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| 1 /* | |
| 2 * Copyright 2013 The Android Open Source Project | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkArithmeticImageFilter.h" | |
| 9 #include "SkArithmeticMode.h" | |
| 10 #include "SkCanvas.h" | |
| 11 #include "SkColorPriv.h" | |
| 12 #include "SkFlattenableBuffers.h" | |
| 13 #if SK_SUPPORT_GPU | |
| 14 #include "GrContext.h" | |
| 15 #include "gl/GrGLEffect.h" | |
| 16 #include "gl/GrGLEffectMatrix.h" | |
| 17 #include "GrTBackendEffectFactory.h" | |
| 18 #include "SkImageFilterUtils.h" | |
| 19 #endif | |
| 20 | |
| 21 /////////////////////////////////////////////////////////////////////////////// | |
| 22 | |
| 23 SkArithmeticImageFilter::SkArithmeticImageFilter(SkScalar k1, SkScalar k2, SkSca lar k3, SkScalar k4, SkImageFilter* background, SkImageFilter* foreground) | |
| 24 : INHERITED(background, foreground), fK1(k1), fK2(k2), fK3(k3), fK4(k4) | |
| 25 { | |
| 26 } | |
| 27 | |
| 28 SkArithmeticImageFilter::~SkArithmeticImageFilter() { | |
| 29 } | |
| 30 | |
| 31 SkArithmeticImageFilter::SkArithmeticImageFilter(SkFlattenableReadBuffer& buffer ) | |
| 32 : INHERITED(buffer) | |
| 33 { | |
| 34 fK1 = buffer.readScalar(); | |
| 35 fK2 = buffer.readScalar(); | |
| 36 fK3 = buffer.readScalar(); | |
| 37 fK4 = buffer.readScalar(); | |
| 38 } | |
| 39 | |
| 40 void SkArithmeticImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { | |
| 41 this->INHERITED::flatten(buffer); | |
| 42 buffer.writeScalar(fK1); | |
| 43 buffer.writeScalar(fK2); | |
| 44 buffer.writeScalar(fK3); | |
| 45 buffer.writeScalar(fK4); | |
| 46 } | |
| 47 | |
| 48 bool SkArithmeticImageFilter::onFilterImage(Proxy* proxy, | |
| 49 const SkBitmap& src, | |
| 50 const SkMatrix& ctm, | |
| 51 SkBitmap* dst, | |
| 52 SkIPoint* offset) { | |
| 53 SkBitmap background = src, foreground = src; | |
| 54 SkImageFilter* foregroundInput = getInput(0); | |
| 55 SkImageFilter* backgroundInput = getInput(1); | |
| 56 if (backgroundInput && !backgroundInput->filterImage(proxy, src, ctm, &backg round, offset)) { | |
| 57 return false; | |
| 58 } | |
| 59 if (foregroundInput && !foregroundInput->filterImage(proxy, src, ctm, &foreg round, offset)) { | |
| 60 return false; | |
| 61 } | |
| 62 dst->setConfig(background.config(), background.width(), background.height()) ; | |
| 63 dst->allocPixels(); | |
| 64 SkCanvas canvas(*dst); | |
| 65 SkPaint paint; | |
| 66 SkAutoTUnref<SkXfermode> mode(SkArithmeticMode::Create(fK1, fK2, fK3, fK4)); | |
| 67 paint.setXfermodeMode(SkXfermode::kSrc_Mode); | |
| 68 canvas.drawBitmap(background, 0, 0, &paint); | |
| 69 paint.setXfermode(mode); | |
| 70 canvas.drawBitmap(foreground, 0, 0, &paint); | |
| 71 return true; | |
| 72 } | |
| 73 | |
| 74 /////////////////////////////////////////////////////////////////////////////// | |
| 75 | |
| 76 #if SK_SUPPORT_GPU | |
| 77 class GrGLArithmeticEffect : public GrGLEffect { | |
| 78 public: | |
| 79 GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | |
| 80 virtual ~GrGLArithmeticEffect(); | |
| 81 | |
| 82 virtual void emitCode(GrGLShaderBuilder*, | |
| 83 const GrDrawEffect&, | |
| 84 EffectKey, | |
| 85 const char* outputColor, | |
| 86 const char* inputColor, | |
| 87 const TextureSamplerArray&) SK_OVERRIDE; | |
| 88 | |
| 89 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
| 90 | |
| 91 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
| 92 | |
| 93 private: | |
| 94 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; | |
| 95 | |
| 96 GrGLUniformManager::UniformHandle fK1Uni, fK2Uni, fK3Uni, fK4Uni; | |
| 97 GrGLEffectMatrix fForegroundEffectMatrix; | |
| 98 GrGLEffectMatrix fBackgroundEffectMatrix; | |
| 99 | |
| 100 typedef GrGLEffect INHERITED; | |
| 101 }; | |
| 102 | |
| 103 /////////////////////////////////////////////////////////////////////////////// | |
| 104 | |
| 105 class GrArithmeticEffect : public GrEffect { | |
| 106 public: | |
| 107 static GrEffectRef* Create(float k1, float k2, float k3, float k4, | |
| 108 GrTexture* foreground, | |
| 109 GrTexture* background) { | |
| 110 AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, f oreground, background))); | |
| 111 return CreateEffectRef(effect); | |
| 112 } | |
| 113 | |
| 114 virtual ~GrArithmeticEffect(); | |
| 115 | |
| 116 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 117 | |
| 118 typedef GrGLArithmeticEffect GLEffect; | |
| 119 static const char* Name() { return "Arithmetic"; } | |
| 120 | |
| 121 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
| 122 | |
| 123 float k1() const { return fK1; } | |
| 124 float k2() const { return fK2; } | |
| 125 float k3() const { return fK3; } | |
| 126 float k4() const { return fK4; } | |
| 127 | |
| 128 private: | |
| 129 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | |
| 130 | |
| 131 GrArithmeticEffect(float k1, float k2, float k3, float k4, GrTexture* foregr ound, GrTexture* background); | |
| 132 float fK1, fK2, fK3, fK4; | |
| 133 GrTextureAccess fForegroundAccess; | |
| 134 GrTextureAccess fBackgroundAccess; | |
| 135 | |
| 136 typedef GrEffect INHERITED; | |
| 137 | |
| 138 }; | |
| 139 | |
| 140 bool SkArithmeticImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, SkBitmap* result) { | |
| 141 SkBitmap backgroundBM; | |
| 142 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, &backgro undBM)) { | |
| 143 return false; | |
| 144 } | |
| 145 GrTexture* background = (GrTexture*) backgroundBM.getTexture(); | |
| 146 SkBitmap foregroundBM; | |
| 147 if (!SkImageFilterUtils::GetInputResultGPU(getInput(1), proxy, src, &foregro undBM)) { | |
| 148 return false; | |
| 149 } | |
| 150 GrTexture* foreground = (GrTexture*) foregroundBM.getTexture(); | |
| 151 GrContext* context = foreground->getContext(); | |
| 152 | |
| 153 GrTextureDesc desc; | |
| 154 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | |
| 155 desc.fWidth = src.width(); | |
| 156 desc.fHeight = src.height(); | |
| 157 desc.fConfig = kSkia8888_GrPixelConfig; | |
| 158 | |
| 159 GrAutoScratchTexture ast(context, desc); | |
| 160 SkAutoTUnref<GrTexture> dst(ast.detach()); | |
| 161 | |
| 162 GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); | |
| 163 | |
| 164 GrPaint paint; | |
| 165 paint.colorStage(0)->setEffect( | |
| 166 GrArithmeticEffect::Create(SkScalarToFloat(fK1), | |
| 167 SkScalarToFloat(fK2), | |
| 168 SkScalarToFloat(fK3), | |
| 169 SkScalarToFloat(fK4), | |
| 170 foreground, | |
| 171 background))->unref(); | |
| 172 SkRect srcRect; | |
| 173 src.getBounds(&srcRect); | |
| 174 context->drawRect(paint, srcRect); | |
| 175 return SkImageFilterUtils::WrapTexture(dst, src.width(), src.height(), resul t); | |
| 176 } | |
| 177 | |
| 178 /////////////////////////////////////////////////////////////////////////////// | |
| 179 | |
| 180 GrArithmeticEffect::GrArithmeticEffect(float k1, | |
| 181 float k2, | |
| 182 float k3, | |
| 183 float k4, | |
| 184 GrTexture* foreground, | |
| 185 GrTexture* background) | |
| 186 : fK1(k1), fK2(k2), fK3(k3), fK4(k4) | |
| 187 , fForegroundAccess(foreground) | |
| 188 , fBackgroundAccess(background) { | |
| 189 this->addTextureAccess(&fForegroundAccess); | |
| 190 this->addTextureAccess(&fBackgroundAccess); | |
| 191 } | |
| 192 | |
| 193 GrArithmeticEffect::~GrArithmeticEffect() { | |
| 194 } | |
| 195 | |
| 196 bool GrArithmeticEffect::onIsEqual(const GrEffect& sBase) const { | |
| 197 const GrArithmeticEffect& s = CastEffect<GrArithmeticEffect>(sBase); | |
| 198 return fForegroundAccess.getTexture() == s.fForegroundAccess.getTexture() && | |
| 199 fBackgroundAccess.getTexture() == s.fBackgroundAccess.getTexture() && | |
| 200 fK1 == s.fK1 && | |
| 201 fK2 == s.fK2 && | |
| 202 fK3 == s.fK3 && | |
| 203 fK4 == s.fK4; | |
| 204 } | |
| 205 | |
| 206 const GrBackendEffectFactory& GrArithmeticEffect::getFactory() const { | |
| 207 return GrTBackendEffectFactory<GrArithmeticEffect>::getInstance(); | |
| 208 } | |
| 209 | |
| 210 void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* va lidFlags) const { | |
| 211 // TODO: optimize this | |
| 212 *validFlags = 0; | |
| 213 } | |
| 214 | |
| 215 /////////////////////////////////////////////////////////////////////////////// | |
| 216 | |
| 217 GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory , | |
| 218 const GrDrawEffect& drawEffect) | |
| 219 : INHERITED(factory) | |
| 220 , fForegroundEffectMatrix(kCoordsType) | |
| 221 , fBackgroundEffectMatrix(kCoordsType) { | |
| 222 } | |
| 223 | |
| 224 GrGLArithmeticEffect::~GrGLArithmeticEffect() { | |
| 225 } | |
| 226 | |
| 227 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, | |
| 228 const GrDrawEffect&, | |
| 229 EffectKey key, | |
| 230 const char* outputColor, | |
| 231 const char* inputColor, | |
| 232 const TextureSamplerArray& samplers) { | |
| 233 const char* fgCoords; | |
| 234 const char* bgCoords; | |
| 235 GrSLType fgCoordsType = fForegroundEffectMatrix.emitCode(builder, key, &fgCo ords, NULL, "FG"); | |
| 236 GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, key, &bgCo ords, NULL, "BG"); | |
| 237 | |
| 238 fK1Uni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
|
bsalomon
2013/05/28 14:21:20
Just wondering if it'd make sense to use a vec4 fo
Stephen White
2013/05/28 15:08:34
Yeah, I thought of that. Just thought it might mak
| |
| 239 kFloat_GrSLType, "k1"); | |
| 240 const char* k1Uni = builder->getUniformCStr(fK1Uni); | |
| 241 | |
| 242 fK2Uni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
| 243 kFloat_GrSLType, "k2"); | |
| 244 const char* k2Uni = builder->getUniformCStr(fK2Uni); | |
| 245 | |
| 246 fK3Uni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
| 247 kFloat_GrSLType, "k3"); | |
| 248 const char* k3Uni = builder->getUniformCStr(fK3Uni); | |
| 249 | |
| 250 fK4Uni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
| 251 kFloat_GrSLType, "k4"); | |
| 252 const char* k4Uni = builder->getUniformCStr(fK4Uni); | |
| 253 | |
| 254 builder->fsCodeAppend("\t\tvec4 fgColor = "); | |
| 255 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, | |
| 256 samplers[0], | |
| 257 fgCoords, | |
| 258 fgCoordsType); | |
| 259 builder->fsCodeAppend(";\n"); | |
| 260 | |
| 261 builder->fsCodeAppend("\t\tvec4 bgColor = "); | |
| 262 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, | |
| 263 samplers[1], | |
| 264 bgCoords, | |
| 265 bgCoordsType); | |
| 266 builder->fsCodeAppend(";\n"); | |
| 267 builder->fsCodeAppend("\t\tfgColor.rgb = clamp(fgColor.rgb / fgColor.a, 0.0, 1.0);\n"); | |
|
bsalomon
2013/05/28 14:21:20
What does clamp do if the first param is NaN?
Stephen White
2013/05/28 15:08:34
It returns zero, as far as I can tell (empirically
| |
| 268 builder->fsCodeAppend("\t\tbgColor.rgb = clamp(bgColor.rgb / bgColor.a, 0.0, 1.0);\n"); | |
| 269 | |
| 270 builder->fsCodeAppendf("\t\t%s = %s * bgColor * fgColor + %s * bgColor + %s * fgColor + %s;\n", outputColor, k1Uni, k2Uni, k3Uni, k4Uni); | |
| 271 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor); | |
| 272 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); | |
| 273 } | |
| 274 | |
| 275 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE ffect& drawEffect) { | |
| 276 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( ); | |
| 277 GrTexture* fgTex = arith.texture(0); | |
| 278 GrTexture* bgTex = arith.texture(1); | |
| 279 fForegroundEffectMatrix.setData(uman, | |
| 280 GrEffect::MakeDivByTextureWHMatrix(fgTex), | |
| 281 drawEffect, | |
| 282 fgTex); | |
| 283 fBackgroundEffectMatrix.setData(uman, | |
| 284 GrEffect::MakeDivByTextureWHMatrix(bgTex), | |
| 285 drawEffect, | |
| 286 bgTex); | |
| 287 | |
| 288 uman.set1f(fK1Uni, arith.k1()); | |
| 289 uman.set1f(fK2Uni, arith.k2()); | |
| 290 uman.set1f(fK3Uni, arith.k3()); | |
| 291 uman.set1f(fK4Uni, arith.k4()); | |
| 292 } | |
| 293 | |
| 294 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec t, const GrGLCaps&) { | |
| 295 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( ); | |
| 296 | |
| 297 GrTexture* fgTex = arith.texture(0); | |
| 298 GrTexture* bgTex = arith.texture(1); | |
| 299 | |
| 300 EffectKey fgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatri x(fgTex), | |
| 301 drawEffect, | |
| 302 kCoordsType, | |
| 303 fgTex); | |
| 304 | |
| 305 EffectKey bgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatri x(bgTex), | |
| 306 drawEffect, | |
| 307 kCoordsType, | |
| 308 bgTex); | |
| 309 bgKey <<= GrGLEffectMatrix::kKeyBits; | |
| 310 return bgKey | fgKey; | |
| 311 } | |
| 312 #endif | |
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