| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html
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| deleted file mode 100644
|
| index 7a934035e9c4642e4fcca1c968ab2a2d477574d1..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/viewport-unchanged-upon-resize.html
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| +++ /dev/null
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| @@ -1,92 +0,0 @@
|
| -<html>
|
| -<head>
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| -<script src="../../../resources/js-test.js"></script>
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| -<script src="resources/webgl-test.js"></script>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute vec3 g_Position;
|
| -
|
| -void main()
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| -{
|
| - gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);
|
| -}
|
| -</script>
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| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| -void main()
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| -{
|
| - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
| -}
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| -</script>
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| -
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| -</head>
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| -<body>
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| -<canvas id="example" width="4px" height="4px"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<script>
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| -description('Verifies that GL viewport does not change when canvas is resized');
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| -
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| -var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1, 1 ], 1);
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| -
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| -var vertices = new Float32Array([
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| - 1.0, 1.0, 0.0,
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| - -1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, -1.0, 0.0]);
|
| -var vbo = gl.createBuffer();
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| -gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| -gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
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| -
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| -gl.enableVertexAttribArray(0);
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| -gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| -
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| -// Clear and set up
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| -gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| -gl.useProgram(gl.program);
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| -// Draw the triangle pair to the frame buffer
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| -gl.drawArrays(gl.TRIANGLES, 0, 6);
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| -
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| -// Ensure that the frame buffer is red at the sampled pixel
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| -var buf = new Uint8Array(1 * 1 * 4);
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| -gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| -var passed = true;
|
| -if (buf[0] != 255 ||
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| - buf[1] != 0 ||
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| - buf[2] != 0 ||
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| - buf[3] != 255) {
|
| - testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), " +
|
| - "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")");
|
| - passed = false;
|
| -}
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| -
|
| -if (passed) {
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| - // Now resize the canvas
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| - var canvas = document.getElementById("example");
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| - canvas.width = 8;
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| - canvas.height = 8;
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| - // Do another render
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.drawArrays(gl.TRIANGLES, 0, 6);
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| - // This time, because we did not change the viewport, it should
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| - // still be (0, 0, 4, 4), so only the lower-left quadrant should
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| - // have been filled.
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| - var buf = new Uint8Array(1 * 1 * 4);
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| - gl.readPixels(6, 6, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - var passed = true;
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| - if (buf[0] != 0 ||
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| - buf[1] != 0 ||
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| - buf[2] != 255 ||
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| - buf[3] != 255) {
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| - testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), " +
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| - "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")");
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| - passed = false;
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| - }
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| -}
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| -
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| -if (passed)
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| - testPassed("Viewport correctly did not change size during canvas resize");
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| -</script>
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| -</body>
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| -</html>
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|
|