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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/context-lost.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/context-lost.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/context-lost.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/context-lost.html
deleted file mode 100644
index 08f57e6a54af107a7bfc5b3f1eac7064db234acf..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/context-lost.html
+++ /dev/null
@@ -1,316 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-<script>
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var wtu;
-var canvas;
-var gl;
-var shouldGenerateGLError;
-var extensionName;
-var extension;
-
-var buffer;
-var framebuffer;
-var program;
-var renderbuffer;
-var shader;
-var texture;
-var uniformLocation;
-var arrayBuffer;
-var arrayBufferView
-var image;
-var video;
-var canvas2d;
-var ctx2d;
-var imageData;
-var float32array;
-var int32array;
-
-function init()
-{
- wtu = WebGLTestUtils;
- canvas = document.getElementById("canvas");
- gl = wtu.create3DContext(canvas);
- shouldGenerateGLError = wtu.shouldGenerateGLError;
-
- description("Tests behavior under a lost context");
-
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(true);
- }
-
- // call testValidContext() before checking for the extension, because this is where we check
- // for the isContextLost() method, which we want to do regardless of the extension's presence.
- testValidContext();
-
- extension = gl.getExtension("WEBGL_lose_context");
- if (!extension) {
- debug("Could not find lose_context extension under the following names: WEBGL_lose_context");
- finishTest();
- return false;
- }
-
- canvas.addEventListener("webglcontextlost", testLostContext, false);
-
- loseContext();
-}
-
-function loseContext()
-{
- debug("");
- debug("Lose context");
-
- // Note: this will cause the context to be lost, but the
- // webglcontextlost event listener to be queued.
- extension.loseContext();
- debug("");
-}
-
-function testValidContext()
-{
- debug("Test valid context");
-
- shouldBeFalse("gl.isContextLost()");
-
- arrayBuffer = new ArrayBuffer(4);
- arrayBufferView = new Int8Array(arrayBuffer);
-
- // Generate resources for testing.
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- program = wtu.setupSimpleTextureProgram(gl);
- renderbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
- shader = gl.createShader(gl.VERTEX_SHADER);
- texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- shouldBe("gl.getError()", "gl.NO_ERROR");
-
- // Test is queries that will later be false
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enable(gl.BLEND)");
- shouldBeTrue("gl.isBuffer(buffer)");
- shouldBeTrue("gl.isEnabled(gl.BLEND)");
- shouldBeTrue("gl.isFramebuffer(framebuffer)");
- shouldBeTrue("gl.isProgram(program)");
- shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
- shouldBeTrue("gl.isShader(shader)");
- shouldBeTrue("gl.isTexture(texture)");
-}
-
-function testLostContext()
-{
- debug("Test lost context");
-
- // Functions with special return values.
- shouldBeTrue("gl.isContextLost()");
- shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL");
- shouldBe("gl.getError()", "gl.NO_ERROR");
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
- shouldBe("gl.getAttribLocation(program, 'u_modelViewProjMatrix')", "-1");
- shouldBe("gl.getVertexAttribOffset(0, gl.VERTEX_ATTRIB_ARRAY_POINTER)", "0");
-
- // Test the extension itself.
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "extension.loseContext()");
-
- image = document.createElement("img");
- video = document.createElement("video");
- canvas2d = document.createElement("canvas");
- ctx2d = canvas2d.getContext("2d");
- imageData = ctx2d.createImageData(1, 1);
- float32array = new Float32Array(1);
- int32array = new Int32Array(1);
-
- // Functions returning void should return immediately.
- // This is untestable, but we can at least be sure they cause no errors
- // and the codepaths are exercised.
- var voidTests = [
- "gl.activeTexture(gl.TEXTURE0)",
- "gl.attachShader(program, shader)",
- "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)",
- "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)",
- "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)",
- "gl.bindTexture(gl.TEXTURE_2D, texture)",
- "gl.blendColor(1.0, 1.0, 1.0, 1.0)",
- "gl.blendEquation(gl.FUNC_ADD)",
- "gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)",
- "gl.blendFunc(gl.ONE, gl.ONE)",
- "gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE)",
- "gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW)",
- "gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW)",
- "gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW)",
- "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView)",
- "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer)",
- "gl.clear(gl.COLOR_BUFFER_BIT)",
- "gl.clearColor(1, 1, 1, 1)",
- "gl.clearDepth(1)",
- "gl.clearStencil(0)",
- "gl.colorMask(1, 1, 1, 1)",
- "gl.compileShader(shader)",
- "gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, 0, 0)",
- "gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0)",
- "gl.cullFace(gl.FRONT)",
- "gl.deleteBuffer(buffer)",
- "gl.deleteFramebuffer(framebuffer)",
- "gl.deleteProgram(program)",
- "gl.deleteRenderbuffer(renderbuffer)",
- "gl.deleteShader(shader)",
- "gl.deleteTexture(texture)",
- "gl.depthFunc(gl.NEVER)",
- "gl.depthMask(0)",
- "gl.depthRange(0, 1)",
- "gl.detachShader(program, shader)",
- "gl.disable(gl.BLEND)",
- "gl.disableVertexAttribArray(0)",
- "gl.drawArrays(gl.POINTS, 0, 0)",
- "gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_SHORT, 0)",
- "gl.enable(gl.BLEND)",
- "gl.enableVertexAttribArray(0)",
- "gl.finish()",
- "gl.flush()",
- "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer)",
- "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0)",
- "gl.frontFace(gl.CW)",
- "gl.generateMipmap(gl.TEXTURE_2D)",
- "gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST)",
- "gl.lineWidth(0)",
- "gl.linkProgram(program)",
- "gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0)",
- "gl.polygonOffset(0, 0)",
- "gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView)",
- "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0)",
- "gl.sampleCoverage(0, 0)",
- "gl.scissor(0, 0, 0, 0)",
- "gl.shaderSource(shader, '')",
- "gl.stencilFunc(gl.NEVER, 0, 0)",
- "gl.stencilFuncSeparate(gl.FRONT, gl.NEVER, 0, 0)",
- "gl.stencilMask(0)",
- "gl.stencilMaskSeparate(gl.FRONT, 0)",
- "gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP)",
- "gl.stencilOpSeparate(gl.FRONT, gl.KEEP, gl.KEEP, gl.KEEP)",
- "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView)",
- "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData)",
- "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image)",
- "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas)",
- "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video)",
- "gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)",
- "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)",
- "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView)",
- "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData)",
- "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image)",
- "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, canvas)",
- "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, video)",
- "gl.uniform1f(uniformLocation, 0)",
- "gl.uniform1fv(uniformLocation, float32array)",
- "gl.uniform1fv(uniformLocation, [0])",
- "gl.uniform1i(uniformLocation, 0)",
- "gl.uniform1iv(uniformLocation, int32array)",
- "gl.uniform1iv(uniformLocation, [0])",
- "gl.uniform2f(uniformLocation, 0, 0)",
- "gl.uniform2fv(uniformLocation, float32array)",
- "gl.uniform2fv(uniformLocation, [0, 0])",
- "gl.uniform2i(uniformLocation, 0, 0)",
- "gl.uniform2iv(uniformLocation, int32array)",
- "gl.uniform2iv(uniformLocation, [0, 0])",
- "gl.uniform3f(uniformLocation, 0, 0, 0)",
- "gl.uniform3fv(uniformLocation, float32array)",
- "gl.uniform3fv(uniformLocation, [0, 0, 0])",
- "gl.uniform3i(uniformLocation, 0, 0, 0)",
- "gl.uniform3iv(uniformLocation, int32array)",
- "gl.uniform3iv(uniformLocation, [0, 0, 0])",
- "gl.uniform4f(uniformLocation, 0, 0, 0, 0)",
- "gl.uniform4fv(uniformLocation, float32array)",
- "gl.uniform4fv(uniformLocation, [0, 0, 0, 0])",
- "gl.uniform4i(uniformLocation, 0, 0, 0, 0)",
- "gl.uniform4iv(uniformLocation, int32array)",
- "gl.uniform4iv(uniformLocation, [0, 0, 0, 0])",
- "gl.uniformMatrix2fv(uniformLocation, false, float32array)",
- "gl.uniformMatrix2fv(uniformLocation, false, [0, 0, 0, 0])",
- "gl.uniformMatrix3fv(uniformLocation, false, float32array)",
- "gl.uniformMatrix3fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0])",
- "gl.uniformMatrix4fv(uniformLocation, false, float32array)",
- "gl.uniformMatrix4fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])",
- "gl.useProgram(program)",
- "gl.validateProgram(program)",
- "gl.vertexAttrib1f(0, 0)",
- "gl.vertexAttrib1fv(0, float32array)",
- "gl.vertexAttrib1fv(0, [0])",
- "gl.vertexAttrib2f(0, 0, 0)",
- "gl.vertexAttrib2fv(0, float32array)",
- "gl.vertexAttrib2fv(0, [0, 0])",
- "gl.vertexAttrib3f(0, 0, 0, 0)",
- "gl.vertexAttrib3fv(0, float32array)",
- "gl.vertexAttrib3fv(0, [0, 0, 0])",
- "gl.vertexAttrib4f(0, 0, 0, 0, 0)",
- "gl.vertexAttrib4fv(0, float32array)",
- "gl.vertexAttrib4fv(0, [0, 0, 0, 0])",
- "gl.vertexAttribPointer(0, 0, gl.FLOAT, false, 0, 0)",
- "gl.viewport(0, 0, 0, 0)",
- ];
- for (var i = 0; i < voidTests.length; ++i) {
- shouldGenerateGLError(gl, gl.NO_ERROR, voidTests[i]);
- }
-
- // Functions return nullable values should all return null.
- var nullTests = [
- "gl.createBuffer()",
- "gl.createFramebuffer()",
- "gl.createProgram()",
- "gl.createRenderbuffer()",
- "gl.createShader(gl.GL_VERTEX_SHADER)",
- "gl.createTexture()",
- "gl.getActiveAttrib(program, 0)",
- "gl.getActiveUniform(program, 0)",
- "gl.getAttachedShaders(program)",
- "gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE)",
- "gl.getContextAttributes()",
- "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)",
- "gl.getParameter(gl.CURRENT_PROGRAM)",
- "gl.getProgramInfoLog(program)",
- "gl.getProgramParameter(program, gl.LINK_STATUS)",
- "gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)",
- "gl.getShaderInfoLog(shader)",
- "gl.getShaderParameter(shader, gl.SHADER_TYPE)",
- "gl.getShaderSource(shader)",
- "gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S)",
- "gl.getUniform(program, uniformLocation)",
- "gl.getUniformLocation(program, 'vPosition')",
- "gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)",
- "gl.getSupportedExtensions()",
- "gl.getExtension('WEBGL_lose_context')",
- ];
- for (var i = 0; i < nullTests.length; ++i) {
- shouldBeNull(nullTests[i]);
- }
-
- // "Is" queries should all return false.
- shouldBeFalse("gl.isBuffer(buffer)");
- shouldBeFalse("gl.isEnabled(gl.BLEND)");
- shouldBeFalse("gl.isFramebuffer(framebuffer)");
- shouldBeFalse("gl.isProgram(program)");
- shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
- shouldBeFalse("gl.isShader(shader)");
- shouldBeFalse("gl.isTexture(texture)");
-
- shouldBe("gl.getError()", "gl.NO_ERROR");
-
- debug("");
-
- finishTest();
-}
-
-</script>
-</head>
-<body onload="init()">
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas">
-</body>
-</html>

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