Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html |
deleted file mode 100644 |
index d2e41eb664940bc18e3c3e9a41681b4ff13eb4fb..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html |
+++ /dev/null |
@@ -1,128 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<title>WebGL "Texture Complete" texture conformance test.</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
-<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-attribute vec4 vPosition; |
-attribute vec2 texCoord0; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = vPosition; |
- texCoord = texCoord0; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-uniform sampler2D tex; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_FragColor = texture2D(tex, texCoord); |
-} |
-</script> |
- |
-<script> |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
- debug("Checks that a texture that is not -texture-complete- does not draw if"+ |
- " filtering needs mips"); |
- debug(""); |
- |
- var canvas2d = document.getElementById("canvas2d"); |
- var ctx2d = canvas2d.getContext("2d"); |
- ctx2d.fillStyle = "rgba(0,192,128,255)"; |
- ctx2d.fillRect(0, 0, 16, 16); |
- |
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"], |
- [ 0, 0, 0, 1 ], 1); |
- |
- gl.disable(gl.DEPTH_TEST); |
- gl.disable(gl.BLEND); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, |
- new Float32Array([ -1,1,0, 1,1,0, -1,-1,0, |
- -1,-1,0, 1,1,0, 1,-1,0 ]), |
- gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, |
- new Float32Array([ 0,0, 1,0, 0,1, |
- 0,1, 1,0, 1,1 ]), |
- gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(1); |
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
- |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- // 16x16 texture no mips |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); |
- |
- var loc = gl.getUniformLocation(gl.program, "tex"); |
- gl.uniform1i(loc, 0); |
- |
- checkBuffer(0,0,0,255, |
- "texture that is not -texture-complete- when " + |
- "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
- |
- function checkBuffer(r, g, b, a, msg) { |
- gl.clearColor(1,1,1,1); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- gl.flush(); |
- var buf = new Uint8Array(4 * 4 * 4); |
- gl.readPixels(0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- for (var i = 0; i < 4 * 4; ++i) { |
- var offset = i * 4; |
- if (buf[offset + 0] != r || |
- buf[offset + 1] != g || |
- buf[offset + 2] != b || |
- buf[offset + 3] != a) { |
- debug('expected: ' + r + ', ' + g + ', ' + b + ', ' + a + |
- ' was: ' + |
- buf[offset + 0] + ', ' + |
- buf[offset + 1] + ', ' + |
- buf[offset + 2] + ', ' + |
- buf[offset + 3]); |
- testFailed(msg); |
- return; |
- } |
- } |
- testPassed(msg); |
- } |
-} |
- |
-init(); |
-</script> |
- |
- |
-</body> |
-</html> |
- |