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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
7 import("//build/config/chromecast_build.gni") | 7 import("//build/config/chromecast_build.gni") |
8 import("//build/config/crypto.gni") | 8 import("//build/config/crypto.gni") |
9 import("//build/config/features.gni") | 9 import("//build/config/features.gni") |
10 import("//build/config/sanitizers/sanitizers.gni") | 10 import("//build/config/sanitizers/sanitizers.gni") |
11 import("//build/config/ui.gni") | 11 import("//build/config/ui.gni") |
12 import("//build/toolchain/goma.gni") | 12 import("//build/toolchain/goma.gni") |
13 | 13 |
| 14 # One common error that happens is that GYP-generated headers within gen/ get |
| 15 # included rather than the GN-generated ones within gen/ subdirectories. |
| 16 # TODO(agrieve): Remove once GYP is gone (as well as exec_script exception). |
| 17 assert( |
| 18 exec_script("//build/dir_exists.py", [ "obj.host" ], "string") == "False", |
| 19 "GYP artifacts detected in $root_build_dir.$0x0A" + |
| 20 "You must wipe this directory before building with GN.") |
| 21 |
14 declare_args() { | 22 declare_args() { |
15 # When set (the default) enables C++ iterator debugging in debug builds. | 23 # When set (the default) enables C++ iterator debugging in debug builds. |
16 # Iterator debugging is always off in release builds (technically, this flag | 24 # Iterator debugging is always off in release builds (technically, this flag |
17 # affects the "debug" config, which is always available but applied by | 25 # affects the "debug" config, which is always available but applied by |
18 # default only in debug builds). | 26 # default only in debug builds). |
19 # | 27 # |
20 # Iterator debugging is generally useful for catching bugs. But it can | 28 # Iterator debugging is generally useful for catching bugs. But it can |
21 # introduce extra locking to check the state of an iterator against the state | 29 # introduce extra locking to check the state of an iterator against the state |
22 # of the current object. For iterator- and thread-heavy code, this can | 30 # of the current object. For iterator- and thread-heavy code, this can |
23 # significantly slow execution. | 31 # significantly slow execution. |
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475 # This error doesn't happen every time. In VS2013, it seems if the .pch | 483 # This error doesn't happen every time. In VS2013, it seems if the .pch |
476 # file doesn't exist, no error will be generated (probably MS tested this | 484 # file doesn't exist, no error will be generated (probably MS tested this |
477 # case but forgot the other one?). To reproduce this error, do a build, | 485 # case but forgot the other one?). To reproduce this error, do a build, |
478 # then delete the precompile.c.obj file, then build again. | 486 # then delete the precompile.c.obj file, then build again. |
479 cflags_c = [ "/wd4206" ] | 487 cflags_c = [ "/wd4206" ] |
480 } else if (is_mac && !is_official_build && !use_goma) { | 488 } else if (is_mac && !is_official_build && !use_goma) { |
481 precompiled_header = "build/precompile.h" | 489 precompiled_header = "build/precompile.h" |
482 precompiled_source = "//build/precompile.h" | 490 precompiled_source = "//build/precompile.h" |
483 } | 491 } |
484 } | 492 } |
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