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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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| 296 GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBuffer
Target target, GLidBindValuebuffer valuebuffer); | 296 GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBuffer
Target target, GLidBindValuebuffer valuebuffer); |
| 297 GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferT
arget target, GLenumSubscriptionTarget subscription); | 297 GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferT
arget target, GLenumSubscriptionTarget subscription); |
| 298 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); | 298 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); |
| 299 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); | 299 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); |
| 300 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); | 300 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); |
| 301 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); | 301 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); |
| 302 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n
ame, const char* trace_name); | 302 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n
ame, const char* trace_name); |
| 303 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); | 303 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
| 304 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 304 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
| 305 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); | 305 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); |
| 306 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | |
| 307 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | |
| 308 GL_APICALL GLuint64 GL_APIENTRY glInsertFenceSyncCHROMIUM (void); | 306 GL_APICALL GLuint64 GL_APIENTRY glInsertFenceSyncCHROMIUM (void); |
| 309 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync,
GLbyte* sync_token); | 307 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync,
GLbyte* sync_token); |
| 310 GL_APICALL void GL_APIENTRY glGenUnverifiedSyncTokenCHROMIUM (GLuint64 f
ence_sync, GLbyte* sync_token); | 308 GL_APICALL void GL_APIENTRY glGenUnverifiedSyncTokenCHROMIUM (GLuint64 f
ence_sync, GLbyte* sync_token); |
| 311 GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM (GLbyte** sync_to
kens, GLsizei count); | 309 GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM (GLbyte** sync_to
kens, GLsizei count); |
| 312 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_
token); | 310 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_
token); |
| 313 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 311 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
| 314 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 312 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| 315 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 313 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
| 316 GL_APICALL void GL_APIENTRY glScheduleCALayerCHROMIUM (GLuint contents_t
exture_id, const GLfloat* contents_rect, GLfloat opacity, GLuint background_colo
r, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLboolean is_clipped, const
GLfloat* clip_rect, GLint sorting_context_id, const GLfloat* transform); | 314 GL_APICALL void GL_APIENTRY glScheduleCALayerCHROMIUM (GLuint contents_t
exture_id, const GLfloat* contents_rect, GLfloat opacity, GLuint background_colo
r, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLboolean is_clipped, const
GLfloat* clip_rect, GLint sorting_context_id, const GLfloat* transform); |
| 317 GL_APICALL void GL_APIENTRY glCommitOverlayPlanesCHROMIUM (void); | 315 GL_APICALL void GL_APIENTRY glCommitOverlayPlanesCHROMIUM (void); |
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| 354 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 352 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
| 355 | 353 |
| 356 // Extension GL_CHROMIUM_screen_space_antialiasing | 354 // Extension GL_CHROMIUM_screen_space_antialiasing |
| 357 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 355 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
| 358 | 356 |
| 359 // Extension EXT_blend_func_extended | 357 // Extension EXT_blend_func_extended |
| 360 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
| 361 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
| 362 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
| 363 | 361 |
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