| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html
|
| deleted file mode 100644
|
| index d2e41eb664940bc18e3c3e9a41681b4ff13eb4fb..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html
|
| +++ /dev/null
|
| @@ -1,128 +0,0 @@
|
| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| - "http://www.w3.org/TR/html4/loose.dtd">
|
| -<html>
|
| -<head>
|
| -<title>WebGL "Texture Complete" texture conformance test.</title>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
|
| -<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -#ifdef GL_ES
|
| -precision highp float;
|
| -#endif
|
| -attribute vec4 vPosition;
|
| -attribute vec2 texCoord0;
|
| -varying vec2 texCoord;
|
| -void main()
|
| -{
|
| - gl_Position = vPosition;
|
| - texCoord = texCoord0;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| -#ifdef GL_ES
|
| -precision highp float;
|
| -#endif
|
| -uniform sampler2D tex;
|
| -varying vec2 texCoord;
|
| -void main()
|
| -{
|
| - gl_FragColor = texture2D(tex, texCoord);
|
| -}
|
| -</script>
|
| -
|
| -<script>
|
| -function init()
|
| -{
|
| - if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(false);
|
| - }
|
| -
|
| - if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| - debug("Checks that a texture that is not -texture-complete- does not draw if"+
|
| - " filtering needs mips");
|
| - debug("");
|
| -
|
| - var canvas2d = document.getElementById("canvas2d");
|
| - var ctx2d = canvas2d.getContext("2d");
|
| - ctx2d.fillStyle = "rgba(0,192,128,255)";
|
| - ctx2d.fillRect(0, 0, 16, 16);
|
| -
|
| - gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
|
| - [ 0, 0, 0, 1 ], 1);
|
| -
|
| - gl.disable(gl.DEPTH_TEST);
|
| - gl.disable(gl.BLEND);
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER,
|
| - new Float32Array([ -1,1,0, 1,1,0, -1,-1,0,
|
| - -1,-1,0, 1,1,0, 1,-1,0 ]),
|
| - gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(0);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER,
|
| - new Float32Array([ 0,0, 1,0, 0,1,
|
| - 0,1, 1,0, 1,1 ]),
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| - gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(1);
|
| - gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
|
| -
|
| - var tex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
|
| - // 16x16 texture no mips
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
|
| -
|
| - var loc = gl.getUniformLocation(gl.program, "tex");
|
| - gl.uniform1i(loc, 0);
|
| -
|
| - checkBuffer(0,0,0,255,
|
| - "texture that is not -texture-complete- when " +
|
| - "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
|
| -
|
| - function checkBuffer(r, g, b, a, msg) {
|
| - gl.clearColor(1,1,1,1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| - gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| - gl.flush();
|
| - var buf = new Uint8Array(4 * 4 * 4);
|
| - gl.readPixels(0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| - for (var i = 0; i < 4 * 4; ++i) {
|
| - var offset = i * 4;
|
| - if (buf[offset + 0] != r ||
|
| - buf[offset + 1] != g ||
|
| - buf[offset + 2] != b ||
|
| - buf[offset + 3] != a) {
|
| - debug('expected: ' + r + ', ' + g + ', ' + b + ', ' + a +
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| - ' was: ' +
|
| - buf[offset + 0] + ', ' +
|
| - buf[offset + 1] + ', ' +
|
| - buf[offset + 2] + ', ' +
|
| - buf[offset + 3]);
|
| - testFailed(msg);
|
| - return;
|
| - }
|
| - }
|
| - testPassed(msg);
|
| - }
|
| -}
|
| -
|
| -init();
|
| -</script>
|
| -
|
| -
|
| -</body>
|
| -</html>
|
| -
|
|
|