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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-vertex-array-object.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-vertex-array-object.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-vertex-array-object.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-vertex-array-object.html
deleted file mode 100644
index 394fb91b4a07c1215e4780863f59ccd0be9ea202..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-vertex-array-object.html
+++ /dev/null
@@ -1,599 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL OES_vertex_array_object Conformance Tests</title>
-<script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
-<div id="console"></div>
-<script id="vshader", type="x-shader/x-vertex">
-attribute vec4 a_position;
-attribute vec4 a_color;
-varying vec4 v_color;
-void main(void) {
- gl_Position = a_position;
- v_color = a_color;
-}
-</script>
-<script id="fshader", type="x-shader/x-fragment">
-precision mediump float;
-varying vec4 v_color;
-void main(void) {
- gl_FragColor = v_color;
-}
-</script>
-<script>
-description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
-
-debug("");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("canvas");
-var gl = create3DContext(canvas);
-var ext = null;
-var vao = null;
-
-if (!gl) {
- testFailed("WebGL context does not exist");
-} else {
- testPassed("WebGL context exists");
-
- // Setup emulated OESVertexArrayObject if it has been included.
- if (window.setupVertexArrayObject) {
- debug("using emuated OES_vertex_array_object");
- setupVertexArrayObject(gl);
- }
-
- // Run tests with extension disabled
- runBindingTestDisabled();
-
- // Query the extension and store globally so shouldBe can access it
- ext = gl.getExtension("OES_vertex_array_object");
- if (!ext) {
- testPassed("No OES_vertex_array_object support -- this is legal");
-
- runSupportedTest(false);
- } else {
- testPassed("Successfully enabled OES_vertex_array_object extension");
-
- runSupportedTest(true);
- runBindingTestEnabled();
- runObjectTest();
- runAttributeTests();
- runAttributeValueTests();
- runDrawTests();
- runDeleteTests();
- runArrayBufferBindTests();
- glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
- }
-}
-
-function runSupportedTest(extensionEnabled) {
- var supported = gl.getSupportedExtensions();
- if (supported.indexOf("OES_vertex_array_object") >= 0) {
- if (extensionEnabled) {
- testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
- } else {
- testFailed("OES_vertex_array_object listed as supported but getExtension failed");
- }
- } else {
- if (extensionEnabled) {
- testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
- } else {
- testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
- }
- }
-}
-
-function runBindingTestDisabled() {
- debug("Testing binding enum with extension disabled");
-
- // Use the constant directly as we don't have the extension
- var VERTEX_ARRAY_BINDING_OES = 0x85B5;
-
- gl.getParameter(VERTEX_ARRAY_BINDING_OES);
- glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
-}
-
-function runBindingTestEnabled() {
- debug("Testing binding enum with extension enabled");
-
- shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
-
- gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
- glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable");
-
- // Default value is null
- if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
- testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
- } else {
- testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
- }
-
- debug("Testing binding a VAO");
- var vao0 = ext.createVertexArrayOES();
- var vao1 = ext.createVertexArrayOES();
- shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
- ext.bindVertexArrayOES(vao0);
- if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
- testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
- } else {
- testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
- }
- ext.bindVertexArrayOES(vao1);
- if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
- testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
- } else {
- testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
- }
- ext.deleteVertexArrayOES(vao1);
- shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
- ext.bindVertexArrayOES(vao1);
- glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
- ext.bindVertexArrayOES(null);
- shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
- ext.deleteVertexArrayOES(vao1);
-}
-
-function runObjectTest() {
- debug("Testing object creation");
-
- vao = ext.createVertexArrayOES();
- glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
- shouldBeNonNull("vao");
-
- // Expect false if never bound
- shouldBeFalse("ext.isVertexArrayOES(vao)");
- ext.bindVertexArrayOES(vao);
- shouldBeTrue("ext.isVertexArrayOES(vao)");
- ext.bindVertexArrayOES(null);
- shouldBeTrue("ext.isVertexArrayOES(vao)");
-
- shouldBeFalse("ext.isVertexArrayOES()");
- shouldBeFalse("ext.isVertexArrayOES(null)");
-
- ext.deleteVertexArrayOES(vao);
- vao = null;
-}
-
-function runAttributeTests() {
- debug("Testing attributes work across bindings");
-
- var states = [];
-
- var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
- for (var n = 0; n < attrCount; n++) {
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
-
- var state = {};
- states.push(state);
-
- var vao = state.vao = ext.createVertexArrayOES();
- ext.bindVertexArrayOES(vao);
-
- if (n % 2 == 0) {
- gl.enableVertexAttribArray(n);
- } else {
- gl.disableVertexAttribArray(n);
- }
-
- if (n % 2 == 0) {
- var buffer = state.buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
-
- gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
- }
-
- if (n % 2 == 0) {
- var elbuffer = state.elbuffer = gl.createBuffer();
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
- }
-
- ext.bindVertexArrayOES(null);
- }
-
- var anyMismatch = false;
- for (var n = 0; n < attrCount; n++) {
- var state = states[n];
-
- ext.bindVertexArrayOES(state.vao);
-
- var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
- if ((n % 2 == 1) || isEnabled) {
- // Valid
- } else {
- testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
- anyMismatch = true;
- }
-
- var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
- if (n % 2 == 0) {
- if (buffer == state.buffer) {
- // Matched
- if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
- (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
- (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
- (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
- (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
- // Matched
- } else {
- testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
- anyMismatch = true;
- }
- } else {
- testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
- anyMismatch = true;
- }
- } else {
- // GL_CURRENT_VERTEX_ATTRIB is not preserved
- if (buffer) {
- testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
- anyMismatch = true;
- }
- }
-
- var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
- if (n % 2 == 0) {
- if (elbuffer == state.elbuffer) {
- // Matched
- } else {
- testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
- anyMismatch = true;
- }
- } else {
- if (elbuffer == null) {
- // Matched
- } else {
- testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
- anyMismatch = true;
- }
- }
- }
- ext.bindVertexArrayOES(null);
- if (!anyMismatch) {
- testPassed("All attributes preserved across bindings");
- }
-
- for (var n = 0; n < attrCount; n++) {
- var state = states[n];
- ext.deleteVertexArrayOES(state.vao);
- }
-}
-
-function runAttributeValueTests() {
- debug("Testing that attribute values are not attached to bindings");
-
- var v;
- var vao0 = ext.createVertexArrayOES();
- var anyFailed = false;
-
- ext.bindVertexArrayOES(null);
- gl.vertexAttrib4f(0, 0, 1, 2, 3);
-
- v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
- if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
- testFailed("Vertex attrib value not round-tripped?");
- anyFailed = true;
- }
-
- ext.bindVertexArrayOES(vao0);
-
- v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
- if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
- testFailed("Vertex attrib value reset across bindings");
- anyFailed = true;
- }
-
- gl.vertexAttrib4f(0, 4, 5, 6, 7);
- ext.bindVertexArrayOES(null);
-
- v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
- if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
- testFailed("Vertex attrib value bound to buffer");
- anyFailed = true;
- }
-
- if (!anyFailed) {
- testPassed("Vertex attribute values are not attached to bindings")
- }
-
- ext.bindVertexArrayOES(null);
- ext.deleteVertexArrayOES(vao0);
-}
-
-function runDrawTests() {
- debug("Testing draws with various VAO bindings");
-
- canvas.width = 50; canvas.height = 50;
- gl.viewport(0, 0, canvas.width, canvas.height);
-
- var vao0 = ext.createVertexArrayOES();
- var vao1 = ext.createVertexArrayOES();
-
- var program = wtu.setupSimpleTextureProgram(gl, 0, 1);
-
- function setupQuad(s) {
- var opt_positionLocation = 0;
- var opt_texcoordLocation = 1;
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- 1.0 * s, 1.0 * s, 0.0,
- -1.0 * s, 1.0 * s, 0.0,
- -1.0 * s, -1.0 * s, 0.0,
- 1.0 * s, 1.0 * s, 0.0,
- -1.0 * s, -1.0 * s, 0.0,
- 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(opt_positionLocation);
- gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- 1.0 * s, 1.0 * s,
- 0.0 * s, 1.0 * s,
- 0.0 * s, 0.0 * s,
- 1.0 * s, 1.0 * s,
- 0.0 * s, 0.0 * s,
- 1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(opt_texcoordLocation);
- gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
- };
-
- function readLocation(x, y) {
- var pixels = new Uint8Array(1 * 1 * 4);
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
- return pixels;
- };
- function testPixel(blackList, whiteList) {
- function testList(list, expected) {
- for (var n = 0; n < list.length; n++) {
- var l = list[n];
- var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
- var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
- var source = readLocation(x, y);
- if (Math.abs(source[0] - expected) > 2) {
- return false;
- }
- }
- return true;
- }
- return testList(blackList, 0) && testList(whiteList, 255);
- };
- function verifyDraw(drawNumber, s) {
- wtu.drawQuad(gl);
- var blackList = [];
- var whiteList = [];
- var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
- for (var n = 0; n < points.length; n++) {
- if (points[n] <= s) {
- blackList.push(points[n]);
- } else {
- whiteList.push(points[n]);
- }
- }
- if (testPixel(blackList, whiteList)) {
- testPassed("Draw " + drawNumber + " passed pixel test");
- } else {
- testFailed("Draw " + drawNumber + " failed pixel test");
- }
- };
-
- // Setup all bindings
- setupQuad(1);
- ext.bindVertexArrayOES(vao0);
- setupQuad(0.5);
- ext.bindVertexArrayOES(vao1);
- setupQuad(0.25);
-
- // Verify drawing
- ext.bindVertexArrayOES(null);
- verifyDraw(0, 1);
- ext.bindVertexArrayOES(vao0);
- verifyDraw(1, 0.5);
- ext.bindVertexArrayOES(vao1);
- verifyDraw(2, 0.25);
-
- ext.bindVertexArrayOES(null);
- ext.deleteVertexArrayOES(vao0);
- ext.deleteVertexArrayOES(vao1);
-}
-
-function runDeleteTests() {
- debug("Testing using deleted buffers referenced by VAOs");
-
- var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a_color"]);
- gl.useProgram(program);
-
- var positionBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- gl.bufferData(
- gl.ARRAY_BUFFER,
- new Float32Array([
- 1.0, 1.0,
- -1.0, 1.0,
- -1.0, -1.0,
- 1.0, -1.0]),
- gl.STATIC_DRAW);
-
- var colors = [
- [255, 0, 0, 255],
- [ 0, 255, 0, 255],
- [ 0, 0, 255, 255],
- [ 0, 255, 255, 255]
- ];
- var colorBuffers = [];
- var elementBuffers = [];
- var vaos = [];
- for (var ii = 0; ii < colors.length; ++ii) {
- var vao = ext.createVertexArrayOES();
- vaos.push(vao);
- ext.bindVertexArrayOES(vao);
- // Set the position buffer
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
-
- var elementBuffer = gl.createBuffer();
- elementBuffers.push(elementBuffer);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
- gl.bufferData(
- gl.ELEMENT_ARRAY_BUFFER,
- new Uint8Array([0, 1, 2, 0, 2, 3]),
- gl.STATIC_DRAW);
-
- // Setup the color attrib
- var color = colors[ii];
- if (ii < 3) {
- var colorBuffer = gl.createBuffer();
- colorBuffers.push(colorBuffer);
- gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
- [ color[0], color[1], color[2], color[3],
- color[0], color[1], color[2], color[3],
- color[0], color[1], color[2], color[3],
- color[0], color[1], color[2], color[3]
- ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
- } else {
- gl.vertexAttrib4f(1, color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
- }
- }
-
- // delete the color buffers AND the position buffer.
- ext.bindVertexArrayOES(null);
- for (var ii = 0; ii < colorBuffers.length; ++ii) {
- gl.deleteBuffer(colorBuffers[ii]);
- gl.deleteBuffer(elementBuffers[ii]);
- // The buffers should still be valid at this point, since it was attached to the VAO
- if(!gl.isBuffer(colorBuffers[ii])) {
- testFailed("buffer removed too early");
- }
- }
- gl.deleteBuffer(positionBuffer);
-
- // Render with the deleted buffers. As they are referenced by VAOs they
- // must still be around.
- for (var ii = 0; ii < colors.length; ++ii) {
- var color = colors[ii];
- ext.bindVertexArrayOES(vaos[ii]);
- gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
- wtu.checkCanvas(gl, color, "should be " + color);
- }
-
- // Clean up.
- for (var ii = 0; ii < colorBuffers.length; ++ii) {
- ext.deleteVertexArrayOES(vaos[ii]);
- }
-
- for (var ii = 0; ii < colorBuffers.length; ++ii) {
- // The buffers should no longer be valid now that the VAOs are deleted
- if(gl.isBuffer(colorBuffers[ii])) {
- testFailed("buffer not properly cleaned up after VAO deletion");
- }
- }
-}
-
-function runArrayBufferBindTests() {
- debug("Testing that VAOs don't effect ARRAY_BUFFER binding.");
-
- ext.bindVertexArrayOES(null);
-
- var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_color", "a_position"]);
- gl.useProgram(program);
-
- // create shared element buuffer
- var elementBuffer = gl.createBuffer();
- // bind to default
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
- gl.bufferData(
- gl.ELEMENT_ARRAY_BUFFER,
- new Uint8Array([0, 1, 2, 0, 2, 3]),
- gl.STATIC_DRAW);
-
- // first create the buffers for no vao draw.
- var nonVAOColorBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
- [ 0, 255, 0, 255,
- 0, 255, 0, 255,
- 0, 255, 0, 255,
- 0, 255, 0, 255,
- ]), gl.STATIC_DRAW);
-
- // shared position buffer.
- var positionBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- gl.bufferData(
- gl.ARRAY_BUFFER,
- new Float32Array([
- 1.0, 1.0,
- -1.0, 1.0,
- -1.0, -1.0,
- 1.0, -1.0]),
- gl.STATIC_DRAW);
-
- // attach position buffer to default
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
-
- // now create vao
- var vao = ext.createVertexArrayOES();
- ext.bindVertexArrayOES(vao);
-
- // attach the position buffer vao
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
-
- var vaoColorBuffer = gl.createBuffer();
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
- gl.bindBuffer(gl.ARRAY_BUFFER, vaoColorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
- [ 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
-
- // now set the buffer back to the nonVAOColorBuffer
- gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
-
- // bind to vao
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
- gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
- wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
-
- // unbind vao
- ext.bindVertexArrayOES(null);
-
- // At this point the nonVAOColorBuffer should be still be bound.
- // If the WebGL impl is emulating VAOs it must make sure
- // it correctly restores this binding.
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
- gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
- wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
-}
-
-debug("");
-successfullyParsed = true;
-isSuccessfullyParsed();
-</script>
-</body>
-</html>

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