Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html |
deleted file mode 100644 |
index 3299e7a2105883a6a2d2ccb6d7ecac93d31fe744..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/functions-returning-strings.html |
+++ /dev/null |
@@ -1,94 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL Conformance Tests</title> |
-<script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2"> </canvas> |
-<script> |
-description("Test that functions returning strings really do return strings (and not e.g. null)"); |
-debug(""); |
- |
-var validVertexShaderString = |
- "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"; |
-var validFragmentShaderString = |
- "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }"; |
- |
-function shouldReturnString(_a) |
-{ |
- var exception; |
- var _av; |
- try { |
- _av = eval(_a); |
- } catch (e) { |
- exception = e; |
- } |
- |
- if (exception) |
- testFailed(_a + ' should return a string. Threw exception ' + exception); |
- else if (typeof _av == "string") |
- testPassed(_a + ' returns a string'); |
- else |
- testFailed(_a + ' should return a string. Returns: "' + _av + '"'); |
-} |
- |
-var gl = create3DContext(document.getElementById("canvas")); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- var vs = gl.createShader(gl.VERTEX_SHADER); |
- shouldReturnString("gl.getShaderSource(vs)"); |
- shouldReturnString("gl.getShaderInfoLog(vs)"); |
- gl.shaderSource(vs, validVertexShaderString); |
- gl.compileShader(vs); |
- shouldReturnString("gl.getShaderSource(vs)"); |
- shouldReturnString("gl.getShaderInfoLog(vs)"); |
- |
- var fs = gl.createShader(gl.FRAGMENT_SHADER); |
- shouldReturnString("gl.getShaderSource(fs)"); |
- shouldReturnString("gl.getShaderInfoLog(fs)"); |
- gl.shaderSource(fs, validFragmentShaderString); |
- gl.compileShader(fs); |
- shouldReturnString("gl.getShaderSource(fs)"); |
- shouldReturnString("gl.getShaderInfoLog(fs)"); |
- |
- var prog = gl.createProgram(); |
- shouldReturnString("gl.getProgramInfoLog(prog)"); |
- gl.attachShader(prog, vs); |
- gl.attachShader(prog, fs); |
- gl.linkProgram(prog); |
- shouldReturnString("gl.getProgramInfoLog(prog)"); |
- |
- // Make sure different numbers of extensions doesn't result in |
- // different test output. |
- var exts = gl.getSupportedExtensions(); |
- var allPassed = true; |
- for (i in exts) { |
- if (typeof i != "string") { |
- shouldReturnString("gl.getSupportedExtensions()[" + i + "]"); |
- allPassed = false; |
- } |
- } |
- if (allPassed) { |
- testPassed('getSupportedExtensions() returns an array of strings'); |
- } |
- |
- shouldReturnString("gl.getParameter(gl.VENDOR)"); |
- shouldReturnString("gl.getParameter(gl.RENDERER)"); |
- shouldReturnString("gl.getParameter(gl.VERSION)"); |
- shouldReturnString("gl.getParameter(gl.SHADING_LANGUAGE_VERSION)"); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
- |
-</script> |
- |
-</body> |
-</html> |