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1 /* | 1 /* |
2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "core/html/HTMLSlotElement.h" | 31 #include "core/html/HTMLSlotElement.h" |
32 | 32 |
33 #include "core/HTMLNames.h" | 33 #include "core/HTMLNames.h" |
34 #include "core/dom/NodeTraversal.h" | 34 #include "core/dom/NodeTraversal.h" |
35 #include "core/dom/shadow/ElementShadow.h" | 35 #include "core/dom/shadow/ElementShadow.h" |
36 #include "core/dom/shadow/InsertionPoint.h" | 36 #include "core/dom/shadow/InsertionPoint.h" |
| 37 #include "core/html/AssignedNodesOptions.h" |
37 | 38 |
38 namespace blink { | 39 namespace blink { |
39 | 40 |
40 using namespace HTMLNames; | 41 using namespace HTMLNames; |
41 | 42 |
42 inline HTMLSlotElement::HTMLSlotElement(Document& document) | 43 inline HTMLSlotElement::HTMLSlotElement(Document& document) |
43 : HTMLElement(slotTag, document) | 44 : HTMLElement(slotTag, document) |
44 { | 45 { |
45 } | 46 } |
46 | 47 |
47 DEFINE_NODE_FACTORY(HTMLSlotElement); | 48 DEFINE_NODE_FACTORY(HTMLSlotElement); |
48 | 49 |
| 50 const WillBeHeapVector<RefPtrWillBeMember<Node>> HTMLSlotElement::getAssignedNod
esForBinding(const AssignedNodesOptions& options) |
| 51 { |
| 52 updateDistribution(); |
| 53 if (options.hasFlatten() && options.flatten()) |
| 54 return getDistributedNodes(); |
| 55 return m_assignedNodes; |
| 56 } |
| 57 |
49 void HTMLSlotElement::appendAssignedNode(Node& node) | 58 void HTMLSlotElement::appendAssignedNode(Node& node) |
50 { | 59 { |
51 m_assignedNodes.append(&node); | 60 m_assignedNodes.append(&node); |
52 } | 61 } |
53 | 62 |
54 void HTMLSlotElement::appendDistributedNode(Node& node) | 63 void HTMLSlotElement::appendDistributedNode(Node& node) |
55 { | 64 { |
56 m_distributedNodes.append(&node); | 65 m_distributedNodes.append(&node); |
57 } | 66 } |
58 | 67 |
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166 } | 175 } |
167 | 176 |
168 DEFINE_TRACE(HTMLSlotElement) | 177 DEFINE_TRACE(HTMLSlotElement) |
169 { | 178 { |
170 visitor->trace(m_assignedNodes); | 179 visitor->trace(m_assignedNodes); |
171 visitor->trace(m_distributedNodes); | 180 visitor->trace(m_distributedNodes); |
172 HTMLElement::trace(visitor); | 181 HTMLElement::trace(visitor); |
173 } | 182 } |
174 | 183 |
175 } | 184 } |
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