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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 | 9 |
| 10 #include "base/at_exit.h" | 10 #include "base/at_exit.h" |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "base/strings/string_number_conversions.h" | 13 #include "base/strings/string_number_conversions.h" |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 using gpu::gles2::ShaderTranslator; | 17 using gpu::gles2::ShaderTranslator; |
| 18 | 18 |
| 19 static bool g_shader_initalized = false; | |
| 20 | |
| 21 void FinalizeShaderTranslator(void* /* dummy */) { | 19 void FinalizeShaderTranslator(void* /* dummy */) { |
| 22 TRACE_EVENT0("gpu", "ShFinalize"); | 20 TRACE_EVENT0("gpu", "ShFinalize"); |
| 23 ShFinalize(); | 21 ShFinalize(); |
| 24 DCHECK(g_shader_initalized); | |
| 25 g_shader_initalized = false; | |
| 26 } | 22 } |
| 27 | 23 |
| 28 bool InitializeShaderTranslator() { | 24 bool InitializeShaderTranslator() { |
| 29 if (!g_shader_initalized) { | 25 static bool initialized = false; |
| 26 if (!initialized) { |
| 30 TRACE_EVENT0("gpu", "ShInitialize"); | 27 TRACE_EVENT0("gpu", "ShInitialize"); |
| 31 CHECK(ShInitialize()); | 28 CHECK(ShInitialize()); |
| 32 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); | 29 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); |
| 33 g_shader_initalized = true; | 30 initialized = true; |
| 34 } | 31 } |
| 35 return g_shader_initalized; | 32 return initialized; |
| 36 } | 33 } |
| 37 | 34 |
| 38 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 | 35 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 |
| 39 typedef int ANGLEGetInfoType; | 36 typedef int ANGLEGetInfoType; |
| 40 #else | 37 #else |
| 41 typedef size_t ANGLEGetInfoType; | 38 typedef size_t ANGLEGetInfoType; |
| 42 #endif | 39 #endif |
| 43 | 40 |
| 44 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, | 41 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, |
| 45 ShaderTranslator::VariableMap* var_map) { | 42 ShaderTranslator::VariableMap* var_map) { |
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| 310 translated_shader_.reset(); | 307 translated_shader_.reset(); |
| 311 info_log_.reset(); | 308 info_log_.reset(); |
| 312 attrib_map_.clear(); | 309 attrib_map_.clear(); |
| 313 uniform_map_.clear(); | 310 uniform_map_.clear(); |
| 314 name_map_.clear(); | 311 name_map_.clear(); |
| 315 } | 312 } |
| 316 | 313 |
| 317 } // namespace gles2 | 314 } // namespace gles2 |
| 318 } // namespace gpu | 315 } // namespace gpu |
| 319 | 316 |
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