| Index: src/opts/SkNx_neon.h | 
| diff --git a/src/opts/SkNx_neon.h b/src/opts/SkNx_neon.h | 
| index c04f4d5f91efa8ef6659fdcc1c7d64cef2c756ed..8adb276064dd6180fe39cc49764c76161d4ddd17 100644 | 
| --- a/src/opts/SkNx_neon.h | 
| +++ b/src/opts/SkNx_neon.h | 
| @@ -230,6 +230,45 @@ public: | 
| float32x4_t fVec; | 
| }; | 
|  | 
| +// It's possible that for our current use cases, representing this as | 
| +// half a uint16x8_t might be better than representing it as a uint16x4_t. | 
| +// It'd make conversion to Sk4b one step simpler. | 
| +template <> | 
| +class SkNx<4, uint16_t> { | 
| +public: | 
| +    SkNx(const uint16x4_t& vec) : fVec(vec) {} | 
| + | 
| +    SkNx() {} | 
| +    SkNx(uint16_t val) : fVec(vdup_n_u16(val)) {} | 
| +    static SkNx Load(const uint16_t vals[4]) { return vld1_u16(vals); } | 
| + | 
| +    SkNx(uint16_t a, uint16_t b, uint16_t c, uint16_t d) { | 
| +        fVec = (uint16x4_t) { a,b,c,d }; | 
| +    } | 
| + | 
| +    void store(uint16_t vals[4]) const { vst1_u16(vals, fVec); } | 
| + | 
| +    SkNx operator + (const SkNx& o) const { return vadd_u16(fVec, o.fVec); } | 
| +    SkNx operator - (const SkNx& o) const { return vsub_u16(fVec, o.fVec); } | 
| +    SkNx operator * (const SkNx& o) const { return vmul_u16(fVec, o.fVec); } | 
| + | 
| +    SkNx operator << (int bits) const { SHIFT16(vshl_n_u16, fVec, bits); } | 
| +    SkNx operator >> (int bits) const { SHIFT16(vshr_n_u16, fVec, bits); } | 
| + | 
| +    static SkNx Min(const SkNx& a, const SkNx& b) { return vmin_u16(a.fVec, b.fVec); } | 
| + | 
| +    template <int k> uint16_t kth() const { | 
| +        SkASSERT(0 <= k && k < 4); | 
| +        return vget_lane_u16(fVec, k&3); | 
| +    } | 
| + | 
| +    SkNx thenElse(const SkNx& t, const SkNx& e) const { | 
| +        return vbsl_u16(fVec, t.fVec, e.fVec); | 
| +    } | 
| + | 
| +    uint16x4_t fVec; | 
| +}; | 
| + | 
| template <> | 
| class SkNx<8, uint16_t> { | 
| public: | 
| @@ -351,6 +390,14 @@ static inline void Sk4f_ToBytes(uint8_t bytes[16], | 
| (uint8x16_t)vcvtq_u32_f32(d.fVec)).val[0]).val[0]); | 
| } | 
|  | 
| +template<> inline Sk4h SkNx_cast<uint16_t, uint8_t, 4>(const Sk4b& src) { | 
| +    return vget_low_u16(vmovl_u8(src.fVec)); | 
| +} | 
| + | 
| +template<> inline Sk4b SkNx_cast<uint8_t, uint16_t, 4>(const Sk4h& src) { | 
| +    return vmovn_u16(vcombine_u16(src.fVec, src.fVec)); | 
| +} | 
| + | 
| }  // namespace | 
|  | 
| #endif//SkNx_neon_DEFINED | 
|  |