Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt |
deleted file mode 100644 |
index fcdb05d296aaf98e6d212bf3be38708080dc6dfd..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt |
+++ /dev/null |
@@ -1,72 +0,0 @@ |
-Tests that program compiling/linking/using works correctly. |
- |
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
- |
- |
- |
-Canvas.getContext |
-PASS context exists |
-PASS good vertex shader should compile |
-PASS good vertex shader #2 should compile |
-PASS bad vertex shader should fail to compile |
-PASS good fragment shader should compile |
-PASS good fragment shader #2 should compile |
-PASS bad fragment shader should fail to compile |
-PASS getError was expected value: NO_ERROR : should be no errors at this point |
-PASS getError was expected value: NO_ERROR : attaching a vertex shader should succeed |
-PASS getError was expected value: INVALID_OPERATION : attaching an already attached vertex shader should generate INVALID_OPERATION |
-PASS getError was expected value: NO_ERROR : attaching a fragment shader should succeed |
-PASS getError was expected value: INVALID_OPERATION : attaching an already attached fragment shader should generate INVALID_OPERATION |
-PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION |
-PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION |
-PASS getError was expected value: NO_ERROR : detaching a vertex shader should succeed |
-PASS getError was expected value: INVALID_OPERATION : detaching a not already attached vertex shader should generate INVALID_OPERATION |
-PASS getError was expected value: NO_ERROR : detaching a fragment shader should succeed |
-PASS getError was expected value: INVALID_OPERATION : detaching a not already attached fragment shader should generate INVALID_OPERATION |
-PASS getAttachedShaders should return an empty list by default |
-PASS attaching a single shader should give the expected list |
-PASS attaching some shaders should give the expected list |
-PASS attaching a shader and detaching it shoud leave an empty list |
-PASS attaching some shaders and detaching them in same order shoud leave an empty list |
-PASS attaching some shaders and detaching them in random order shoud leave an empty list |
-PASS attaching and detaching some shaders should leave the difference list |
-PASS attaching and detaching some shaders should leave the difference list |
-PASS attaching a shader that failed to compile should still show it in the list |
-PASS attaching shaders, including one that failed to compile, should still show the it in the list |
-PASS valid program should link |
-PASS getError was expected value: NO_ERROR : using a valid program should succeed |
-PASS valid program #2 should link |
-PASS getError was expected value: NO_ERROR : using a valid program should succeed |
-PASS program with no fragment shader should fail to link |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS program with no vertex shader should fail to link |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS program with bad vertex shader should fail to link |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS program with bad fragment shader should fail to link |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS program with bad shaders should fail to link |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS getError was expected value: NO_ERROR : using a valid program shouldn't generate a GL error |
-PASS getError was expected value: NO_ERROR : should be no errors at this point #2 |
-PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error |
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION |
-PASS getError was expected value: NO_ERROR : Try to use an invalid program should not change the current rendering state |
-PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error |
-PASS linking should fail with in-use formerly good program, with new bad shader attached |
-PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error |
-PASS delete shaders after attaching them and before linking program should not affect linkProgram |
-PASS getError was expected value: NO_ERROR : using a valid program should succeed |
-PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error |
-PASS getError was expected value: NO_ERROR : delete the current program shouldn't change the current rendering state |
-PASS getError was expected value: NO_ERROR : The current program shouldn't be deleted |
-PASS good fragment shader should compile |
-PASS getError was expected value: INVALID_VALUE : an unattached shader should be deleted immediately |
-PASS good fragment shader should compile |
-PASS an attached shader shouldn't be deleted |
-PASS getError was expected value: INVALID_VALUE : a delete-marked program should be deleted once it's no longer the current program |
-PASS getError was expected value: INVALID_VALUE : a delete-marked shader should be deleted once all its attachments are removed |
-PASS successfullyParsed is true |
- |
-TEST COMPLETE |
- |