skia GPU code. | 76 * context to test that further GL calls are not made by Skia GPU code. |
75 */ | 77 */ |
76 void testAbandon(); | 78 void testAbandon(); |
77 | 79 |
78 /** | 80 /** |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
129 * SK_GL(glCtx, GenTextures(1, &texID)); | 131 * SK_GL(glCtx, GenTextures(1, &texID)); |
130 */ | 132 */ |
131 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ | 133 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
132 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 134 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
133 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ | 135 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
134 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 136 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
135 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X | 137 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
136 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X | 138 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
137 | 139 |
138 #endif | 140 #endif |
OLD | NEW |