Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html |
deleted file mode 100644 |
index 7a934035e9c4642e4fcca1c968ab2a2d477574d1..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html |
+++ /dev/null |
@@ -1,92 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec3 g_Position; |
- |
-void main() |
-{ |
- gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0); |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-void main() |
-{ |
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
-} |
-</script> |
- |
-</head> |
-<body> |
-<canvas id="example" width="4px" height="4px"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description('Verifies that GL viewport does not change when canvas is resized'); |
- |
-var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1, 1 ], 1); |
- |
-var vertices = new Float32Array([ |
- 1.0, 1.0, 0.0, |
- -1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, 1.0, 0.0, |
- -1.0, -1.0, 0.0, |
- 1.0, -1.0, 0.0]); |
-var vbo = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
-gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); |
- |
-gl.enableVertexAttribArray(0); |
-gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
-// Clear and set up |
-gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
-gl.useProgram(gl.program); |
-// Draw the triangle pair to the frame buffer |
-gl.drawArrays(gl.TRIANGLES, 0, 6); |
- |
-// Ensure that the frame buffer is red at the sampled pixel |
-var buf = new Uint8Array(1 * 1 * 4); |
-gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
-var passed = true; |
-if (buf[0] != 255 || |
- buf[1] != 0 || |
- buf[2] != 0 || |
- buf[3] != 255) { |
- testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), " + |
- "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")"); |
- passed = false; |
-} |
- |
-if (passed) { |
- // Now resize the canvas |
- var canvas = document.getElementById("example"); |
- canvas.width = 8; |
- canvas.height = 8; |
- // Do another render |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- // This time, because we did not change the viewport, it should |
- // still be (0, 0, 4, 4), so only the lower-left quadrant should |
- // have been filled. |
- var buf = new Uint8Array(1 * 1 * 4); |
- gl.readPixels(6, 6, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- var passed = true; |
- if (buf[0] != 0 || |
- buf[1] != 0 || |
- buf[2] != 255 || |
- buf[3] != 255) { |
- testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), " + |
- "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")"); |
- passed = false; |
- } |
-} |
- |
-if (passed) |
- testPassed("Viewport correctly did not change size during canvas resize"); |
-</script> |
-</body> |
-</html> |