| Index: src/gpu/batches/GrAtlasTextBatch.h
|
| diff --git a/src/gpu/batches/GrAtlasTextBatch.h b/src/gpu/batches/GrAtlasTextBatch.h
|
| index 8f20313378c4bc7b1842db4e06e788a65cee3c46..f4008c947189aaf8de1fe6585a60070a1fb80e89 100644
|
| --- a/src/gpu/batches/GrAtlasTextBatch.h
|
| +++ b/src/gpu/batches/GrAtlasTextBatch.h
|
| @@ -84,14 +84,35 @@ public:
|
| fBatch.fViewMatrix = geo.fBlob->fViewMatrix;
|
|
|
| // We don't yet position distance field text on the cpu, so we have to map the vertex bounds
|
| - // into device space
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| + // into device space.
|
| + // We handle vertex bounds differently for distance field text and bitmap text because
|
| + // the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
|
| + // from one blob then we are going to pay the price here of mapping the rect for each run.
|
| const Run& run = geo.fBlob->fRuns[geo.fRun];
|
| + SkRect bounds = run.fSubRunInfo[geo.fSubRun].vertexBounds();
|
| if (run.fSubRunInfo[geo.fSubRun].drawAsDistanceFields()) {
|
| - SkRect bounds = run.fVertexBounds;
|
| + // Distance field text is positioned with the (X,Y) as part of the glyph position,
|
| + // and currently the view matrix is applied on the GPU
|
| + bounds.offset(geo.fBlob->fX - geo.fBlob->fInitialX,
|
| + geo.fBlob->fY - geo.fBlob->fInitialY);
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| fBatch.fViewMatrix.mapRect(&bounds);
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| this->setBounds(bounds);
|
| } else {
|
| - this->setBounds(run.fVertexBounds);
|
| + // Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in
|
| + // device space.
|
| + SkMatrix boundsMatrix = geo.fBlob->fInitialViewMatrixInverse;
|
| +
|
| + boundsMatrix.postTranslate(-geo.fBlob->fInitialX, -geo.fBlob->fInitialY);
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| +
|
| + boundsMatrix.postTranslate(geo.fBlob->fX, geo.fBlob->fY);
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| +
|
| + boundsMatrix.postConcat(geo.fBlob->fViewMatrix);
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| + boundsMatrix.mapRect(&bounds);
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| +
|
| + // Due to floating point numerical inaccuracies, we have to round out here
|
| + SkRect roundedOutBounds;
|
| + bounds.roundOut(&roundedOutBounds);
|
| + this->setBounds(roundedOutBounds);
|
| }
|
| }
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|
|
|
|