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Side by Side Diff: media/audio/audio_output.h

Issue 160497: Reimplement the AlsaPcmOutputStream and fix the threading issues. (Closed)
Patch Set: Address Andrew's comments. Diff aginst Patch 8 please. Created 11 years, 4 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2008-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_H_ 6 #define MEDIA_AUDIO_AUDIO_OUTPUT_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 9
10 // Low-level audio output support. To make sound there are 3 objects involved: 10 // Low-level audio output support. To make sound there are 3 objects involved:
11 // - AudioSource : produces audio samples on a pull model. Implements 11 // - AudioSource : produces audio samples on a pull model. Implements
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36 // or WMA. Complex format decoding should be done by the renderers. 36 // or WMA. Complex format decoding should be done by the renderers.
37 37
38 38
39 // Models an audio stream that gets rendered to the audio hardware output. 39 // Models an audio stream that gets rendered to the audio hardware output.
40 // Because we support more audio streams than physically available channels 40 // Because we support more audio streams than physically available channels
41 // a given AudioOutputStream might or might not talk directly to hardware. 41 // a given AudioOutputStream might or might not talk directly to hardware.
42 class AudioOutputStream { 42 class AudioOutputStream {
43 public: 43 public:
44 enum State { 44 enum State {
45 STATE_CREATED = 0, // The output stream is created. 45 STATE_CREATED = 0, // The output stream is created.
46 STATE_OPENED, // The output stream is opened.
47 STATE_STARTED, // The output stream is started. 46 STATE_STARTED, // The output stream is started.
48 STATE_PAUSED, // The output stream is paused. 47 STATE_PAUSED, // The output stream is paused.
49 STATE_STOPPED, // The output stream is stopped. 48 STATE_STOPPED, // The output stream is stopped.
50 STATE_CLOSING, // The output stream is being closed.
51 STATE_CLOSED, // The output stream is closed. 49 STATE_CLOSED, // The output stream is closed.
52 STATE_ERROR, // The output stream is in error state. 50 STATE_ERROR, // The output stream is in error state.
53 }; 51 };
54 52
55 // Audio sources must implement AudioSourceCallback. This interface will be 53 // Audio sources must implement AudioSourceCallback. This interface will be
56 // called in a random thread which very likely is a high priority thread. Do 54 // called in a random thread which very likely is a high priority thread. Do
57 // not rely on using this thread TLS or make calls that alter the thread 55 // not rely on using this thread TLS or make calls that alter the thread
58 // itself such as creating Windows or initializing COM. 56 // itself such as creating Windows or initializing COM.
59 class AudioSourceCallback { 57 class AudioSourceCallback {
60 public: 58 public:
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160 // Get AudioManager singleton. 158 // Get AudioManager singleton.
161 // TODO(cpu): Define threading requirements for interacting with AudioManager. 159 // TODO(cpu): Define threading requirements for interacting with AudioManager.
162 static AudioManager* GetAudioManager(); 160 static AudioManager* GetAudioManager();
163 161
164 protected: 162 protected:
165 virtual ~AudioManager() {} 163 virtual ~AudioManager() {}
166 }; 164 };
167 165
168 166
169 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_H_ 167 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_H_
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