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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html
deleted file mode 100644
index 3299e7a2105883a6a2d2ccb6d7ecac93d31fe744..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html
+++ /dev/null
@@ -1,94 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL Conformance Tests</title>
-<script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script>
-description("Test that functions returning strings really do return strings (and not e.g. null)");
-debug("");
-
-var validVertexShaderString =
- "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }";
-var validFragmentShaderString =
- "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }";
-
-function shouldReturnString(_a)
-{
- var exception;
- var _av;
- try {
- _av = eval(_a);
- } catch (e) {
- exception = e;
- }
-
- if (exception)
- testFailed(_a + ' should return a string. Threw exception ' + exception);
- else if (typeof _av == "string")
- testPassed(_a + ' returns a string');
- else
- testFailed(_a + ' should return a string. Returns: "' + _av + '"');
-}
-
-var gl = create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- var vs = gl.createShader(gl.VERTEX_SHADER);
- shouldReturnString("gl.getShaderSource(vs)");
- shouldReturnString("gl.getShaderInfoLog(vs)");
- gl.shaderSource(vs, validVertexShaderString);
- gl.compileShader(vs);
- shouldReturnString("gl.getShaderSource(vs)");
- shouldReturnString("gl.getShaderInfoLog(vs)");
-
- var fs = gl.createShader(gl.FRAGMENT_SHADER);
- shouldReturnString("gl.getShaderSource(fs)");
- shouldReturnString("gl.getShaderInfoLog(fs)");
- gl.shaderSource(fs, validFragmentShaderString);
- gl.compileShader(fs);
- shouldReturnString("gl.getShaderSource(fs)");
- shouldReturnString("gl.getShaderInfoLog(fs)");
-
- var prog = gl.createProgram();
- shouldReturnString("gl.getProgramInfoLog(prog)");
- gl.attachShader(prog, vs);
- gl.attachShader(prog, fs);
- gl.linkProgram(prog);
- shouldReturnString("gl.getProgramInfoLog(prog)");
-
- // Make sure different numbers of extensions doesn't result in
- // different test output.
- var exts = gl.getSupportedExtensions();
- var allPassed = true;
- for (i in exts) {
- if (typeof i != "string") {
- shouldReturnString("gl.getSupportedExtensions()[" + i + "]");
- allPassed = false;
- }
- }
- if (allPassed) {
- testPassed('getSupportedExtensions() returns an array of strings');
- }
-
- shouldReturnString("gl.getParameter(gl.VENDOR)");
- shouldReturnString("gl.getParameter(gl.RENDERER)");
- shouldReturnString("gl.getParameter(gl.VERSION)");
- shouldReturnString("gl.getParameter(gl.SHADING_LANGUAGE_VERSION)");
-}
-
-debug("");
-successfullyParsed = true;
-
-</script>
-
-</body>
-</html>

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